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evancaevanca/flutter-ai-rules/skills/firebase-in-app-messaging/SKILL.md

firebase-in-app-messaging

Skill669 starsChanged 3 months agoMITView on GitHub

Use when running in-app message campaigns, triggering/suppressing messages, configuring opt-in data collection, testing on specific devices, rendering campaigns with custom Flutter widgets, or handling message callbacks.

The file

We split this skill into the rules it gives an agent

9 rules. About 0 are common, 7 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈7

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this skill when:

    line 13
  2. Distinctive:

    Create a test campaign in the Firebase console to verify the integration.

    line 40
  3. Distinctive:

    Use Google Analytics events to trigger in-app messages without additional code.

    line 47
  4. Very specific:

    iOS: Add -FIRDebugEnabled as a runtime argument in Xcode scheme settings.

    line 125
  5. Distinctive:

    Always test on actual devices for proper rendering and behavior.

    line 133
  6. Distinctive:

    Test each message type (modal, banner, card, image-only) to verify layout on different screen sizes.

    line 134
  7. Distinctive:

    Create campaigns in the Firebase console under Messaging > In-App Messaging.

    line 140
  8. Very specific:

    Use custom metadata (key-value pairs) to pass additional info accessible when users interact with messages.

    line 152
  9. Distinctive:

    Use A/B testing to optimize message content, timing, and conversion rates.

    line 153

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Firebase In-App Messaging Skill

This skill defines how to correctly implement Firebase In-App Messaging in Flutter applications, covering setup, programmatic triggers, privacy controls, testing workflows, and campaign management.

When to Use

Use this skill when:

  • Setting up Firebase In-App Messaging in a Flutter project.
  • Triggering or suppressing in-app messages programmatically.
  • Implementing opt-in data collection for GDPR or user privacy compliance.
  • Testing campaigns with specific devices before rollout.
  • Configuring message types, targeting rules, and A/B tests.
  • Rendering campaigns with custom Flutter widgets instead of native templates.

1. Setup and Configuration

flutter pub add firebase_in_app_messaging
import 'package:firebase_in_app_messaging/firebase_in_app_messaging.dart';
  • Initialize Firebase before using any In-App Messaging features.
  • In-App Messaging retrieves messages from the server once per day by default to conserve power.

Setup Checklist

  1. Confirm Firebase.initializeApp() completes before accessing In-App Messaging.
  2. Create a test campaign in the Firebase console to verify the integration.
  3. Locate the Installation ID for device-specific testing (see Testing section).

2. Message Triggering and Display

Use Google Analytics events to trigger in-app messages without additional code. For programmatic triggering:

// Trigger a message tied to a custom event
await FirebaseInAppMessaging.instance.triggerEvent("purchase_complete");

Suppress Messages During Critical Flows

class PaymentScreen extends StatefulWidget {
  @override
  State<PaymentScreen> createState() => _PaymentScreenState();
}

class _PaymentScreenState extends State<PaymentScreen> {
  @override
  void initState() {
    super.initState();
    // Suppress messages during payment
    FirebaseInAppMessaging.instance.setMessagesSuppressed(true);
  }

  @override
  void dispose() {
    // Re-enable messages when leaving payment flow
    FirebaseInAppMessaging.instance.setMessagesSuppressed(false);
    super.dispose();
  }
}
  • Suppression is automatically turned off on app restart.
  • Suppressed messages are ignored — their trigger conditions must be met again after suppression is lifted.
  • Common flows to suppress: payment processing, onboarding wizards, form submission screens.

3. User Privacy and Opt-In Data Collection

By default, In-App Messaging automatically delivers messages to all targeted users.

Disable automatic collection — iOS (Info.plist):

<key>FirebaseInAppMessagingAutomaticDataCollectionEnabled</key>
<false/>

Disable automatic collection — Android (AndroidManifest.xml):

<meta-data
    android:name="firebase_inapp_messaging_auto_data_collection_enabled"
    android:value="false" />

Enable for users who opt in at runtime:

// Call after user consents to data collection
Future<void> enableMessaging() async {
  await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(true);
}

// Call if user revokes consent
Future<void> disableMessaging() async {
  await FirebaseInAppMessaging.instance.setAutomaticDataCollectionEnabled(false);
}
  • Manually set preferences persist through app restarts, overriding configuration file values.
  • For GDPR compliance, disable automatic collection by default and enable only after explicit user consent.

