frontend-mobile-uiux-designer
Skill0 starsChanged 3 months agoMITView on GitHub
Design native iOS+Android product UX from brief to developer-ready UI specs. Use for mobile UX flows and IA, wireframes (prefer Pencil .pen), UI component/state specs, design tokens, and implementation notes for iOS/Android engineers.
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The file
We split this skill into the rules it gives an agent
10 rules. About 0 are common, 7 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 9
If upstream UX planning is part of the task, keep it inside the parent UX workflow and continue with platform-specific spec delivery.
- Distinctive: line 23
If the user does not specify output locations, use:
- Very specific: line 28
Use references/deliverables.md for templates and section checklists.
- Distinctive: line 55
Prefer Mermaid diagrams for flows inside the Markdown spec
- Very specific: line 59
If Pencil tooling is available, produce a .pen file:
- Distinctive: line 63
Add annotations for interactions and validation rules
- Distinctive: line 65
If Pencil tooling is not available, produce wireframes in Markdown using:
- Very specific: line 86
Use references/token-spec.md for a suggested token schema and handoff notes.
- Distinctive: line 100
Do not leak technical details in user-facing copy.
- Distinctive: line 101
Keep specs consistent: naming, spacing scale, and component variants
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Routing
- Primary for native iOS/Android UX scope.
- For Web or responsive front-end tasks, route to
uiux-design; if the work is still text-first, usegemini-clifirst to produce the handoff. - If upstream UX planning is part of the task, keep it inside the parent UX workflow and continue with platform-specific spec delivery.
Frontend Mobile UI/UX Designer
Goal
Turn a product brief into clear, engineer-ready UX and UI specs for native iOS + Android:
- Information architecture (IA) and user flows
- Wireframes (prefer Pencil
.penwhen available) - UI specs (components, states, tokens) and implementation guidance for iOS/Android engineers
Default outputs
If the user does not specify output locations, use:
docs/uiux/<YYYY-MM-DD>-mobile-uiux.md(brief, IA, flows, specs, tokens, decisions)designs/<YYYY-MM-DD>-mobile-wireframes.pen(Pencil wireframes)
Use references/deliverables.md for templates and section checklists.
Intake checklist (ask first)
Collect only what you need, then proceed with stated assumptions:
- Target users, primary jobs-to-be-done, success metrics
- Platform scope: iOS/Android versions, phones/tablets, orientation, offline needs
- Tech stack: SwiftUI vs UIKit, Jetpack Compose vs XML (or unknown)
- Existing design system/components, brand guidelines, typography, icon set
- Navigation model: tabs, stacks, deep links, authentication
- Data constraints: latency, pagination, empty/error states, caching
- Accessibility: dynamic type/font scaling, contrast, touch targets, VoiceOver/TalkBack
- Localization: languages, text expansion, RTL needs
Workflow (recommended)
1) Define scope and assumptions
- Restate goals and explicit non-goals
- Define key screens (MVP) and critical paths (happy path + failure path)
- Record assumptions and open questions in the spec doc
2) Produce IA + user flows
- IA: sitemap / screen map (group by feature area)
- User flows: at least one per critical path (include errors, empty, loading)
- Prefer Mermaid diagrams for flows inside the Markdown spec
3) Create wireframes (prefer Pencil)
If Pencil tooling is available, produce a .pen file:
- One frame per screen, named consistently (e.g.,
Auth / Sign In,Home,Detail) - Include key states: loading, empty, error, keyboard open, permission denied
- Add annotations for interactions and validation rules
If Pencil tooling is not available, produce wireframes in Markdown using:
- Screen lists + bullet layouts
- Simple ASCII blocks where needed
4) Write UI specs (components + states)
Deliver a component inventory that is reusable across iOS/Android:
- Component name, purpose, variants, and states
- Interaction rules (tap, long-press, swipe), animations (if any)
- Content rules (truncation, line limits), error messaging, input validation
- Accessibility rules (labels, focus order, minimum touch size)
5) Define design tokens (developer-ready)
Define a small, stable token set with naming and usage rules:
- Colors (semantic first), typography, spacing, radius, elevation/shadows
- State tokens (disabled/pressed/focused/error)
Use references/token-spec.md for a suggested token schema and handoff notes.
6) Handoff notes for iOS and Android
Provide implementation guidance, not full app code, unless requested:
- iOS: recommended layout approach (SwiftUI/UIKit), safe area, dynamic type
- Android: recommended layout approach (Compose/XML), window insets, font scaling
- Navigation: deep links, back behavior, modal vs push patterns
- Performance: list virtualization, image loading, skeleton/loading patterns
Quality bar
- Cover at least: happy path, error states, empty states, loading states
- Do not leak technical details in user-facing copy; keep messages actionable
- Keep specs consistent: naming, spacing scale, and component variants
References
references/deliverables.md: output templates and acceptance checklistreferences/token-spec.md: token naming + schema + platform mapping notes
Appropriate for: Templates, boilerplate code, document templates, images, icons, fonts, or any files meant to be copied or used in the final output.
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