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imMamdouhaboammarimMamdouhaboammar/linkedin-animated-infographics/skills/motion/SKILL.md

motion

Skill14 starsChanged 3 months agoMITView on GitHub

Design and implement deterministic seekable infographic motion that communicates reading order, state, reveal, hierarchy, or route direction while preserving a complete first frame and clean loop.

38 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 6 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 32 edited versions we read keep these.

  • 6

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Add meaning-driven motion to an already approved still.

    line 10
  2. Very specific:

    Read helper/GUIDE.md first.

    line 12
  3. Distinctive:

    Use when choosing or implementing Motion Patterns, writing keyframes, animating routes or state changes, integrating mascot motion, …

    line 16
  4. Very specific:

    Read references/animation-recipes.md, references/hyperframes-motion-recipes.md, references/emil-craft-animation-rules.md, …

    line 34
  5. Very specific:

    Use one loop clock. Define --loop once and derive sub-animation durations with integer divisions.

    line 35
  6. Distinctive:

    Use at most two meaning-driven motion patterns for the infographic.

    line 37
  7. Distinctive:

    Keep changed pixels under control.

    line 40
  8. Distinctive:

    Keep the outer 48px safe zone static and preserve reduced-motion behavior where the delivery context supports it.

    line 42
  9. Distinctive:

    Read seam and changed-pixel evidence before approving the motion.

    line 49

“Common” is measured: kept by at least 6 in 10 of the 32 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion

Purpose

Add meaning-driven motion to an already approved still. Motion should clarify sequence, hierarchy, route, state change, reveal, or the selected creative payoff. It is not a substitute for weak structure.

Read helper/GUIDE.md first. Rendered infographic animation is seeked frame-by-frame, not screen-recorded in real time.

Use when

Use when choosing or implementing Motion Patterns, writing keyframes, animating routes or state changes, integrating mascot motion, debugging a loop, or diagnosing an oversized/jittery GIF caused by animation behavior.

Inputs

  • approved build/still.png and build/post.html
  • selected creative concept and aha mechanic when present
  • build/story-brief.json
  • build/layout-spec.json
  • build/motion-direction.json when produced by the motion director
  • optional mascot motion contract
  • target duration/fps from verified timing options

Outputs

Return or support the animated build/post.html, resolved Motion Patterns, timing rationale, loop/motion-budget notes, and any HOLD that prevents deterministic capture.

Procedure

  1. Read references/animation-recipes.md, references/hyperframes-motion-recipes.md, references/emil-craft-animation-rules.md, references/emil-complete-recipes.md, references/css-keyframe-patterns.md, references/impeccable-motion-craft.md, references/mblode-transition-recipes.md, references/animation-opportunities-gate.md, and active helper gates.
  2. Use one loop clock. Define --loop once and derive sub-animation durations with integer divisions. Do not mix arbitrary unrelated durations.
  3. Frame 0 must be a complete readable still and the animation state at 0% and 100% must close.
  4. Use at most two meaning-driven motion patterns for the infographic. A Mascot Pointer replaces another pointer primitive rather than adding a third competing route.
  5. Available primitives include Sequential Highlight, Path Particles, Path Draw-On, Orbit, Staggered Reveal, Bar Growth, Typewriter, Glow Pulse, Ambient Micro-Loops, Mascot Pointer, Kinetic Beat Slam, Dynamic Countup/Chart Scrub, Anchored Layout Expand, Spring-Pop Overshoot, Tactile Press, Origin-Aware Popovers, Container Morph, Odometer Roll, and Ballistic Particles.
  6. Tie motion to the selected concept's useful payoff. A reveal, state transition, route, or comparison can support creative-payoff; decorative movement that does not change understanding should stay static.
  7. Keep changed pixels under control. Large blur, backdrop-filter, large shadow spread, and full-canvas decorative motion are poor choices for GIF encoding.
  8. Respect the reverse-delay rule for sequential animation. Verify order by capturing quarter-cycle frames instead of trusting intuition.
  9. Keep the outer 48px safe zone static and preserve reduced-motion behavior where the delivery context supports it.
  10. Render with verified timing rows:
bash ${CLAUDE_PLUGIN_ROOT}/scripts/render.sh build/post.html build/post.gif --duration 6.0 --fps 12.5
  1. Read seam and changed-pixel evidence before approving the motion.

HOLD conditions

Return a HOLD when the still is not approved, frame 0 is incomplete, the loop cannot close deterministically, motion contradicts the approved reading order, the requested effect exceeds the motion budget, or a mascot path lacks a validated exact-SVG component.

Related components

  • routing authority: helper/GUIDE.md
  • local quality gates: helper/quality-gates.json
  • motion recipes: references/animation-recipes.md, references/hyperframes-motion-recipes.md, references/emil-craft-animation-rules.md, references/emil-complete-recipes.md, references/css-keyframe-patterns.md, references/impeccable-motion-craft.md, references/mblode-transition-recipes.md, references/animation-vocabulary.md, and references/animation-opportunities-gate.md
  • motion planner: agents/motion-director.md
  • implementation worker: agents/motion-engineer.md
  • mascot skill: skills/mascots/SKILL.md
  • render skill: skills/render/SKILL.md

Research gates

Apply design-dials when resolving motion intensity and bounded-verification when the animated result reaches render/acceptance. structural-originality remains relevant when motion behavior is part of the story fingerprint.

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