agentleFS
emiliodominguezemiliodominguez/flow-skills/skills/flow-ui/SKILL.md

flow-ui

Skill1 starsChanged 47 days agoMITView on GitHub

Production UI built in a render, compare and fix loop. Use for new pages, screens or components, or to match a mockup or screenshot. Hands off to `flow-a11y` or `flow-review`.

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 5 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Write semantic HTML first: landmarks, heading order, real buttons, links and form controls.

    line 28
  2. Distinctive:

    Across widths: no horizontal overflow, readable line length (about 45-75 characters), sensible reflow rather than squashing, tap targets at …

    line 50
  3. Distinctive:

    Loading cost: no layout shift while fonts or images load (reserved dimensions, fallback font metrics), responsive images with explicit …

    line 54
  4. Distinctive:

    Stop when two consecutive passes find nothing material, or name what remains.

    line 58
  5. Distinctive:

    Every relevant state exists and was exercised.

    line 73
  6. Very specific:

    Run flow-a11y for an accessibility pass, flow-animate for motion, then flow-review.

    line 76

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

UI

Ship interface code that looks intended, works in every state, and holds up at every width. The rendered page is the source of truth, not the code or a description of it.

Phase 1: Gather the contract

  • Inputs: the brief, a design direction or DESIGN.md (flow-design), and any reference (screenshot, mockup, design-file export). No direction for a new surface? Run flow-design first.
  • Stack: framework, styling approach, component library, tokens, icon set, fonts and existing patterns for similar screens. Reuse components before creating new ones; follow the existing conventions even if you would choose differently.
  • Content: real copy and data from the user or the domain. Draft specific copy when none exists, never lorem ipsum. Label mock data as mock; never invent testimonials, customer logos or metrics presented as real.
  • Scope: viewports (default 375, 768, 1280, 1920), themes, locales and the states to build.

Phase 2: Structure before style

  1. Break the screen into regions, then components, from the reference or brief. Name what repeats.
  2. Write semantic HTML first: landmarks, heading order, real buttons, links and form controls.
  3. Lay out with the grid and spacing scale from the tokens. Mobile-first, intrinsic sizing, gap, minmax(), clamp() for fluid type and space, container queries where a component lives in different widths.
  4. Apply tokens for type, color, radius, shadow and motion. Add a token only when a value repeats; keep one-offs local.

Phase 3: Build every state

Each interactive or data-driven element gets, where relevant: default, hover, focus-visible, active, disabled, loading (skeletons shaped like the content), empty (with a next action), error (specific message and recovery), success, overflow (long names, many items, missing images) and right-to-left or long translations. See references/states.md.

Phase 4: Render, compare, fix

Render the page with whatever browser or screenshot tooling is available and loop until clean.

  • Against a reference: compare at the reference's width. Check layout grid and alignment, spacing rhythm, type size, weight and line height, color and contrast, radius and shadow, imagery crop, and icon weight. Fix the largest structural differences first; see references/fidelity-loop.md.
  • Across widths: no horizontal overflow, readable line length (about 45-75 characters), sensible reflow rather than squashing, tap targets at least 24px, nothing hidden under sticky UI.
  • Quality bar: a clear hierarchy (one primary action per view), consistent spacing, aligned edges and baselines, and no generic template tells (see flow-design).
  • Loading cost: no layout shift while fonts or images load (reserved dimensions, fallback font metrics), responsive images with explicit sizes, the largest above-the-fold element not lazy loaded, and no heavy dependency for a small effect. Measure with flow-benchmark when a Core Web Vitals budget applies.
  • Stop when two consecutive passes find nothing material, or name what remains.

Without rendering access, say which visual claims are unverified instead of implying they pass.

Anti-patterns

  • Building from memory of "what sites look like" instead of the brief, tokens and reference.
  • Pixel-matching a mockup at one width while every other width breaks.
  • Happy-path-only screens with no loading, empty or error state.
  • Adding a UI library, animation framework or font the project doesn't use without asking.
  • Divs as buttons, placeholder-only labels, or icon buttons without names.

Done when

  • The screen renders correctly at every scoped width and theme, with screenshots or a named gap.
  • Every relevant state exists and was exercised.
  • Code follows local conventions, reuses existing components and passes the repository gates.

Run flow-a11y for an accessibility pass, flow-animate for motion, then flow-review.

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