firebase-in-app-messaging
Skill669 starsChanged 3 months agoMITView on GitHub
Use when running in-app message campaigns, triggering/suppressing messages, configuring opt-in data collection, testing on specific devices, rendering campaigns with custom Flutter widgets, or handling message callbacks.
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The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 7 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Use this skill when:
- Distinctive: line 40
Create a test campaign in the Firebase console to verify the integration.
- Distinctive: line 47
Use Google Analytics events to trigger in-app messages without additional code.
- Very specific: line 125
iOS: Add -FIRDebugEnabled as a runtime argument in Xcode scheme settings.
- Distinctive: line 133
Always test on actual devices for proper rendering and behavior.
- Distinctive: line 134
Test each message type (modal, banner, card, image-only) to verify layout on different screen sizes.
- Distinctive: line 140
Create campaigns in the Firebase console under Messaging > In-App Messaging.
- Very specific: line 152
Use custom metadata (key-value pairs) to pass additional info accessible when users interact with messages.
- Distinctive: line 153
Use A/B testing to optimize message content, timing, and conversion rates.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Firebase In-App Messaging Skill
This skill defines how to correctly implement Firebase In-App Messaging in Flutter applications, covering setup, programmatic triggers, privacy controls, testing workflows, and campaign management.
When to Use
Use this skill when:
- Setting up Firebase In-App Messaging in a Flutter project.
- Triggering or suppressing in-app messages programmatically.
- Implementing opt-in data collection for GDPR or user privacy compliance.
- Testing campaigns with specific devices before rollout.
- Configuring message types, targeting rules, and A/B tests.
- Rendering campaigns with custom Flutter widgets instead of native templates.
1. Setup and Configuration
flutter pub add firebase_in_app_messagingimport 'package:firebase_in_app_messaging/firebase_in_app_messaging.dart';- Initialize Firebase before using any In-App Messaging features.
- In-App Messaging retrieves messages from the server once per day by default to conserve power.
Setup Checklist
- Confirm
Firebase.initializeApp()completes before accessing In-App Messaging. - Create a test campaign in the Firebase console to verify the integration.
- Locate the Installation ID for device-specific testing (see Testing section).
2. Message Triggering and Display
Use Google Analytics events to trigger in-app messages without additional code. For programmatic triggering:
// Trigger a message tied to a custom event
await FirebaseInAppMessaging.instance.triggerEvent("purchase_complete");Suppress Messages During Critical Flows
class PaymentScreen extends StatefulWidget {
@override
State<PaymentScreen> createState() => _PaymentScreenState();
}
class _PaymentScreenState extends State<PaymentScreen> {
@override
void initState() {
super.initState();
// Suppress messages during payment
FirebaseInAppMessaging.instance.setMessagesSuppressed(true);
}
@override
void dispose() {
// Re-enable messages when leaving payment flow
FirebaseInAppMessaging.instance.setMessagesSuppressed(false);
super.dispose();
}
}- Suppression is automatically turned off on app restart.
- Suppressed messages are ignored — their trigger conditions must be met again after suppression is lifted.
- Common flows to suppress: payment processing, onboarding wizards, form submission screens.
3. User Privacy and Opt-In Data Collection
By default, In-App Messaging automatically delivers messages to all targeted users.
Disable automatic collection — iOS (Info.plist):
<key>FirebaseInAppMessagingAutomaticDataCollectionEnabled</key>
<false/>Disable automatic collection — Android (AndroidManifest.xml):
<meta-data
android:name="firebase_inapp_messaging_auto_data_collection_enabled"
android:value="false" />Enable for users who opt in at runtime:
// Call after user consents to data collection
Future<void> enableMessaging() async {
await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(true);
}
// Call if user revokes consent
Future<void> disableMessaging() async {
await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(false);
}- Manually set preferences persist through app restarts, overriding configuration file values.
