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eduardo-sleduardo-sl/go-agent-skills/skills/(safety)/go-concurrency-review/SKILL.md

go-concurrency-review

Skill85 starsChanged 18 days agoMITView on GitHub

Review and implement safe concurrency patterns in Go: goroutines, channels, sync primitives, context propagation, and goroutine lifecycle management. Use when writing concurrent code, reviewing async patterns, checking thread safety, debugging race conditions, or designing producer/consumer pipelines. Trigger examples: "check thread safety", "review goroutines", "race condition", "channel patterns", "sync.Mutex", "context cancellation", "goroutine leak". Not for: general style (go-coding-standards), HTTP handler patterns (go-api-design).

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 4 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read a reference file only when the section below is not enough.

    line 35
  2. Very specific:

    Context propagation: verify blocking calls accept and respect context.Context.

    line 63
  3. Very specific:

    If your environment supports delegating work to parallel sub-agents or tasks, assign each pass to one.

    line 66
  4. Distinctive:

    EVERY goroutine MUST have a clear termination path.

    line 90
  5. Distinctive:

    Keep the critical section minimal — never call out to an external service, or take a second lock, while holding one.

    line 176
  6. Very specific:

    Use sync/atomic types for counters and flags rather than a mutex around an int64.

    line 180
  7. Distinctive:

    ALWAYS run tests with race detector during CI:

    line 225

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Go Concurrency Review

Concurrency in Go is powerful and deceptively easy to get wrong. These patterns prevent goroutine leaks, data races, and deadlocks.

Detailed reference material, loaded on demand:

  • references/channels.md — sizing, signalling, producer shutdown.
  • references/mutex-and-atomics.md — mutex placement, lock scope, atomics, sync.Once, RWMutex pitfalls, sync.Map, sync.Pool, singleflight.
  • references/goroutine-patterns.md — panic recovery at goroutine boundaries, pipelines, bounded fan-out, timers.

Read a reference file only when the section below is not enough.

Operating Modes

Pick the mode that matches the request before starting:

  • Implementation — writing new concurrent code. Follow the patterns below as construction rules.
  • Diff review (default) — check changed code against every section, paying extra attention to new go statements and shared state.
  • Leak/race hunt — a symptom is already observed (growing goroutine count, -race report, deadlock). Start from "Auditing Large Codebases" and the Race Detection section to localize it. On Go 1.27+ read the goroutineleak profile first: it lists goroutines blocked on something nothing can ever unblock. The go-troubleshooting skill owns the procedure.

Auditing Large Codebases

For a full concurrency audit, run these independent passes rather than one linear read:

  1. Goroutine lifecycle: find every go statement (grep -rn "go func\|go [a-zA-Z]" --include="*.go") and verify each has a termination path (context, closed channel, WaitGroup).
  2. Shared state: find package-level vars and struct fields accessed from multiple goroutines; verify mutex/atomic protection.
  3. Channel topology: map producers/consumers per channel; verify close-exactly-once and no send-on-closed paths.
  4. Context propagation: verify blocking calls accept and respect context.Context.

If your environment supports delegating work to parallel sub-agents or tasks, assign each pass to one; otherwise run them in order. Findings must cite file.go:line. Always finish with go test -race ./....

Choosing a Primitive

NeedUseWhy
Hand data from one goroutine to anotherChannelThe send transfers ownership
Guard fields of a shared structsync.Mutex / RWMutexShort critical sections, explicit owner
A counter or flagatomic.Int64, atomic.BoolNo lock, no torn reads
Compute once, read manysync.OnceValueExactly once, even under contention
Collapse concurrent identical callssingleflight.GroupOne backend call per key, not N
Reuse short-lived buffers on a hot pathsync.PoolFewer allocations — only after a profile
Waiting for goroutinesUse
Results don't failsync.WaitGroup (wg.Go, Go 1.25+)
First error matterserrgroup.Group
First error cancels the resterrgroup.WithContext
Cap how many run at onceerrgroup + SetLimit(n) — not a hand-rolled pool

1. Goroutine Lifecycle Management

EVERY goroutine MUST have a clear termination path. No fire-and-forget.

