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linuxdevellinuxdevel/Avalonia-skills/skills/avalonia/avalonia-app-development/SKILL.md

avalonia-app-development

Skill50 starsChanged 8 days agoMITView on GitHub

Use when setting up Avalonia app structure, resource dictionaries, application lifetimes, startup configuration, cross-platform project setup, or App.axaml configuration.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Check IActivityApplicationLifetime before ISingleViewApplicationLifetime.

    line 88
  2. Very specific:

    Use DynamicResource for anything theme-variant-aware.

    line 137

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Avalonia App Development

Overview

Avalonia app entry: Program.cs builds and runs an AppBuilder. App.axaml + App.axaml.cs is the root. Platform lifetime determines how the app runs (Desktop vs Single-view for mobile/WASM).

Program.cs

using Avalonia;
// using ReactiveUI.Avalonia;  // (12.0+) ReactiveUI.Avalonia package — only if using ReactiveUI
// using Avalonia.ReactiveUI;  // (11.x) Avalonia.ReactiveUI package, last release 11.3.x

class Program
{
    [STAThread]
    public static void Main(string[] args) => BuildAvaloniaApp()
        .StartWithClassicDesktopLifetime(args);

    public static AppBuilder BuildAvaloniaApp()
        => AppBuilder.Configure<App>()
            .UsePlatformDetect()
            .WithInterFont()
            .LogToTrace();
            // .UseReactiveUI(_ => { }).RegisterReactiveUIViewsFromEntryAssembly() // (12.0+) ReactiveUI.Avalonia
            // .UseReactiveUI() // (11.x) Avalonia.ReactiveUI
}

UsePlatformDetect() configures Skia + HarfBuzz. With explicit .UseSkia() in 12, also call .UseHarfBuzz() (Avalonia.HarfBuzz package) or startup throws No text shaping system configured. (12.0+)

Dev tools: Avalonia.Diagnostics + AttachDevTools() (11.x) → AvaloniaUI.DiagnosticsSupport package + AttachDeveloperTools() in App.OnFrameworkInitializationCompleted (12.0+).

App.axaml

<Application xmlns="https://github.com/avaloniaui"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             x:Class="MyApp.App"
             RequestedThemeVariant="Default">
    <Application.DataTemplates>
        <local:ViewLocator/>
    </Application.DataTemplates>
    <Application.Styles>
        <FluentTheme/>
    </Application.Styles>
    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
                <ResourceInclude Source="avares://MyApp/Assets/Colors.axaml"/>
            </ResourceDictionary.MergedDictionaries>
            <SolidColorBrush x:Key="AccentBrush" Color="#FF5722"/>
        </ResourceDictionary>
    </Application.Resources>
</Application>

App.axaml.cs

public partial class App : Application
{
    public override void Initialize() => AvaloniaXamlLoader.Load(this);

    public override void OnFrameworkInitializationCompleted()
    {
        if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
        {
            desktop.MainWindow = new MainWindow
            {
                DataContext = new MainViewModel()
            };
        }
        else if (ApplicationLifetime is IActivityApplicationLifetime activity) // (12.0+) Android
        {
            activity.MainViewFactory = () => new MainView { DataContext = new MainViewModel() };
        }
        else if (ApplicationLifetime is ISingleViewApplicationLifetime singleView) // iOS, Browser (and Android in 11.x)
        {
            singleView.MainView = new MainView
            {
                DataContext = new MainViewModel()
            };
        }
        base.OnFrameworkInitializationCompleted();
    }
}

Check IActivityApplicationLifetime before ISingleViewApplicationLifetime. In 11.x omit the activity branch (IActivityApplicationLifetime does not exist).

Android entry (12.0+)

[Activity(Label = "MyApp", Theme = "@style/MyTheme.NoActionBar", MainLauncher = true,
    ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize | ConfigChanges.UiMode)]
public class MainActivity : AvaloniaMainActivity { }

[Application]
public class AndroidApp : AvaloniaAndroidApplication<App>
{
    protected AndroidApp(IntPtr javaReference, JniHandleOwnership transfer)
        : base(javaReference, transfer) { }
    // builder customization (e.g. AndroidPlatformOptions): override CustomizeAppBuilder here
}

(11.x) public class MainActivity : AvaloniaMainActivity<App> with CustomizeAppBuilder(AppBuilder) override in the activity; no [Application] class. CreateAppBuilder/CustomizeAppBuilder on AvaloniaMainActivity are removed in 12 — move logic to the AvaloniaAndroidApplication<TApp> subclass or App.

