micro-interactions
Skill179 starsChanged 4 months agoMITView on GitHub
Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- toribryan/design-skillstheir own version, first seen Oct 25, 2026
- vindreshsingh/engineering-skillstheir own version, first seen Oct 20, 2026
- yogvidwankhede/vishwakarmatheir own version, first seen Sep 26, 2026
- isaacsight/kerneltheir own version, first seen Jul 19, 2026
- solinkz/micro-interactions-skilltheir own version, first seen Mar 18, 2026
Used with
Projects with it also use design-tokens.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
ilikescienceSkilldesign-tokens
Expert in design tokens using the DTCG specification. Use this skill when users ask about design tokens, DTCG format, token validation, formatting, transformation, color spaces (sRGB, Display P3, OKLCH), references and aliasing, resolvers, theming with modifiers/contexts, multi-platform design systems, accessibility, or working with tools like jq, jsonata, and terrazzo. Helps with token file creation, resolver configuration, structure, naming conventions, and best practices.
Also in 3 projects that use this
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- isaacsight/kernel★ 16same name
- solinkz/micro-interactions-skill★ 10same name
- ainurdev/mystical-assistant★ 7same name
- toribryan/design-skills★ 1same name
- yogvidwankhede/vishwakarma★ 1same name
- vindreshsingh/engineering-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 4 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 6 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 144
Number count-up: when a stat reaches its final value
- Distinctive: line 184
When content loads, do not flash it in.
- Distinctive: line 200
Notification Badge Bloom: When a new notification arrives, briefly scale the badge up (1.2) and settle back to 1.0.
- Distinctive: line 201
Background Highlight Fade: If a list item updates or a new row is added, highlight its background with a subtle brand tint and fade it to …
- Very specific: line 212
No Scaling: Never use transform: scale() on hover or click for buttons.
- Very specific: line 213
No Shifting: Never use translate or margins that change the element's position relative to its neighbors.
- Very specific: line 231
will-changeis a last resort: Add it only when you have seen the first frame stutter, only on transform, opacity or filter, and remove it …
“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Micro-Interactions
A micro-interaction is a moment. A checkbox that draws its checkmark. A heart that pulses when liked. A toggle that eases into place with a little overshoot. A confetti burst on completing a goal. These moments are small in duration — 200–600ms — but they communicate that the product was made by people who cared.
The reference is always the natural world. Nothing in nature snaps instantly. Everything has weight, momentum, and a moment of settling.
What Makes a Good Micro-Interaction
A micro-interaction earns its place when it:
- Confirms an action — makes the result of a click, tap, or input unmistakably clear
- Rewards a milestone — celebrates something the user worked toward
- Reveals something — unfolds information in a way that aids understanding
- Adds texture — makes an otherwise flat moment feel physical and real
It fails when it:
- Delays the user (animation blocks the next action)
- Repeats too often (becomes noise, not signal)
- Exists only for decoration (no information is conveyed)
Natural World as Reference
Physical objects have inertia, springiness, and weight. UI that borrows these properties feels intuitive because it matches expectations built over a lifetime.
| Natural behaviour | UI equivalent |
| A door swinging to rest | Toggle that overshoots slightly before settling |
| Water dripping | Staggered list item reveals |
| A rubber band snapping back | Pull-to-refresh bounce |
| A leaf falling | Gentle fade + drift downward on dismiss |
| A bell ringing | Icon that briefly oscillates (shakes) on trigger |
| A stamp pressing paper | Inner element shift (e.g. icon nudge) without shifting button bounds |
The motion should feel inevitable — as if the element has physical properties and cannot behave any other way.
Patterns
Animated Icons
Icons that animate on trigger communicate state change more vividly than a static swap.
Checkmark draw-on: A checkmark that draws itself from start to end point on completion.
@keyframes check-draw {
from { stroke-dashoffset: 20; }
to { stroke-dashoffset: 0; }
}
.checkmark path {
stroke-dasharray: 20;
animation: check-draw 300ms ease-out forwards;
}Heart pulse on like: Scale up slightly then settle back.
@keyframes heart-pulse {
0% { transform: scale(1); }
40% { transform: scale(1.25); }
100% { transform: scale(1); }
}Hamburger → close morphing: Lines animate to form an × when a menu opens.
Bell shake on notification: A brief oscillating rotation.
Loading spinner: Rotate with easing rather than linear — a spring rotation feels alive; linear feels mechanical.
Toggle / Switch
A toggle should feel like a physical switch, not a state change.
.toggle-thumb {
transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
/* cubic-bezier with overshoot — the thumb slides and bounces slightly */
}
.toggle:checked .toggle-thumb {
transform: translateX(20px);
}The cubic-bezier (0.34, 1.56, 0.64, 1) produces a spring effect — the thumb overshoots and settles. This is the difference between a switch that feels cheap and one that feels premium.
Success / Completion
Mark moments of genuine completion — a form submitted, an onboarding step finished, a goal reached.
