accessibility
Skill669 starsChanged 3 months agoMITView on GitHub
Use when working on accessibility, a11y, WCAG, ARIA, screen readers, keyboard nav, focus order, contrast, alt text, captions, reduced motion, or target sizes; not language/culture/device (see inclusive-design).
123 other projects use a version of this.
Adopted by
Most recently taken up by
- Khan/perseustheir own version, first seen Nov 9, 2026
- linx-systems/clamuitheir own version, first seen Nov 9, 2026
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
- GstMirabal/Token-Optimized-Agent-Pipelinetheir own version, first seen Nov 8, 2026
- DnsQueen/orcinus-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use author-contributions, tool-rename-deprecation and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MicrosoftSkillauthor-contributions
Identify all files a specific author contributed to on a branch vs its upstream, tracing code through renames. Use when asked who edited what, what code an author contributed, or to audit authorship before a merge. This skill should be run as a subagent — it performs many git operations and returns a concise table.
Also in 7 projects that use this
gitpod-ioSkilltool-rename-deprecation
Ensure renamed built-in tool references preserve backward compatibility. Use when renaming a toolReferenceName, tool set referenceName, or any tool identifier. Run on ANY change to tool registration code. Covers legacyToolReferenceFullNames for tools and legacyFullNames for tool sets.
Also in 5 projects that use this
DepressionCenterSkillproject-preferences
Apply repository-specific preferences when planning, implementing, or reviewing changes in this project.
Also in 6 projects that use this
MicrosoftSkillchat-perf
Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.
Also in 5 projects that use this
DepressionCenterSkillcreate-media-pack
Create a coordinated project branding and media pack with three accessible design options, approved vector artwork, image exports, a branding guide, and README integration. Use when asked for a repository media pack, brand kit, or complete project visual identity.
Also in 5 projects that use this
- +7 more from microsoft
Other versions123 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 123
- microsoft/vscode★ 195ksame name
- elastic/kibana★ 21ksame name
- mozilla-mobile/firefox-ios★ 13ksame name
- midudev/preguntas-entrevista-react★ 7.8ksame name
- gitpod-io/openvscode-server★ 6.2ksame name
- posit-dev/positron★ 4.3ksame name
- legions-developer/evilcharts★ 3.2ksame name
- midudev/la-velada-web-oficial★ 1.9ksame name
- UI5/webcomponents★ 1.8ksame name
- theopenco/llmgateway★ 1.7ksame name
113 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository36 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-feature-firstSkill
- blocSkill
- code-reviewSkill
- dart-3-updatesSkill
- developing-genkit-dartSkill
- effective-dartSkill
- firebase-aiSkill
- firebase-analyticsSkill
- firebase-app-checkSkill
- firebase-authSkill
- firebase-cloud-firestoreSkill
- firebase-cloud-functionsSkill
- firebase-crashlyticsSkill
- firebase-databaseSkill
- firebase-data-connectSkill
- firebase-in-app-messagingSkill
- firebase-messagingSkill
- firebase-remote-configSkill
- firebase-storageSkill
- flutter-app-architectureSkill
- flutter-best-practicesSkill
- flutter-change-notifierSkill
- flutter-errorsSkill
- flutterfire-configureSkill
- flutter-pre-cachingSkill
- flutter-use-column-row-firstSkill
- generate-images-with-firebase-aiSkill
- inclusive-designSkill
- mockitoSkill
- mocktailSkill
- patrol-e2e-testingSkill
- providerSkill
- revenuecat-testingSkill
- riverpodSkill
- testingSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 112 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 62
Read references/cognitive-accessibility.md for COGA's eight objectives and their concrete design patterns when the task touches …
- Very specific: line 70
Read references/motion-and-sensory.md for prefers-reduced-motion patterns (with code), photosensitivity limits, and the older-user ability …
“Common” is measured: kept by at least 6 in 10 of the 112 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Accessibility
Accessibility answers one question:
Can someone use this with assistive tools, a different input method, or a different ability?
It is specifically about people with disabilities being able to perceive, understand, navigate, and interact with a product on equal terms — whether they use a screen reader, only a keyboard, a switch, voice control, magnification, or captions. This is the ability half of designing for everyone. The context half — language, culture, device, affordability, confidence — belongs to the sibling inclusive-design skill. They overlap but have different focuses; keep them distinct so neither gets diluted.
When to use
Use this skill when the task involves any of: WCAG conformance, ARIA, semantic markup, screen-reader support, keyboard/focus management, color contrast, text alternatives (alt text, captions, transcripts), accessible forms and error messages, target sizes, timing/timeouts, motion sensitivity, or cognitive accessibility. Also use it whenever someone asks to "make this accessible," run an a11y audit, or check whether a disabled user can complete a task.
When not to use it: if the real concern is who gets left out by context — non-English speakers, people on cheap phones or slow networks, people who can't afford data, first-time or anxious users, or global name/address formats — that is inclusion, not accessibility. Switch to the inclusive-design skill.