Application Lifetimes

LifetimeInterfacePlatforms
Classic DesktopIClassicDesktopStyleApplicationLifetimeWindows, macOS, Linux
ActivityIActivityApplicationLifetime (MainViewFactory) (12.0+)Android
Single ViewISingleViewApplicationLifetimeiOS, WASM (also Android in 11.x)
Lifetime-lessNoneHeadless testing

Resource Dictionaries

<!-- Colors.axaml (standalone resource dictionary) -->
<ResourceDictionary xmlns="https://github.com/avaloniaui"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <Color x:Key="PrimaryColor">#FF5722</Color>
    <SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource PrimaryColor}"/>
    <sys:Double x:Key="DefaultCornerRadius" xmlns:sys="clr-namespace:System;assembly=mscorlib">8</sys:Double>
</ResourceDictionary>

Include with:

<ResourceInclude Source="avares://MyApp/Assets/Colors.axaml"/>

StaticResource vs DynamicResource

StaticResourceDynamicResource
ResolvedOnce at load timeOn every access
Runtime changesNoYes
Theme variantsNoYes (required)
PerformanceFasterSlightly slower

Use DynamicResource for anything theme-variant-aware. Use StaticResource for constants that never change.

Assets

<!-- In .csproj -->
<ItemGroup>
    <AvaloniaResource Include="Assets/**"/>
</ItemGroup>

Access: avares://MyApp/Assets/logo.png

Cross-Platform Project Structure

MyApp/
  MyApp.csproj           — Desktop (Windows/macOS/Linux)
  Program.cs
  App.axaml + .cs
  Views/
  ViewModels/
  Assets/
MyApp.Mobile/            — Optional: iOS/Android
  MyApp.Mobile.csproj
MyApp.Browser/           — Optional: WASM
  MyApp.Browser.csproj
MyApp.Core/              — Shared ViewModels/Models
  MyApp.Core.csproj

Community Libraries & Tooling

Dependency Injection / Hosting

LibraryNuGetPurpose
Lemon.Hosting.AvaloniauiLemon.Hosting.Avaloniaui.NET Generic Host integration for Avalonia
Prism.AvaloniaPrism.AvaloniaIoC, modules, regions, navigation
AvaloniaInside.ShellGitHub: AvaloniaInside/ShellShell navigation + side menu for mobile/desktop

Hot Reload / Dev Tools

ToolNuGet / RepoPurpose
HotAvaloniaHotAvaloniaHot reload for AXAML without restart
Live.AvaloniaGitHub: worldbeater/Live.AvaloniaLive reloading for development
Avant GardeGitHub: kuiperzone/AvantGardeStandalone cross-platform XAML previewer
DevTools for Avaloniadevtools.nlnet.netEnhanced runtime inspector and debugger

Localization

LibraryNuGetPurpose
EchoesGitHub: Voyonic-Systems/EchoesSimple type-safe translations/i18n

Misc

  • ShowMeTheXaml.Avalonia — display corresponding XAML at runtime for demos/docs (ShowMeTheXaml.Avalonia)
  • Verify.Avalonia — extends Verify for Avalonia headless UI snapshot testing (Verify.Avalonia)
  • Sortable.Avalonia — animated drag-drop sort behavior attachments (sortable-avalonia)
  • AsyncImageLoader.Avalonia — async image loading from web for Image controls (AsyncImageLoader.Avalonia)

Common Mistakes

  • Using StartWithClassicDesktopLifetime for mobile/WASM (use IActivityApplicationLifetime on Android 12+, ISingleViewApplicationLifetime on iOS/Browser)
  • Android 12+: still using AvaloniaMainActivity<App> / CustomizeAppBuilder on the activity / singleView.MainView — silently no main view or build errors
  • Keeping Avalonia.ReactiveUI or Avalonia.Diagnostics after upgrading to 12 — packages end at 11.3.x; use ReactiveUI.Avalonia / AvaloniaUI.DiagnosticsSupport
  • Explicit UseSkia() without UseHarfBuzz() in 12 — startup exception
  • new DispatcherTimer() created off the UI thread in 12 — binds to the current thread's dispatcher; create on UI thread or pass the dispatcher
  • AvaloniaXamlLoader.Load(this) missing in Initialize() — styles and resources not loaded
  • Using StaticResource for ThemeVariant-sensitive resources — dark mode won't update
  • Asset path casing mismatch on Linux (Assets/Logo.png vs assets/logo.png)

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