sound-design
Skill0 starsChanged 27 days agoMITView on GitHub
Design the sound: real sound first, music-first cuts, cue sheet, mix and loudness. \"it stops abruptly\"
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- killerwolf/skillstheir own version, first seen Nov 8, 2026
- ridelink0/ultimate-frontend-skillstheir own version, first seen Nov 8, 2026
- zane-tv/holdframetheir own version, first seen Nov 8, 2026
- BlackAngel242/skill-markettheir own version, first seen Nov 1, 2026
- mrpaidsocial/mrpaidsocial-video-editor-agenttheir own version, first seen Nov 1, 2026
- krusemediallc/video-editor-agenttheir own version, first seen Oct 26, 2026
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- krusemediallc/video-editor-agent★ 96same name
- mrpaidsocial/mrpaidsocial-video-editor-agent★ 94same name
- ridelink0/ultimate-frontend-skills★ 7same name
- badgids/Story-Film-Skills★ 4same name
- Razee4315/coldframe★ 4same name
- zane-tv/holdframe★ 2same name
- killerwolf/skills★ 1same name
- salomonMuriel/media-production-skills★ 1same name
- BlackAngel242/skill-market★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository13 other files it gives its agents.
- AGENTS.mdAGENTS.md
- cutforgeSkill
- marketing-videoSkill
- media-archiveSkill
- render-and-assembleSkill
- revision-roundSkill
- storyboard-and-lookSkill
- story-designSkill
- video-briefSkill
- video-deliverySkill
- video-qcSkill
- visuals-and-ai-artSkill
- voice-and-narrationSkill
The file
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Sound design: sound leads, picture follows, nothing stops abruptly
Viewers forgive a soft picture; they do not forgive bad sound. In a real production the client's main note on the final cut was "abrupt stops in many places", and an audit found the mechanisms: a title line longer than its fixed shot, about 2.5 s of dead air at most chapter ends, then the next sound cut off 0.3 s in. Every rule below exists to stop that class of problem, and the tools enforce most of them.
Sources, in order of preference
- The client's own sound: the real sound inside their clips (
python tools/archive/sound_events.pyfinds sustained tones like a conch or a bell, hits like drums and claps, laughter and chatter), and recordings they make for the film (hums, lullabies, ritual sounds, blessings; recording guides in thevideo-briefinbox README). A family's own conch blown on the morning of a ceremony beats any library conch, which may be from another tradition and sound wrong. - Licensed libraries, chosen by use: CC0 packs (e.g. Kenney) for anything; personal/educational-only
archives (e.g. BBC Sound Effects RemArc) for private family films only, never client work. Log every file's
source and licence in
sources.md. - Music: public-domain melodies played fresh (a traditional tune or a pre-1929 composition, new performance), licensed library music (keep the licence PDF), commissioned music, or AI music whose terms allow the use (some carry watermarks such as SynthID; check commercial terms per tool). Never a commercial song without sync and master licences, even in a private film that may later be posted.
- Synthesis (
python tools/mix/synth.py): drones (tanpura bed), bells, low thumps, risers, room tone, pen scratches. Only for what has no real recording; filter it (a Karplus-Strong tanpura was hashy until a ~2.8 kHz low-pass) and check the spectrum and your ears.
Workflow
- Spot the film with the storyboard page: per chapter, the music (or none), the real sounds, the effects,
where the room should hear silence. Write it as comments in
film/cues.pyfirst. - Music-first edit. Pick one piece per chapter and keep it unbroken; cut picture to its phrases
(
python tools/mix/beats.py <music> --snap <t>gives beats, bars, phrase starts and accents). Land hits and bells on accents; tune bells to the key; edit music only on matching beats. A score chopped at every cut sounded broken in a look test; one piece with picture cut to it fixed it. - Write the cue sheet in
film/cues.py→build(S). Place every cue relative to the timeline so it moves when narration changes:S.T(chapter, shot, sec): a second inside a shot;S.VOAT(chapter, shot, k, sec)/S.VOEND(...): relative to the start / end of line k;S.dur(chapter[, shot]).S.mus,S.amb,S.sfx,S.dia(clip sound, with clip EQ),S.voc(sung or hummed voice),S.loop(bus, path, at, dur, gain)for beds. Each has a default gain and a minimum fade-out (effects 0.15 s, dialogue 0.3 s, ambience 1 s, music 1.5 s) raised automatically;hard=Trueonly for an intended hard stop.- Automatic: narration (polished, ducks everything), clip sound for shots with
"sound": true, and a quiet room tone under the whole film so nothing drops to digital silence.
- Bridge every chapter boundary: a ring-out (bell, reverb tail, held note) across the cut or a pre-lap of the next chapter's sound ~0.5 s early. Never silence-then-sound. Chapter stems are mixed with a window from -2 s to +14 s, so tails ring into the next chapter.
- Mix:
python tools/mix/film_mix.py(all) or... film_mix.py e2(one chapter, then the master is rebuilt from all stems; chapters whose start or length moved since their last mix are re-mixed too). Levels: narration on top; music bed -9 dB and ducked ~17 dB under narration; ambience -10, clip dialogue -14, effects -6 under narration. Two-pass loudness normalisation to the target in configmix(lufs,tp). - Check:
python tools/qc/qc_audio.pyflags DROP (audible to near-silent within 0.3 s, not at a line end), CUT TAIL (a drop right after a cut), DEAD AIR (> 1.5 s under -55 dBFS) and loudness > 1 LU off target; the mixer prints speech-over-bed per chapter (keep the lowest lines ≥ ~10 dB). Fix every flag or record why it is intended. Then listen on the delivery device, not only headphones.
Loudness by destination
| Destination | Integrated | True peak |
| Small speaker, projector, TV in a room | -16 LUFS | -2 dBTP |
| YouTube, Instagram, most streaming | -14 LUFS | -1 dBTP |
| Broadcast EU (EBU R128); Indian broadcasters: ask for their spec | -23 LUFS | -1 dBTP |
| Broadcast US (ATSC A/85) | -24 LKFS | -2 dBTP |
tools/deliver/encode.py presets re-normalise per destination; mix once at the main target. |
Craft rules that held up
- Sound leads picture: the next shot's sound starts ~0.5 s before its cut.
- 1.5 s of quiet (room tone only) after an emotional line; music never swells under words.
- Real sound comes up full when the narrator is silent; let a laugh or a conch play out.
- Sing-alongs: word highlights aligned to measured onsets, not estimates (they were 0.7 s late once).
- Small speakers: nothing important below 120 Hz; presence around 2-4 kHz for narration; avoid harsh 6-8 kHz.
- A repeated sound motif (a heartbeat, an engine, a bell) at each chapter break ties the film together.
References
references/cue-recipes.md: cue sheet recipes (openings, bridges, sing-along, montage, interval, ending)${CLAUDE_PLUGIN_ROOT}/docs/compliance-and-licensing.mdsections 1 and 3.4 (licences, music)${CLAUDE_PLUGIN_ROOT}/docs/lessons-learned.mdsection E
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