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krzysztofradomskikrzysztofradomski/skills/svg/SKILL.md

svg

Skill4 starsChanged 2 months agoMITView on GitHub

Make small SVG icons - CSS-animated and looping by default, a single still with --still, or a frame-by-frame sequence with --frames N. Square 16x16, 32x32, 64x64 or 128x128, transparent or on a solid background, loops up to 3 seconds. Asks a delegate text model for the source (plan allowance, free), then sanitizes, resizes and re-times it locally. Use when the user asks for an SVG, a vector icon, a spinner or loader, an animated logo mark, a favicon, or wants an icon they can restyle in code afterwards.

3 other projects use a version of this.

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  • Other versions3 projects use a version of this.

    Word for word · 0

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    None found.

    Wrote their own version · 3

    1. gridaco/grida★ 2.7ksame name
    2. mgifford/accessibility-skills★ 48same name
    3. miovrag/claude-skills★ 1same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository2 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Never trusted as-is. svg.sh extracts the SVG from the prose or fences around it, refuses a DOCTYPE outright, and strips <script>, …

    line 53
  2. Very specific:

    When a result is close but wrong, --keep-raw keeps the model's reply so you can edit it and re-run svg.sh build instead of regenerating.

    line 74

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

SVG

An SVG is code, so it comes from a delegate text tier rather than an image model: it costs plan allowance instead of the small daily image quota, and the result is reviewable, diffable and editable. svg.sh then does the part a model cannot be trusted with — stripping anything executable, fixing the size, and making the loop last exactly as long as you asked.

Quick start

svg.sh make "a ringing notification bell" bell.svg       # 32px, transparent, CSS, 1s, forever
svg.sh still "a bell" bell.svg                           # one static image, no animation
svg.sh make "a walking robot" walk.svg --frames 6        # frame-by-frame: 6 drawings, timed here
svg.sh make "a loading spinner" spin.svg --size 64 --duration 1.5
svg.sh build out.svg reply.txt --still                   # normalize SVG you already have (or -)
svg.sh probe out.svg                                     # what the file contains; exits 1 if unsafe
svg.sh preview out.svg out.png --width 512               # rasterize frame 0 so you can look at it
svg.sh check                                             # dependencies

Defaults: 32x32, transparent, CSS-animated, 1.0s cycle, loops forever. Sizes are restricted to 16 / 32 / 64 / 128 and duration to 3s.

Three ways to animate — pick by where the file is going

Use when
CSS (default)the icon lands in a web pagerestyleable from the host page, respects prefers-reduced-motion, what a front-end dev would hand-write
--frames Nmotion that interpolation cannot express, or you want the framesthe model draws N moments, this script writes the timing; also emits each frame as a still with --keep-frames
--smilthe SVG must animate with no chance of a host stylesheet touching itself-contained and seekable via setCurrentTime, but cannot express reduced-motion

--still (or the still verb) drops animation entirely. All three animated modes are normalized to exactly --duration per loop.

FlagDefault
--still / --frames N / --smilCSSsee above; --still and --frames are mutually exclusive
--size 16|32|64|12832sets width/height; the art is drawn in a 0 0 100 100 viewBox
--duration SEC1max 3; every animation time is scaled so one cycle is exactly this
--loop N00 = forever
--bg COLOR / --opaquetransparenta full-canvas rect; without it, one the model drew is removed
--tier cheap|read|code|hard|or|codexcodewhich delegate tier writes it
--style "..."flat vectorreplaces the style sentence in the prompt
--keep-frames DIR, --no-reduced-motion, --keep-raw FILE, --retries N, --round N, --title, --allow-rastersee REFERENCE.md

What happens to the model's answer

Never trusted as-is. svg.sh extracts the SVG from the prose or fences around it, refuses a DOCTYPE outright, and strips <script>, <foreignObject>, every on* handler, javascript: URLs, external and data: hrefs, and CSS @import — then normalizes size and viewBox, applies or removes the background, scales every animation time so one loop is exactly --duration (preserving each element's phase rather than flattening the stagger), forces the iteration count so the loop actually loops, and adds a prefers-reduced-motion rule. A reply with no animation and no --still or --frames is rejected rather than quietly shipped.

In --frames mode the model only draws: it is asked for N sibling <g> groups and forbidden to animate them, and the script writes the step-end keyframes and the per-frame negative delays itself. Models get that arithmetic wrong; they do not get "draw the same robot mid-stride" wrong.

Rejections are re-asked, once by default, with the error handed back to the model and the tier escalated (code → hard). Retries cost plan allowance, not your context.

Working with it

Look at the result before reporting it done. svg.sh probe tells you what is in the file; it does not tell you whether the drawing is any good. svg.sh preview out.svg out.png rasterizes frame 0 so you can actually read the image — do that. The animation itself only plays in a browser.

When a result is close but wrong, --keep-raw keeps the model's reply so you can edit it and re-run svg.sh build instead of regenerating. Editing the SVG by hand is fine too — it is just code — but run it back through svg.sh build afterwards so size, timing and safety are re-enforced.

For a subject that does not animate naturally (a static logo, a flat glyph), use --still rather than accepting a token wobble.

Detail on the sanitizer, the retiming maths and every failure mode is in REFERENCE.md. Needs python3 only (stdlib — no Pillow, no ImageMagick), plus delegate.sh on PATH for generation.

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