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three.js

mrdoob/three.js/docs/llms.txt

Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. When generating Three.js code, follow these guidelines: WRONG - outdated pattern: CORRECT - modern pattern (always use latest version): Three.js maintains both renderers: Use WebGLRenderer (default, mature): - Maximum browser compatibility - Well-established, many years of development - Most examples and tutorials use this Use WebGPURenderer when you need: - Custom shaders/materials using TSL (Three.js Shading Language) - Compute shaders - Advanced node-based materials When using…

llms.txt116k starsChanged 18 months ago

What's in it

  1. Three.js
  2. Instructions for Large Language Models
  3. 1. Use Import Maps (Not Old CDN Patterns)
  4. 2. Choosing Between WebGLRenderer and WebGPURenderer
  5. 3. TSL (Three.js Shading Language)
  6. 4. NodeMaterial Classes (for WebGPU/TSL)
  7. Getting Started
  8. Renderer Guides
  9. Core Concepts
  10. Essential API
  11. Core
  12. Scenes
  13. Cameras
  14. Renderers
  15. Objects
  16. Materials
  17. Geometries
  18. Lights
  19. Loaders
  20. Controls
  21. Math
# Three.js

> Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU.

## Instructions for Large Language Models

When generating Three.js code, follow these guidelines:

### 1. Use Import Maps (Not Old CDN Patterns)

WRONG - outdated pattern:
```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
```

CORRECT - modern pattern (always use latest version):
```html
<script type="importmap">
{
  "imports": {
    "three": "https://cdn.jsdelivr.net/npm/three@0.186.0/build/three.module.js",
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.0/examples/jsm/"
  }
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
</script>
```

### 2. Choosing Between WebGLRenderer and WebGPURenderer

Three.js maintains both renderers:

**Use WebGLRenderer** (default, mature):
- Maximum browser compatibility
- Well-established, many years of development
- Most examples and tutorials use this

```js
import * as THREE from 'three';
const renderer = new THREE.WebGLRenderer();
```

**Use WebGPURenderer** when you need:
- Custom shaders/materials using TSL (Three.js Shading Language)
- Compute shaders
- Advanced node-based materials

```js
import * as THREE from 'three/webgpu';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
```

### 3. TSL (Three.js Shading Language)

When using WebGPURenderer, use TSL instead of raw GLSL for custom materials:

```js
import { texture, uv, color } from 'three/tsl';

const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = texture( myTexture ).mul( color( 0xff0000 ) );
```

TSL benefits:
- Works with both WebGL and WebGPU backends
- No string manipulation or onBeforeCompile hacks
- Type-safe, composable shader nodes
- Automatic optimization

### 4. NodeMaterial Classes (for WebGPU/TSL)

When using TSL, use node-based materials:
- MeshBasicNodeMaterial
- MeshStandardNodeMaterial
- MeshPhysicalNodeMaterial
- LineBasicNodeMaterial
- SpriteNodeMaterial

## Getting Started

- [Installation](https://threejs.org/manual/#installation)
- [Creating a Scene](https://threejs.org/manual/#creating-a-scene)
- [Fundamentals](https://threejs.org/manual/#fundamentals)
- [Responsive Design](https://threejs.org/manual/#responsive)

## Renderer Guides

- [WebGPURenderer](https://threejs.org/manual/#webgpurenderer)

## Core Concepts

- [TSL Guide](https://threejs.org/tsl/): Three.js Shading Language guide with playground
- [TSL Reference](https://threejs.org/docs/#TSL): All TSL functions
- [Animation System](https://threejs.org/manual/#animation-system)
- [Loading 3D Models](https://threejs.org/manual/#loading-3d-models)
- [Scene Graph](https://threejs.org/manual/#scenegraph)
- [Materials](https://threejs.org/manual/#materials)
- [Textures](https://threejs.org/manual/#textures)
- [Lights](https://threejs.org/manual/#lights)
- [Cameras](https://threejs.org/manual/#cameras)
- [Shadows](https://threejs.org/manual/#shadows)

## Essential API

### Core
- [Object3D](https://threejs.org/docs/#api/en/core/Object3D)
- [BufferGeometry](https://threejs.org/docs/#api/en/core/BufferGeometry)
- [BufferAttribute](https://threejs.org/docs/#api/en/core/BufferAttribute)

### Scenes
- [Scene](https://threejs.org/docs/#api/en/scenes/Scene)

### Cameras
- [PerspectiveCamera](https://threejs.org/docs/#api/en/cameras/PerspectiveCamera)
- [OrthographicCamera](https://threejs.org/docs/#api/en/cameras/OrthographicCamera)

### Renderers
- [WebGLRenderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
- [WebGPURenderer](https://threejs.org/docs/#api/en/renderers/webgpu/WebGPURenderer)

### Objects
- [Mesh](https://threejs.org/docs/#api/en/objects/Mesh)
- [InstancedMesh](https://threejs.org/docs/#api/en/objects/InstancedMesh)
- [Group](https://threejs.org/docs/#api/en/objects/Group)

### Materials
- [MeshBasicMaterial](https://threejs.org/docs/#api/en/materials/MeshBasicMaterial)
- [MeshStandardMaterial](https://threejs.org/docs/#api/en/materials/MeshStandardMaterial)
- [MeshPhysicalMaterial](https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial)

### Geometries
- [BoxGeometry](https://threejs.org/docs/#api/en/geometries/BoxGeometry)
- [SphereGeometry](https://threejs.org/docs/#api/en/geometries/SphereGeometry)
- [PlaneGeometry](https://threejs.org/docs/#api/en/geometries/PlaneGeometry)

### Lights
- [AmbientLight](https://threejs.org/docs/#api/en/lights/AmbientLight)
- [DirectionalLight](https://threejs.org/docs/#api/en/lights/DirectionalLight)
- [PointLight](https://threejs.org/docs/#api/en/lights/PointLight)
- [SpotLight](https://threejs.org/docs/#api/en/lights/SpotLight)

### Loaders
- [TextureLoader](https://threejs.org/docs/#api/en/loaders/TextureLoader)
- [GLTFLoader](https://threejs.org/docs/#examples/en/loaders/GLTFLoader)

### Controls
- [OrbitControls](https://threejs.org/docs/#examples/en/controls/OrbitControls)
- [TransformControls](https://threejs.org/docs/#examples/en/controls/TransformControls)

### Math
- [Vector2](https://threejs.org/docs/#api/en/math/Vector2)
- [Vector3](https://threejs.org/docs/#api/en/math/Vector3)
- [Matrix4](https://threejs.org/docs/#api/en/math/Matrix4)
- [Quaternion](https://threejs.org/docs/#api/en/math/Quaternion)
- [Color](https://threejs.org/docs/#api/en/math/Color)

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