- For GDPR compliance, disable automatic collection by default and enable only after explicit user consent.
4. Testing and Debugging
Find the Installation ID
- Android: Filter logcat by
FIAM.Headless— look forStarting InAppMessaging runtime with Installation ID YOUR_INSTALLATION_ID. - iOS: Add
-FIRDebugEnabledas a runtime argument in Xcode scheme settings. Look for[Firebase/InAppMessaging][I-IAM180017]in the console.
Test a Campaign
- In the Firebase console, open the campaign and select Test on your Device.
- Enter the Installation ID from the step above.
- The test message appears on the next app launch or foreground event.
- Always test on actual devices for proper rendering and behavior.
- Test each message type (modal, banner, card, image-only) to verify layout on different screen sizes.
5. Campaign Management
- Create campaigns in the Firebase console under Messaging > In-App Messaging.
- Message types: modal, banner, card, or image-only.
Campaign Configuration Workflow
- Design — Select the message type and customize appearance (title, body, image, button).
- Target — Define the audience by app version, language, user segment, or Analytics-based conditions.
- Schedule — Set start/end dates and frequency caps (once, once per session, etc.).
- Trigger — Choose the Analytics event that displays the message (e.g.,
app_open,purchase_complete). - Test — Use device testing before publishing.
- Publish — Launch the campaign and monitor performance.
- Use custom metadata (key-value pairs) to pass additional info accessible when users interact with messages. With custom Flutter display enabled, read it from
InAppMessage.data. - Use A/B testing to optimize message content, timing, and conversion rates.
- Monitor campaign performance (impressions, clicks, conversions) through Firebase console analytics.
6. Custom Flutter Display
By default, In-App Messaging draws native templates. To render campaigns with your own Flutter widgets, listen to onMessageDisplay, report the lifecycle back to the SDK, and opt in with setCustomDisplayEnabled(true):
FirebaseInAppMessaging.instance.onMessageDisplay.listen((message) async {
await message.impress();
// Both are null for campaigns published without an action (image-only
// layouts, action-less banners), so resolve the action before using it.
final action = message.primaryAction ?? message.action;
// showCampaign() is your own widget; draw it from message.title, body,
// imageUrl, actions and data, and complete when the user closes it.
await showCampaign(
message,
onActionTap: action == null
? null
: () async {
await message.click(action);
// The plugin does not open action URLs — your app should.
},
);
await message.dismiss();
});
await FirebaseInAppMessaging.instance.setCustomDisplayEnabled(true);- Listening to
onMessageDisplayalone does not replace native UI — native templates keep showing untilsetCustomDisplayEnabled(true)is called. - Report
impress()when your UI appears,click()only from the user's tap handler, anddismiss()when it closes;onMessageImpression/onMessageClickedstill fire. action,primaryActionandsecondaryActionare allInAppMessageAction?, whileclick(InAppMessageAction action)takes a non-nullable action — a campaign published without one has nothing to report and must skipclick().actionis the single action for banner, modal and image-only layouts,primaryActionis card-only, andimageOnlycarries an optional tap action, so both are null for an image-only campaign with no action.click(),dismiss()andreportError()share one terminal latch — the first call wins and the others return as no-ops. Reporting a click on display therefore also discards the dismiss.- The Firebase doc example calls
click()in the listener body and force-unwraps withmessage.action!. Verified against the plugin source: for an action-less campaign it throwsNull check operator used on a null value, and because the throw sits inside anasyncstream listener it goes unhandled — onlyimpress()reaches the SDK and no terminal event is ever reported. For a campaign that does carry an action it reports a click the user never made, then silently drops the dismiss. - Open action URLs yourself; the plugin does not.
References
- Firebase In-App Messaging Flutter documentation
- Modify message behavior
FirebaseInAppMessagingAPI reference —onMessageDisplay,setCustomDisplayEnabledInAppMessageAPI reference — action nullability,impress/click/dismiss
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