speak
Skill14 starsChanged 20 days agoMITView on GitHub
Explain my last response aloud, rewrite it into a simple spoken explainer and play it via Grok Voice TTS. Use when the user runs /speak, says "say that out loud", "read that back", "explain that aloud", or when an output is dense and they want to listen instead of read. One reply at a time: to keep it on for every reply in the session, use converse.
- Reads credentials
18 other projects use a version of this.
Adopted by
Most recently taken up by
- StudentOfAi/talk-speaktheir own version, first seen Nov 8, 2026
- revagomes/kiro-power-narratetheir own version, first seen Nov 8, 2026
- bas1l/claude-skillstheir own version, first seen Nov 3, 2026
- rahulrajaram/rahulskillstheir own version, first seen Oct 13, 2026
- Vachilla64/speak-skilltheir own version, first seen Oct 13, 2026
- babysor/MockingBirdtheir own version, first seen Oct 8, 2026
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 18
- babysor/MockingBird★ 37ksame name
- blacktop/mcp-tts★ 74same name
- jpboliv/eridian★ 20same name
- MichaelPGifford/claude-read-aloud★ 10same name
- popmechanic/Julian★ 9same name
- tomo3141592653/ayumu-oss★ 9same name
- alamparelli/mcp-claude-say★ 8same name
- revagomes/kiro-power-narrate★ 4same name
- silverdolphin863/claude-speak★ 4same name
- haraGADygyl/claude-speak★ 1same name
8 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository32 other files it gives its agents.
- AGENTS.mdAGENTS.md
- docs/llms-full.txtllms.txt
- docs/llms.txtllms.txt
- adjudicateSkill
- agent-councilSkill
- converseSkill
- f-archive-searchSkill
- f-archiveSkill
- f-blueprintSkill
- f-boardSkill
- f-cardSkill
- f-catchupSkill
- f-complySkill
- f-contextSkill
- f-distillSkill
- f-dreamSkill
- f-greploopSkill
- f-inspectSkill
- f-night-shiftSkill
- f-plancheckSkill
- f-scheduleSkill
- f-searchSkill
- f-setupSkill
- f-shiftSkill
- f-signoffSkill
- f-sketchSkill
- f-statusSkill
- f-surveySkill
- model-councilSkill
- orca-pi-connectSkill
- pack-reviewSkill
- xreviewSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 3 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 17 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 28
Run every command from the repo root.
- Very specific: line 34
Source text: if arguments were passed to /speak, explain that text.
- Distinctive: line 41
No code, no file paths, no markdown, no headings, no bullet points read aloud, just natural spoken sentences.
- Distinctive: line 42
Keep it tight: ~20–60 seconds of speech (roughly 60–180 words).
- Distinctive: line 43
If the source was already short and simple, just smooth it for speech rather than padding it.
- Very specific: line 47
Write the rewritten explainer to scratch/speak-input.txt in the repo root (overwrite it.
“Common” is measured: kept by at least 6 in 10 of the 17 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Speak
Turn my last message into a short spoken explainer and play it as audio. For when an output is dense or complex and I want to listen to a plain-language version of it.
Usage
/speak # explain my previous message aloud
/speak <text> # explain/voice the given text insteadPlays through the speakers. Default engine is Grok Voice TTS via OpenRouter (voice leo).
Configure it in the repo's .env (see "Voice setup" below). Needs Node with npx tsx, the bundled
scripts/speak.ts + scripts/bootstrap-env.ts in the repo, and Windows audio playback.
Run every command from the repo root; scratch/ is a gitignored working folder there.
Instructions
Source text: if arguments were passed to /speak, explain that text. Otherwise use your
immediately preceding assistant message (the one right before this /speak invocation).
Rewrite it, do not read it verbatim:
- Plain, conversational tone, like a sharp friend explaining it to me over coffee. Warm, casual, not verbose.
- Explain the gist and the why in simple terms. Drop jargon, or define it in a few words if it actually matters.
- No code, no file paths, no markdown, no headings, no bullet points read aloud, just natural spoken sentences.
- Keep it tight: ~20–60 seconds of speech (roughly 60–180 words). Hit the key point(s), not every detail. Hard cap ~4000 characters.
- If the source was already short and simple, just smooth it for speech rather than padding it.
Then:
- Write the rewritten explainer to
scratch/speak-input.txtin the repo root (overwrite it; createscratch/if missing). - Run:
npx tsx scripts/speak.ts scratch/speak-input.txt
Reply with only 🔊 (plus a one-line note if the script printed an error). Do not show the
rewritten explainer text unless I ask for it.
Voice setup / changing the narrator
/speak picks its engine from the repo-root .env (loaded by scripts/bootstrap-env.ts) and uses only that one (no fallback).
SPEAK_PROVIDER,grok(default) orhume.- Grok (default), xAI Grok Voice TTS via OpenRouter (
OPENROUTER_API_KEY). ~10× cheaper than Hume, no setup step. Pick the voice withSPEAK_GROK_VOICE, one ofeve(energetic),ara(warm),rex(confident),sal(balanced), orleo(authoritative, the default). These 5 are the only voices OpenRouter exposes; custom/cloned voices need xAI's native API. - Hume, the saved Octave custom voice (
SPEAK_VOICE_ID). Created once byscripts/speak-setup.ts, which designs + saves a Hume voice and prints aSPEAK_VOICE_IDfor.env. Saved Hume voices are permanent (an id always resolves to the same voice), so switching/reverting is editing that one line. To mint a new one: editVOICE_DESCRIPTIONin that script, runnpx tsx scripts/speak-setup.ts, then updateSPEAK_VOICE_ID.
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