The mental model: POUR
WCAG organizes all of accessibility under four principles. Use them as your audit lens — every issue you find maps to one of them.
- Perceivable — users can sense the content through some channel. Don't rely on one sense alone. (Text alternatives for images, captions/transcripts for audio and video, sufficient color contrast, not using color alone to convey meaning, content that reflows and survives zoom.)
- Operable — users can drive the interface with whatever input they have. (Everything reachable and usable by keyboard, visible focus, no keyboard traps, adequate target sizes, generous or adjustable time limits, nothing that flashes in a seizure-inducing way.)
- Understandable — users can predict and comprehend behavior. (Clear labels, instructions, and error messages; consistent navigation; predictable interactions; readable language.)
- Robust — assistive tech can actually parse it. (Valid semantic structure; correct name/role/value on every control; native semantics first, ARIA only to fill gaps.)
A useful test for any element: if I could not see it, hear it, use a mouse, or read quickly — could I still complete this task? If the answer is no under any of those, you've found the principle that's failing.
Who and what you are designing for
Design for the assistive tools and input methods people actually use, not an abstract "disabled user":
- Screen readers (VoiceOver, TalkBack, NVDA, JAWS) — need correct semantics, reading order, labels, and announcements of dynamic changes.
- Keyboard-only and switch users — need a logical focus order, visible focus, and no mouse-only interactions.
- Voice control — needs visible, speakable labels that match the accessible name.
- Screen magnification and zoom — needs layouts that reflow without horizontal scrolling or clipping at 200%+.
- Captions / transcripts users — Deaf and hard-of-hearing users, and anyone in a loud or silent environment.
- People with cognitive and learning disabilities — need clear language, low memory load, and forgiving flows (see below).
Note the recurring pattern: most of these help far more people than the group they target — the same insight that drives inclusive design.
Fast audit checklist
Walk these in order; each line is a concrete thing to check or fix.
- Keyboard — Tab through the whole flow. Is every control reachable and operable? Is focus visible? Is the order logical? Can you get trapped?
- Screen reader — Does every control announce a meaningful name and role? Are images given text alternatives (or marked decorative)? Are dynamic updates (errors, loading, toasts) announced?
- Contrast & color — Does text meet contrast minimums (4.5:1 body, 3:1 large)? Is any meaning carried by color alone (e.g., red = error with no icon/text)?
- Structure — Are headings, lists, landmarks/regions, and labels semantic rather than visual-only? Does reading order match visual order?
- Forms & errors — Is every field labeled (not placeholder-only)? Are errors identified in text, tied to their field, and explained with how to fix?
- Targets & timing — Are tap targets large enough and spaced? Are time limits absent, generous, or adjustable? Is autosave used to prevent data loss?
- Media & motion — Captions/transcripts for audio/video? Does the UI honor reduced-motion preferences? Nothing flashing more than ~3×/second?
- Zoom/reflow — At 200% zoom (or large system font), does content reflow without clipping or horizontal scroll?
Beyond conformance: cognitive accessibility
WCAG alone does not cover everything people with cognitive and learning disabilities (dyslexia, ADHD, autism, dementia, aphasia, memory or attention differences) need. The W3C COGA guidance is supplemental, not required for WCAG conformance, and it is where the highest-leverage improvements for the largest hidden population usually live: clear language, consistent design, single-step instructions, not relying on memory, forgiving error recovery, and minimizing distraction.
Read references/cognitive-accessibility.md for COGA's eight objectives and their concrete design patterns when the task touches readability, complex flows, forms, logins, or "this is confusing/overwhelming."
Motion, sensory, and age-related needs
Animation and motion can cause real harm (nausea, dizziness, loss of focus) for people with vestibular disorders, and seizures for people with photosensitivity. Honor the user's prefers-reduced-motion setting — reduce or replace motion rather than removing all feedback.
Older users are a large group whose age-related changes in vision, dexterity, hearing, and memory overlap directly with disability needs — designing well here helps everyone age into your product. (Treat age as a context/identity dimension — first-time confidence, life stage — in the inclusive-design skill; treat age-related ability change here.)
Read references/motion-and-sensory.md for prefers-reduced-motion patterns (with code), photosensitivity limits, and the older-user ability overlap.
How to verify
Automated checkers (axe, Lighthouse, Accessibility Scanner, etc.) catch maybe a third of issues — necessary but never sufficient. Always add manual checks: navigate the real flow with the keyboard only, then again with a screen reader, then with the OS reduced-motion and large-text settings on. The bug a tool can't catch — a focus order that makes no sense, a label that lies — is usually the one that actually blocks someone.
References
Load these only when the task calls for the depth:
- references/cognitive-accessibility.md — W3C COGA: the 8 objectives and their design patterns (beyond WCAG).
- references/motion-and-sensory.md — reduced motion (with CSS example), photosensitivity, older-user ability overlap.
Primary sources:
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