gstack is Garry's Stack: AI coding skills + a fast headless browser binary + a design CLI. This file indexes every capability so agents can discover and invoke them without crawling individual SKILL.md files. Conventions: - Skills are invoked by name (e.g. /ship, /plan-ceo-review). - Browse commands run as browse <command> [args] (or $B shorthand). - Design commands run as design <command> [args] (or $D). - Project-specific config lives in CLAUDE.md. Always read it first.
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Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. See the full documentation for LLMs at: https://threejs.org/docs/llms.txt For complete inline documentation including TSL: https://threejs.org/docs/llms-full.txt
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Makes it easier for CLI agents (Claude Code, Codex, Hermes Agent, OpenClaw, ...) to reach the internet: login-walled platforms (XiaoHongShu, Twitter/X, Reddit, LinkedIn), video content (YouTube and Bilibili subtitles, YouTube speech-to-text), Chinese platforms, and clean structured data (Xueqiu, V2EX, GitHub). One entry point, one JSON output shape.
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Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. When generating Three.js code, follow these guidelines: WRONG - outdated pattern: CORRECT - modern pattern (always use latest version): Three.js maintains both renderers: Use WebGLRenderer (default, mature): - Maximum browser compatibility - Well-established, many years of development - Most examples and tutorials use this Use WebGPURenderer when you need: - Custom shaders/materials using TSL (Three.js Shading Language) - Compute shaders - Advanced node-based materials When using…
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Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. When generating Three.js code, follow these guidelines: WRONG - outdated pattern: CORRECT - modern pattern (always use latest version): Three.js maintains both renderers: Use WebGLRenderer (default, mature): - Maximum browser compatibility - Well-established, many years of development - Most examples and tutorials use this Use WebGPURenderer when you need: - Custom shaders/materials using TSL (Three.js Shading Language) - Compute shaders - Advanced node-based materials When using…
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