localize
Skill0 starsChanged 47 days agoApache-2.0View on GitHub
Make a language version of a planned video-studio project (e.g. Hindi, Japanese, Arabic, German) - translate the voiceover, on-screen text, text in the motion graphics, cover headline and post copy, re-time scenes for the language, validate, then render. Use when the user runs /video-studio:localize or asks for the video "in Japanese", "a Hindi version" or several language versions.
22 other projects use a version of this.
Adopted by
Most recently taken up by
- optiflowic/keyturntheir own version, first seen Nov 8, 2026
- Mharbulous/probanda-devtheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- JoblessJoe/local-llm-workertheir own version, first seen Nov 1, 2026
- berkayburakk/tubecrewtheir own version, first seen Oct 20, 2026
- JoblessJoe/localizetheir own version, first seen Oct 20, 2026
Used with
Projects with it also use soak-test, team-live-ops and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +10 more from lilangMax
Other versions22 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 22
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ryokun6/ryos★ 1.3ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- rainday/smart-blog-skills★ 35same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
12 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository24 other files it gives its agents.
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 2 are distinctive, and 5 are very specific to this project.
0
Common
Most of the 21 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 19
Step 1: call localize {project_dir, language}.
- Very specific: line 22
Translate: read the sheet and fill each entry's target:
- Distinctive: line 31
Never translate code, commands, URLs or UI labels in screenshots.
- Very specific: line 42
Leave target empty only for text that stays the same (names).
- Very specific: line 47
Step 2: call localize {project_dir, language, apply: true}.
- Distinctive: line 55
If the call is refused because the source spec changed, run step 1 again, translate the new entries, then apply.
- Very specific: line 57
Call storyboard_render on the localized folder and show it.
“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Localize a video
The source project is never changed. Each language gets its own project
folder, <project>/localized/<language>/ by default. One language at a time;
repeat for each language the user asked for.
- Resolve the source project folder (absolute; it needs
project/video-spec.json) and the BCP-47 tag (hi-IN,ja-JP,ar-SA,de-DE, ...). Ask which region when the user gives only a language and it matters (for examplept-BRorpt-PT). - Step 1: call
localize {project_dir, language}. It copies the project and writesproject/translation.jsonin the new folder. Every entry has apath, akindand thesourcetext. Many also have anote. - Translate: read the sheet and fill each entry's
target:- Translate the meaning, not word by word, in the register of the brief
(
project/creative-brief.yaml). Keep the same claims: no new facts, no dropped caveats. Numbers, units, product and people's names stay as they are unless the language has an established form. Never make up statistics. - Stay within each note's budget (words, or characters for Japanese, Chinese, Korean and Thai). Narration that runs over the budget makes its scene longer when the sheet is applied.
- Never translate code, commands, URLs or UI labels in screenshots. The sheet leaves most of these out already.
- Mark the emphasised word with
*asterisks*when a note asks for it, for example"nicht *Bedeutung*". The emphasis has to be a word of the translated line. - For RTL languages (Arabic, Hebrew, Persian, Urdu), write the text in its natural order. The renderers handle direction. Keep Latin names and numbers as they are.
- For CJK, do not add spaces between words, and keep lines short.
- Hashtags:
#followed by letters, digits or_, with no spaces. Use the tag people search for in that language, or keep the original. - Leave
targetempty only for text that stays the same (names). An empty target keeps the source text. Save the sheet with Edit. Do not edit the localizedproject/video-spec.jsonby hand: step 2 rebuilds it from the source spec and the sheet.
- Translate the meaning, not word by word, in the register of the brief
(
- Step 2: call
localize {project_dir, language, apply: true}. Report:- re-timed scenes and any change to
target_duration_sec. If the result runs over the targets' duration limits, shorten the longest translations in the sheet and apply again. - emphasis notes: a dropped emphasis means no word was marked.
- errors: fix them in the sheet (or, for structural errors, in the source spec, then run step 1 again, which keeps the unchanged translations) and apply again. If the call is refused because the source spec changed, run step 1 again, translate the new entries, then apply.
- re-timed scenes and any change to
- Call
storyboard_renderon the localized folder and show it. Then offer therenderskill for that folder. Captions, fonts and the voice followspec.language. Avoice_idin the source spec is removed, because it speaks the source language. Suggestlintafterwards, because reading speed differs by language.
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