retrospective
Skill2 starsChanged 2 months agoMITView on GitHub
Use when the friend (or a scheduled routine) wants a retrospective pass: mine instrumentation + journal + recent session history for repeated corrections, wrap-gate failures, and repeated task shapes that aren't skills yet — propose each as a queue diff. Triggers on /ren:retrospective [--since <date>]. NOT an eval-scored iteration loop — one deterministic pass, optionally judgment-enriched by the live session before proposing.
69 other projects use a version of this.
Adopted by
Most recently taken up by
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- sbfnk/skillstheir own version, first seen Nov 8, 2026
- AndyB840506/skillstheir own version, first seen Nov 8, 2026
- paureis/pau-skillstheir own version, first seen Nov 8, 2026
- AsiaOstrich/EngramGraphtheir own version, first seen Nov 8, 2026
- simonasrazm/skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use dev-story, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkilldev-story
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
Also in 12 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
CoralGameSkillteam-narrative
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
- +7 more from lilangMax
- +1 more from CoralGame
Other versions69 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 69
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- alibaba/MNN★ 16ksame name
- glebis/claude-skills★ 410same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- blacklanternsecurity/red-run★ 296same name
- striderZA/OpenCodeGameStudios★ 118same name
- The01Geek/prflow★ 99same name
- PAIR-code/deliberate-lab★ 97same name
- AsiaOstrich/universal-dev-standards★ 84same name
- tranhieutt/software_development_department★ 71same name
59 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- backupSkill
- bootstrap-projectSkill
- code-mapSkill
- distillSkill
- doctorSkill
- ingest-projectSkill
- installSkill
- interviewSkill
- metric-watchSkill
- pinSkill
- recallSkill
- rememberSkill
- routine-initSkill
- suggestionsSkill
- updateSkill
- wiki-healthSkill
- wiki-migrationSkill
- wrapSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 58 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 64
Call analyze(gathered) — get the deterministic findings list.
“Common” is measured: kept by at least 6 in 10 of the 58 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
retrospective
Spec §3.7's minimal retrospective engine + v2.1 D-2's skill-candidate mining, in one pass: gather → analyze → (live session may enrich) → propose_all. No eval-scored iteration — this runs once per invocation, not a tuning loop.
The three deterministic rules (analyze)
| Finding kind | Fires when | What it proposes |
lesson | A page has been corrected (journaled UPDATE with supersedes) ≥2 times | "This page keeps being corrected — capture the stable truth" |
instruction-tweak | ≥3 classifier fail_closed events recorded | "Wrap gate failing often — check llm_call wiring" |
skill-candidate (D-2) | A task-shape phrase recurs across ≥3 distinct sessions | {task, frequency, proposed_shape, proposed_scaffold} — a repeated pattern that isn't a skill yet, with an executable script scaffold (SKILL.md layout + lib/run.py stub) so the reviewer sees exactly what would be built |
All three are pure, deterministic functions over gather()'s output — no LLM call inside lib.analyze. The judgment layer belongs to the LIVE SESSION running this skill, not the library: read each finding, optionally enrich it (a sharper lesson statement, a more concrete proposed skill shape) before calling propose_all.
When to use this skill
- Friend invokes
/ren:retrospectivefor a fresh pass - Friend invokes
/ren:retrospective --since 2026-01-01to scope the metrics window - A scheduled routine invokes it periodically (via
skills/routine-init's allowlist mechanism,capabilities: ["retrospective"])
Behavior
- Call
skills.retrospective.lib.gather(since=...). - Call
analyze(gathered)— get the deterministic findings list. - Enrich each finding — in a worker subagent when possible (
execution_tier: worker): findings are self-contained, so spawn a cheap worker-model subagent (worker-class or classifier-class) to sharpen messages and refine proposed skill shapes, and take its output back. Parse its returned JSON withlib.adapter.worker.parse_worker_json— it tolerates a ```json fence or leading prose despite raw-JSON-only instructions, and raisesWorkerOutputError(carrying the raw text) if the output still isn't valid JSON. Fall back to enriching inline only when subagents aren't available; the lib layer stays mechanical either way. - Call
propose_all(findings, session)→(entries, suggestions).lesson/instruction-tweakfindings are data-plane (descriptive): each queues anADDproposal (producer="retrospective",writer="retrospective") throughpropose_and_applyand landsappliedimmediately (entries).skill-candidatefindings are instruction-plane suggestions by intent (Task 16, 0.4.2): each is recorded into the durable suggestion store (lib.suggestions.record, kindpage_write) instead of the queue — fingerprinted, so re-running never re-nags a pending or already-decided candidate (suggestions). - Render the result to the friend: what auto-applied (already saved — say "undo <write_id>" to revert), and which skill-candidate suggestions were newly recorded for review later (via the suggestion surface).
Why writer="retrospective" is not quarantined
lib.memory.queue.apply/apply_auto's auto-quarantine (Task 2.4) only fires for writer="llm-auto". Retrospective findings are their OWN provenance class — a deterministic mining pass, judgment-enriched by a live session, is a different trust shape than raw unreviewed LLM output. Whether a finding auto-applies or waits pending is governed by the v2.2 two-plane intent split (data vs. instruction), not by quarantine — see the Behavior section above.
What this skill does NOT do
- Auto-apply a skill-candidate finding. That's an instruction-plane suggestion by intent — it always stays
pendingfor a human's OK, regardless of which page it targets. - Iterate against an eval score. That's explicitly out of scope per spec §3.7 — this is one pass, not a tuning loop.
- Scan transcripts unboundedly.
gather()caps at the last 10 transcripts for the current project (MAX_SESSIONS_SCANNED).
References
- Task 3.1 (
lib/instrument/collect.py) — the metrics surface + the transcript family this reads (same filesharvest_session_usagereads, mined here for task phrases instead of token counts) - Task 2.1 (
lib/memory/queue.py) — the single write-queue every finding proposes through - Task 2.4 (queue's auto-quarantine) — why
writer="retrospective"bypasses it, see above skills/insights/scripts/collect.py(donor,~/Dev/startup-framework) — the topic-extraction pieces (STOPWORDS, word regex, secret guard) adapted herelib/memory/revert.py— the one-step undo a friend uses on what this skill auto-applies, invoked conversationally ("undo <write_id>"), not through a queue skill
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