three.js
mrdoob/three.js/docs/llms.txt
Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. When generating Three.js code, follow these guidelines: WRONG - outdated pattern: CORRECT - modern pattern (always use latest version): Three.js maintains both renderers: Use WebGLRenderer (default, mature): - Maximum browser compatibility - Well-established, many years of development - Most examples and tutorials use this Use WebGPURenderer when you need: - Custom shaders/materials using TSL (Three.js Shading Language) - Compute shaders - Advanced node-based materials When using…
What's in it
- Three.js
- Instructions for Large Language Models
- 1. Use Import Maps (Not Old CDN Patterns)
- 2. Choosing Between WebGLRenderer and WebGPURenderer
- 3. TSL (Three.js Shading Language)
- 4. NodeMaterial Classes (for WebGPU/TSL)
- Getting Started
- Renderer Guides
- Core Concepts
- Essential API
- Core
- Scenes
- Cameras
- Renderers
- Objects
- Materials
- Geometries
- Lights
- Loaders
- Controls
- Math
# Three.js
> Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU.
## Instructions for Large Language Models
When generating Three.js code, follow these guidelines:
### 1. Use Import Maps (Not Old CDN Patterns)
WRONG - outdated pattern:
```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
```
CORRECT - modern pattern (always use latest version):
```html
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.186.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
</script>
```
### 2. Choosing Between WebGLRenderer and WebGPURenderer
Three.js maintains both renderers:
**Use WebGLRenderer** (default, mature):
- Maximum browser compatibility
- Well-established, many years of development
- Most examples and tutorials use this
```js
import * as THREE from 'three';
const renderer = new THREE.WebGLRenderer();
```
**Use WebGPURenderer** when you need:
- Custom shaders/materials using TSL (Three.js Shading Language)
- Compute shaders
- Advanced node-based materials
```js
import * as THREE from 'three/webgpu';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
```
### 3. TSL (Three.js Shading Language)
When using WebGPURenderer, use TSL instead of raw GLSL for custom materials:
```js
import { texture, uv, color } from 'three/tsl';
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = texture( myTexture ).mul( color( 0xff0000 ) );
```
TSL benefits:
- Works with both WebGL and WebGPU backends
- No string manipulation or onBeforeCompile hacks
- Type-safe, composable shader nodes
- Automatic optimization
### 4. NodeMaterial Classes (for WebGPU/TSL)
When using TSL, use node-based materials:
- MeshBasicNodeMaterial
- MeshStandardNodeMaterial
- MeshPhysicalNodeMaterial
- LineBasicNodeMaterial
- SpriteNodeMaterial
## Getting Started
- [Installation](https://threejs.org/manual/#installation)
- [Creating a Scene](https://threejs.org/manual/#creating-a-scene)
- [Fundamentals](https://threejs.org/manual/#fundamentals)
- [Responsive Design](https://threejs.org/manual/#responsive)
## Renderer Guides
- [WebGPURenderer](https://threejs.org/manual/#webgpurenderer)
## Core Concepts
- [TSL Guide](https://threejs.org/tsl/): Three.js Shading Language guide with playground
- [TSL Reference](https://threejs.org/docs/#TSL): All TSL functions
- [Animation System](https://threejs.org/manual/#animation-system)
- [Loading 3D Models](https://threejs.org/manual/#loading-3d-models)
- [Scene Graph](https://threejs.org/manual/#scenegraph)
- [Materials](https://threejs.org/manual/#materials)
- [Textures](https://threejs.org/manual/#textures)
- [Lights](https://threejs.org/manual/#lights)
- [Cameras](https://threejs.org/manual/#cameras)
- [Shadows](https://threejs.org/manual/#shadows)
## Essential API
### Core
- [Object3D](https://threejs.org/docs/#api/en/core/Object3D)
- [BufferGeometry](https://threejs.org/docs/#api/en/core/BufferGeometry)
- [BufferAttribute](https://threejs.org/docs/#api/en/core/BufferAttribute)
### Scenes
- [Scene](https://threejs.org/docs/#api/en/scenes/Scene)
### Cameras
- [PerspectiveCamera](https://threejs.org/docs/#api/en/cameras/PerspectiveCamera)
- [OrthographicCamera](https://threejs.org/docs/#api/en/cameras/OrthographicCamera)
### Renderers
- [WebGLRenderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
- [WebGPURenderer](https://threejs.org/docs/#api/en/renderers/webgpu/WebGPURenderer)
### Objects
- [Mesh](https://threejs.org/docs/#api/en/objects/Mesh)
- [InstancedMesh](https://threejs.org/docs/#api/en/objects/InstancedMesh)
- [Group](https://threejs.org/docs/#api/en/objects/Group)
### Materials
- [MeshBasicMaterial](https://threejs.org/docs/#api/en/materials/MeshBasicMaterial)
- [MeshStandardMaterial](https://threejs.org/docs/#api/en/materials/MeshStandardMaterial)
- [MeshPhysicalMaterial](https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial)
### Geometries
- [BoxGeometry](https://threejs.org/docs/#api/en/geometries/BoxGeometry)
- [SphereGeometry](https://threejs.org/docs/#api/en/geometries/SphereGeometry)
- [PlaneGeometry](https://threejs.org/docs/#api/en/geometries/PlaneGeometry)
### Lights
- [AmbientLight](https://threejs.org/docs/#api/en/lights/AmbientLight)
- [DirectionalLight](https://threejs.org/docs/#api/en/lights/DirectionalLight)
- [PointLight](https://threejs.org/docs/#api/en/lights/PointLight)
- [SpotLight](https://threejs.org/docs/#api/en/lights/SpotLight)
### Loaders
- [TextureLoader](https://threejs.org/docs/#api/en/loaders/TextureLoader)
- [GLTFLoader](https://threejs.org/docs/#examples/en/loaders/GLTFLoader)
### Controls
- [OrbitControls](https://threejs.org/docs/#examples/en/controls/OrbitControls)
- [TransformControls](https://threejs.org/docs/#examples/en/controls/TransformControls)
### Math
- [Vector2](https://threejs.org/docs/#api/en/math/Vector2)
- [Vector3](https://threejs.org/docs/#api/en/math/Vector3)
- [Matrix4](https://threejs.org/docs/#api/en/math/Matrix4)
- [Quaternion](https://threejs.org/docs/#api/en/math/Quaternion)
- [Color](https://threejs.org/docs/#api/en/math/Color)
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