motion
Skill14 starsChanged 3 months agoMITView on GitHub
Design and implement deterministic seekable infographic motion that communicates reading order, state, reveal, hierarchy, or route direction while preserving a complete first frame and clean loop.
38 other projects use a version of this.
Adopted by
Most recently taken up by
- sanmidable/skillstheir own version, first seen Nov 8, 2026
- podo/design-agent-skillstheir own version, first seen Nov 8, 2026
- RuneStone-Tech/optimize-anythingtheir own version, first seen Nov 8, 2026
- lalulali/vespyrtheir own version, first seen Nov 6, 2026
- theexperiencecompany/gaiatheir own version, first seen Nov 3, 2026
- seanx10m/skillstheir own version, first seen Nov 1, 2026
Used with
Projects with it also use defaults, viewports and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
sanmidableSkilldefaults
Also in 3 projects that use this
sanmidableSkillviewports
Also in 3 projects that use this
miovragSkillkeyboard
Load this skill for every project containing interactive UI elements — buttons, links, modals, dropdowns, sliders, tabs, carousels, or any custom widget. Under no circumstances create an interactive component that cannot be fully operated by keyboard alone. Absolutely always ensure visible focus indicators, logical tab order, and no keyboard traps. Apply these rules to every interactive element without exception.
Also in 3 projects that use this
soilmassSkillcolor
Color animations including hue shifts, saturation changes, brightness transitions, and contrast adjustments. Use when implementing color morphing, theme transitions, mood effects, or attention-grabbing color pulses. Provides tokens for all color property animations.
Also in 4 projects that use this
owshq-mecSkilllayout
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Also in 3 projects that use this
GoogleSkillcritique
Expertise in auditing and fixing repository scripts and GitHub Actions workflows to ensure technical robustness and security.
Also in 4 projects that use this
Other versions38 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 38
- theexperiencecompany/gaia★ 325same name
- Mindrally/skills★ 275same name
- raphaelsalaja/skills★ 62same name
- podo/design-agent-skills★ 32same name
- muzimu217/ui-design-agent-kit★ 23same name
- icons8/agent-skills★ 12same name
- lalulali/vespyr★ 11same name
- sukirman1901/frontend-expert★ 9same name
- app-builders-club/design-builder★ 4same name
- Felipeex/motion-skill★ 3same name
28 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- docs/agents.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- linkedin-animated-infographicsSkill
- linkedin-animated-infographics-conventionsSkill
- arabicSkill
- artboardSkill
- captionSkill
- info-storiesSkill
- mascotsSkill
- masteroneSkill
- new-postSkill
- postSkill
- qa-postSkill
- render-gifSkill
- renderSkill
- share-demoSkill
- svg-mascot-animatorSkill
The file
We split this skill into the rules it gives an agent
9 rules. 0 are common, 6 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 32 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Add meaning-driven motion to an already approved still.
- Very specific: line 12
Read helper/GUIDE.md first.
- Distinctive: line 16
Use when choosing or implementing Motion Patterns, writing keyframes, animating routes or state changes, integrating mascot motion, …
- Very specific: line 34
Read references/animation-recipes.md, references/hyperframes-motion-recipes.md, references/emil-craft-animation-rules.md, …
- Very specific: line 35
Use one loop clock. Define --loop once and derive sub-animation durations with integer divisions.
- Distinctive: line 37
Use at most two meaning-driven motion patterns for the infographic.
- Distinctive: line 40
Keep changed pixels under control.
- Distinctive: line 42
Keep the outer 48px safe zone static and preserve reduced-motion behavior where the delivery context supports it.
- Distinctive: line 49
Read seam and changed-pixel evidence before approving the motion.
“Common” is measured: kept by at least 6 in 10 of the 32 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion
Purpose
Add meaning-driven motion to an already approved still. Motion should clarify sequence, hierarchy, route, state change, reveal, or the selected creative payoff. It is not a substitute for weak structure.
Read helper/GUIDE.md first. Rendered infographic animation is seeked frame-by-frame, not screen-recorded in real time.
Use when
Use when choosing or implementing Motion Patterns, writing keyframes, animating routes or state changes, integrating mascot motion, debugging a loop, or diagnosing an oversized/jittery GIF caused by animation behavior.
Inputs
- approved
build/still.pngandbuild/post.html - selected creative concept and aha mechanic when present
build/story-brief.jsonbuild/layout-spec.jsonbuild/motion-direction.jsonwhen produced by the motion director- optional mascot motion contract
- target duration/fps from verified timing options
Outputs
Return or support the animated build/post.html, resolved Motion Patterns, timing rationale, loop/motion-budget notes, and any HOLD that prevents deterministic capture.
Procedure
- Read
references/animation-recipes.md,references/hyperframes-motion-recipes.md,references/emil-craft-animation-rules.md,references/emil-complete-recipes.md,references/css-keyframe-patterns.md,references/impeccable-motion-craft.md,references/mblode-transition-recipes.md,references/animation-opportunities-gate.md, and active helper gates. - Use one loop clock. Define
--looponce and derive sub-animation durations with integer divisions. Do not mix arbitrary unrelated durations. - Frame 0 must be a complete readable still and the animation state at 0% and 100% must close.
- Use at most two meaning-driven motion patterns for the infographic. A Mascot Pointer replaces another pointer primitive rather than adding a third competing route.
- Available primitives include Sequential Highlight, Path Particles, Path Draw-On, Orbit, Staggered Reveal, Bar Growth, Typewriter, Glow Pulse, Ambient Micro-Loops, Mascot Pointer, Kinetic Beat Slam, Dynamic Countup/Chart Scrub, Anchored Layout Expand, Spring-Pop Overshoot, Tactile Press, Origin-Aware Popovers, Container Morph, Odometer Roll, and Ballistic Particles.
- Tie motion to the selected concept's useful payoff. A reveal, state transition, route, or comparison can support
creative-payoff; decorative movement that does not change understanding should stay static. - Keep changed pixels under control. Large blur, backdrop-filter, large shadow spread, and full-canvas decorative motion are poor choices for GIF encoding.
- Respect the reverse-delay rule for sequential animation. Verify order by capturing quarter-cycle frames instead of trusting intuition.
- Keep the outer 48px safe zone static and preserve reduced-motion behavior where the delivery context supports it.
- Render with verified timing rows:
bash ${CLAUDE_PLUGIN_ROOT}/scripts/render.sh build/post.html build/post.gif --duration 6.0 --fps 12.5- Read seam and changed-pixel evidence before approving the motion.
HOLD conditions
Return a HOLD when the still is not approved, frame 0 is incomplete, the loop cannot close deterministically, motion contradicts the approved reading order, the requested effect exceeds the motion budget, or a mascot path lacks a validated exact-SVG component.
Related components
- routing authority:
helper/GUIDE.md - local quality gates:
helper/quality-gates.json - motion recipes:
references/animation-recipes.md,references/hyperframes-motion-recipes.md,references/emil-craft-animation-rules.md,references/emil-complete-recipes.md,references/css-keyframe-patterns.md,references/impeccable-motion-craft.md,references/mblode-transition-recipes.md,references/animation-vocabulary.md, andreferences/animation-opportunities-gate.md - motion planner:
agents/motion-director.md - implementation worker:
agents/motion-engineer.md - mascot skill:
skills/mascots/SKILL.md - render skill:
skills/render/SKILL.md
Research gates
Apply design-dials when resolving motion intensity and bounded-verification when the animated result reaches render/acceptance. structural-originality remains relevant when motion behavior is part of the story fingerprint.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