4. Testing and Debugging

Find the Installation ID

  • Android: Filter logcat by FIAM.Headless — look for Starting InAppMessaging runtime with Installation ID YOUR_INSTALLATION_ID.
  • iOS: Add -FIRDebugEnabled as a runtime argument in Xcode scheme settings. Look for [Firebase/InAppMessaging][I-IAM180017] in the console.

Test a Campaign

  1. In the Firebase console, open the campaign and select Test on your Device.
  2. Enter the Installation ID from the step above.
  3. The test message appears on the next app launch or foreground event.
  • Always test on actual devices for proper rendering and behavior.
  • Test each message type (modal, banner, card, image-only) to verify layout on different screen sizes.

5. Campaign Management

  • Create campaigns in the Firebase console under Messaging > In-App Messaging.
  • Message types: modal, banner, card, or image-only.

Campaign Configuration Workflow

  1. Design — Select the message type and customize appearance (title, body, image, button).
  2. Target — Define the audience by app version, language, user segment, or Analytics-based conditions.
  3. Schedule — Set start/end dates and frequency caps (once, once per session, etc.).
  4. Trigger — Choose the Analytics event that displays the message (e.g., app_open, purchase_complete).
  5. Test — Use device testing before publishing.
  6. Publish — Launch the campaign and monitor performance.
  • Use custom metadata (key-value pairs) to pass additional info accessible when users interact with messages. With custom Flutter display enabled, read it from InAppMessage.data.
  • Use A/B testing to optimize message content, timing, and conversion rates.
  • Monitor campaign performance (impressions, clicks, conversions) through Firebase console analytics.

6. Custom Flutter Display

By default, In-App Messaging draws native templates. To render campaigns with your own Flutter widgets, listen to onMessageDisplay, report the lifecycle back to the SDK, and opt in with setCustomDisplayEnabled(true):

FirebaseInAppMessaging.instance.onMessageDisplay.listen((message) async {
  await message.impress();

  // Both are null for campaigns published without an action (image-only
  // layouts, action-less banners), so resolve the action before using it.
  final action = message.primaryAction ?? message.action;

  // showCampaign() is your own widget; draw it from message.title, body,
  // imageUrl, actions and data, and complete when the user closes it.
  await showCampaign(
    message,
    onActionTap: action == null
        ? null
        : () async {
            await message.click(action);
            // The plugin does not open action URLs — your app should.
          },
  );

  await message.dismiss();
});

await FirebaseInAppMessaging.instance.setCustomDisplayEnabled(true);
  • Listening to onMessageDisplay alone does not replace native UI — native templates keep showing until setCustomDisplayEnabled(true) is called.
  • Report impress() when your UI appears, click() only from the user's tap handler, and dismiss() when it closes; onMessageImpression / onMessageClicked still fire.
  • action, primaryAction and secondaryAction are all InAppMessageAction?, while click(InAppMessageAction action) takes a non-nullable action — a campaign published without one has nothing to report and must skip click(). action is the single action for banner, modal and image-only layouts, primaryAction is card-only, and imageOnly carries an optional tap action, so both are null for an image-only campaign with no action.
  • click(), dismiss() and reportError() share one terminal latch — the first call wins and the others return as no-ops. Reporting a click on display therefore also discards the dismiss.
  • The Firebase doc example calls click() in the listener body and force-unwraps with message.action!. Verified against the plugin source: for an action-less campaign it throws Null check operator used on a null value, and because the throw sits inside an async stream listener it goes unhandled — only impress() reaches the SDK and no terminal event is ever reported. For a campaign that does carry an action it reports a click the user never made, then silently drops the dismiss.
  • Open action URLs yourself; the plugin does not.

References

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