test
Skill0 starsChanged 47 days agoApache-2.0View on GitHub
Golden-frame regression test for a rendered video-studio project - samples frames of the reel (first frame, each scene's midpoint, last frame), compares them with the golden frames stored in the project's golden/<quality>/ folder by SSIM, and records new goldens after the render has been checked by eye. Use when the user runs /video-studio:test, asks whether a re-render still looks the same, or wants to lock in a render as the reference.
179 other projects use a version of this.
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- tyrantpiper/travel-pwatheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- pche-broken-artist/forge-of-thoughttheir own version, first seen Nov 8, 2026
- PMDevSolutions/Flaviantheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
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Projects with it also use agent-context-isolation, agentica-infrastructure and 10 more.
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Other versions179 projects use a version of this.
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In this repository24 other files it gives its agents.
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 2 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 154 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
Use the project folder the user named, else the cwd (absolute path).
- Distinctive: line 32
Never record goldens without looking first: they become the reference every later render is judged against.
- Very specific: line 35
Check the render by eye: Read a few frames (for example the cover or thumbnail in dist/, or the frames from a previous qa/test-frames/ run) …
- Very specific: line 40
Read two or three of the recorded PNGs in golden/<quality>/ to confirm they show the intended frames, then tell the user to commit golden/.
- Distinctive: line 43
When a failure is an intended change (new copy, new brand, a renderer upgrade), re-record the goldens the same way.
“Common” is measured: kept by at least 6 in 10 of the 154 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Golden-frame test
Golden frames are small PNGs of a known-good render, kept in the project at
golden/<quality>/ with golden.json (sample times, frame width, SSIM
threshold, reel and spec hashes). Commit them with the project.
- Use the project folder the user named, else the cwd (absolute path). It
needs a render (
renders/<quality>/); if there is none, say so and offer the render skill. - Call
mcp__plugin_video-studio_engine__test {project_dir}(addquality: "preview"or"final"to pick a render; the default is the latest). - Report the status:
pass: every sampled frame matches its golden (SSIM at or above the threshold).fail: list each failing frame with its SSIM. Read the images it names underqa/test-frames/(*.diff.pngshows golden | current | difference) and describe what changed. A size, fps or timing change fails before any frame is compared; say which.missing: there are no goldens yet for this quality.
Recording goldens (update: true)
Never record goldens without looking first: they become the reference every later render is judged against.
- Check the render by eye: Read a few frames (for example the cover or
thumbnail in
dist/, or the frames from a previousqa/test-frames/run) and confirm with the user that the render looks right. - Call
mcp__plugin_video-studio_engine__test {project_dir, update: true}(samequalityas the render being recorded). - Read two or three of the recorded PNGs in
golden/<quality>/to confirm they show the intended frames, then tell the user to commitgolden/.
When a failure is an intended change (new copy, new brand, a renderer upgrade), re-record the goldens the same way; otherwise treat it as a regression and use the diff skill against a known-good render to find the cause.
The full report is in qa/test.md (machine-readable: qa/test.json).
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