micro-interactions
Skill16 starsChanged 4 months agoMITView on GitHub
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- toribryan/design-skillstheir own version, first seen Oct 25, 2026
- vindreshsingh/engineering-skillstheir own version, first seen Oct 20, 2026
- yogvidwankhede/vishwakarmatheir own version, first seen Sep 26, 2026
- dembrandt/dembrandt-skillstheir own version, first seen Jul 25, 2026
- solinkz/micro-interactions-skilltheir own version, first seen Mar 18, 2026
Used with
Projects with it also use information-architecture and design-tokens.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
45ckSkillinformation-architecture
Define the information architecture for a prototype -- sitemap, navigation model, grouping logic, labeling, and action placement.
Also in 3 projects that use this
ilikescienceSkilldesign-tokens
Expert in design tokens using the DTCG specification. Use this skill when users ask about design tokens, DTCG format, token validation, formatting, transformation, color spaces (sRGB, Display P3, OKLCH), references and aliasing, resolvers, theming with modifiers/contexts, multi-platform design systems, accessibility, or working with tools like jq, jsonata, and terrazzo. Helps with token file creation, resolver configuration, structure, naming conventions, and best practices.
Also in 3 projects that use this
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- dembrandt/dembrandt-skills★ 179same name
- solinkz/micro-interactions-skill★ 10same name
- ainurdev/mystical-assistant★ 7same name
- toribryan/design-skills★ 1same name
- yogvidwankhede/vishwakarma★ 1same name
- vindreshsingh/engineering-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- .agents/AGENTS.mdAGENTS.md
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- animation-vocabularySkill
- blender-to-unitySkill
- emil-design-engSkill
- gsap-coreSkill
- gsap-frameworksSkill
- gsap-performanceSkill
- gsap-pluginsSkill
- gsap-reactSkill
- gsap-scrolltriggerSkill
- gsap-timelineSkill
- gsap-utilsSkill
- higgsfield-generateSkill
- higgsfield-marketplace-cardsSkill
- higgsfield-product-photoshootSkill
- higgsfield-soul-idSkill
- higgsfield-websitesSkill
- kernel-chat-art-directionSkill
- kernel-chat-design-qaSkill
- kernel-chat-web-designSkill
- mcp-sourceSkill
- microinteractionsSkill
- motion-designSkill
- review-animationsSkill
- unity-mcp-orchestratorSkill
- motion-prompt-languageSkill
- kernel-chat-designSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 6 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 109
Every interactive element needs feedback
- Distinctive: line 112
Don't animate on every change—filter unnecessary updates
- Distinctive: line 113
Test without animation—functionality shouldn't depend on it
“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Micro-interaction Animation
Apply Disney's 12 animation principles to small UI feedback moments and interface details.
Quick Reference
| Principle | Micro-interaction Implementation |
| Squash & Stretch | Button press compression, toggle bounce |
| Anticipation | Hover state hints, pre-click feedback |
| Staging | Focus attention on active element |
| Straight Ahead / Pose to Pose | Progress vs state changes |
| Follow Through / Overlapping | Ripple effects, settling motion |
| Slow In / Slow Out | Snappy but smooth transitions |
| Arc | Toggle switches, circular menus |
| Secondary Action | Icons respond to parent state |
| Timing | 100-300ms for most interactions |
| Exaggeration | Clear but not distracting |
| Solid Drawing | Consistent transform behavior |
| Appeal | Delightful, purposeful feedback |
Principle Applications
Squash & Stretch: Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon.
Anticipation: Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning.
Staging: Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time.
Straight Ahead vs Pose to Pose: Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state-change snap.
Follow Through & Overlapping: Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in.
Slow In / Slow Out: Quick ease-out for responsive feel. 100ms with ease-out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling.
Arc: Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path.
Secondary Action: Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation.
Timing: Immediate feedback: 50-100ms. Standard transitions: 100-200ms. Complex micro-interactions: 200-300ms. Anything longer feels sluggish for small UI.
Exaggeration: Enough to notice, not enough to distract. Error shakes: 3-5px, not 20px. Success scales: 1.05-1.1, not 1.5. Subtle but unmistakable.
Solid Drawing: Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation.
Appeal: Micro-interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality.
Component Patterns
Button States
.button {
transition: transform 100ms ease-out,
box-shadow 100ms ease-out;
}
.button:hover {
transform: translateY(-1px);
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.button:active {
transform: translateY(0) scale(0.98);
box-shadow: 0 1px 2px rgba(0,0,0,0.1);
}Toggle Switch
.toggle-thumb {
transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
.toggle-thumb.active {
transform: translateX(20px);
}Checkbox
.checkmark {
stroke-dasharray: 20;
stroke-dashoffset: 20;
transition: stroke-dashoffset 200ms ease-out 50ms;
}
.checkbox:checked + .checkmark {
stroke-dashoffset: 0;
}Timing Reference
| Interaction | Duration | Easing |
| Hover | 100ms | ease-out |
| Click/tap | 100ms | ease-out |
| Toggle | 150-200ms | spring/elastic |
| Checkbox | 150ms | ease-out |
| Focus ring | 100ms | ease-out |
| Tooltip show | 150ms | ease-out |
| Tooltip hide | 100ms | ease-in |
| Badge update | 200ms | elastic |
| Form error | 200ms | ease-out |
Best Practices
- Every interactive element needs feedback
- Disabled states: no animation, reduced opacity
- Group related feedback together
- Don't animate on every change—filter unnecessary updates
- Test without animation—functionality shouldn't depend on it
- Respect
prefers-reduced-motion
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