- Checkmark animation that draws on
- Subtle confetti for high-value milestones (first purchase, account created, goal achieved) — use sparingly, never for routine actions
- Green fill transition on a progress bar completing
- Number count-up when a stat reaches its final value
Reveal and Disclosure
Accordions, tooltips, and popovers that open via a small reveal feel more considered than appearing instantly.
.accordion-content {
overflow: hidden;
max-height: 0;
transition: max-height 250ms ease-out;
}
.accordion-content.open {
max-height: 500px; /* generous upper bound */
}Content that slides down as if gravity is pulling it into place feels natural. Content that blinks into existence does not.
Button Interaction Feedback (Stability Rule)
Buttons must never change their outer dimensions or shift their position in the layout when hovered, focused, or clicked.
.btn {
transition: background-color 150ms ease-out, box-shadow 150ms ease-out;
}
.btn:hover {
background-color: var(--color-brand-600); /* subtle shift in hue or brightness */
}
.btn:active {
background-color: var(--color-brand-700); /* deeper contrast on press */
box-shadow: inset 0 2px 4px rgba(0,0,0,0.1); /* inner shadow suggests depth without scaling */
}The button remains rock-solid in the layout. Feedback is conveyed through colour, internal shadows, or subtle micro-animations of inner elements (like an arrow moving 2px to the right) that do not affect the button's footprint.
Skeleton → Content Transition
When content loads, do not flash it in. Fade it over the skeleton at 150–200ms. The skeleton dissolves, the content arrives.
.content-loaded {
animation: fade-in 150ms ease-out;
}
@keyframes fade-in {
from { opacity: 0; }
to { opacity: 1; }
}Attracting Attention to Remote Changes
Users often miss updates that occur far away from their current focus or click area (change blindness). If an area changes that the user is not currently looking at—such as a notification in a distant corner—use a subtle animation to guide their eye.
- Notification Badge Bloom: When a new notification arrives, briefly scale the badge up (1.2) and settle back to 1.0.
- Background Highlight Fade: If a list item updates or a new row is added, highlight its background with a subtle brand tint and fade it to transparent over 1–2 seconds.
- Subtle Shake: A very small horizontal shake (2–4px) can draw attention to a sidebar or toolbar item without being aggressive.
Rule: The animation should be non-looping. Once the eye is caught, the motion must stop to avoid becoming a permanent distraction.
The Sacred Rule of Component Stability
Interactive elements — especially buttons — must be layout-stable.
- No Scaling: Never use
transform: scale()on hover or click for buttons. It causes visual vibrating and can feel "squishy" rather than premium. - No Shifting: Never use
translateor margins that change the element's position relative to its neighbors. - Why: Layout stability creates a sense of professional engineering and "sturdiness." If the UI moves under the user's cursor, it feels unpredictable.
How to Declare the Motion
Transitions for state, keyframes for sequences. A CSS transition can be interrupted: move the cursor away mid-hover and the element turns around from where it is. A keyframe animation cannot — it plays to the end, then snaps. Every hover, focus, active and selected state is a transition. Reserve @keyframes for a staged entrance or a loop that runs on its own.
Name the properties. transition: all animates whatever happens to change, including layout properties that force the browser to re-lay-out the page every frame — and it is how a component starts sliding when an unrelated class lands on it.
/* the element decides what moves */
transition-property: opacity, scale;
transition-duration: 200ms;
transition-timing-function: cubic-bezier(0.2, 0, 0, 1);will-change is a last resort. Add it only when you have seen the first frame stutter, only on transform, opacity or filter, and remove it when the animation ends. It reserves a compositor layer; applied broadly it costs more memory than it saves time.
Restraint
Micro-interactions are seasoning, not the meal.
- Once per trigger — a checkmark animates once on save, not on every render
- Skip on repeat actions — a bulk delete of 50 items should not animate 50 times
- No blocking animations — the user must be able to continue immediately; the animation runs alongside, not instead of, the result
- Respect
prefers-reduced-motion— always
@media (prefers-reduced-motion: reduce) {
* { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}Ask for each interaction: does this make the result clearer, or just more visually busy? If the answer is the latter, remove it.
Review Checklist
- Sacred Rule: Do buttons and interactive elements remain perfectly stable (no size change, no shifting) during hover and click?
- Does each micro-interaction confirm an action, reward a milestone, or aid understanding?
- Is the duration 200–600ms — not instant, not slow enough to feel like waiting?
- Does motion reference natural physics (spring, ease-out, overshoot) rather than linear timing?
- Is the animation non-blocking — the user can continue immediately?
- Is
prefers-reduced-motionrespected? - Are high-effort celebrations (confetti, bloom effects) reserved for genuine milestones?
- Do animated icons clearly communicate the state change they represent?
- Does the toggle/switch use a spring easing curve, not linear?
- Are remote changes (outside focal area) highlighted with a brief, non-looping animation to guide the eye?
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