Use errgroup for coordinated goroutines:

g, ctx := errgroup.WithContext(ctx)

g.Go(func() error {
    return fetchUsers(ctx)
})

g.Go(func() error {
    return fetchOrders(ctx)
})

if err := g.Wait(); err != nil {
    return fmt.Errorf("fetch data: %w", err)
}

Long-running goroutines must respect context:

func (w *Worker) Run(ctx context.Context) error {
    for {
        select {
        case <-ctx.Done():
            return ctx.Err()
        case job := <-w.jobs:
            if err := w.process(job); err != nil {
                w.logger.Error("process job", slog.Any("error", err))
            }
        }
    }
}

Start goroutines in the owner, not the callee:

// ✅ Good — caller controls lifecycle
go worker.Run(ctx)

// ❌ Bad — function secretly starts goroutine
func NewWorker() *Worker {
    w := &Worker{}
    go w.run() // hidden goroutine — caller has no control
    return w
}

Recover at the goroutine boundary

A panic in any goroutine terminates the whole process. The recover in HTTP middleware covers the request goroutine only, not goroutines it starts. Workers and background tasks that run input-dependent or third-party code recover in their own deferred function, log the stack, and turn the panic into an error. Don't recover to hide bugs in code you own — recover where a crash would take unrelated work down with it. Example: references/goroutine-patterns.md.

2. Channel Patterns

  • Size is one or none. Unbuffered is a synchronization point; buffer 1 is a handoff. Any larger buffer needs a comment justifying the number — an arbitrary 100 is a bug waiting for the day production is slower than staging.
  • Signal channels carry struct{}, and close(done) broadcasts to every receiver at once.
  • The producer owns the channel and is the only one that closes it, with defer close(ch) in the producing goroutine. Every send sits in a select against ctx.Done(), or a consumer that walks away leaks the producer.
  • Pipelines: each stage closes its own output; fan-out is bounded with errgroup.SetLimit; a single-goroutine chain is an iter.Seq, not channels.

Examples in references/channels.md and references/goroutine-patterns.md.

3. Mutexes and Atomics

  • Zero-value sync.Mutex and sync.RWMutex are ready to use. A *sync.Mutex field is always wrong.
  • Declare the mutex directly above the fields it guards, with a comment naming the relationship. A mutex that guards "the struct" guards nothing in particular.
  • Keep the critical section minimal — never call out to an external service, or take a second lock, while holding one.
  • 🔴 Never copy a value containing a mutex (c2 := *c1): the copy carries the original's lock state. go vet catches most of these; trust it.
  • Use sync/atomic types for counters and flags rather than a mutex around an int64.
  • sync.Once for lazy initialization that must happen exactly once.
  • RWMutex cannot be upgraded or read-locked recursively; sync.Map fits two workloads only; sync.Pool objects must be reset and size-capped; singleflight runs on the first caller's context — detach it. Details in references/mutex-and-atomics.md.

Examples in references/mutex-and-atomics.md.

4. Context Propagation

Context is always the first parameter, never a struct field, and every blocking operation selects on ctx.Done():

// ✅ Good
select {
case result := <-ch:
    return result, nil
case <-ctx.Done():
    return nil, ctx.Err()
}

// ❌ Bad — blocks forever if the context is cancelled
result := <-ch

Derive a child context with its own timeout for each external call and defer cancel() immediately. Full rules in the go-context skill.

5. Avoid Mutable Globals

// ❌ Bad — mutable global, not safe for concurrent access
var db *sql.DB

// ✅ Good — pass as dependency
type Server struct {
    db *sql.DB
}

Race Detection

ALWAYS run tests with race detector during CI:

go test -race ./...

This is non-negotiable. A test suite that passes without -race proves nothing about concurrent correctness.

Red Flags Checklist

  • 🔴 Goroutine started without shutdown path
  • 🔴 Channel never closed (potential goroutine leak)
  • 🔴 Mutex copied by value
  • 🔴 Context stored in struct field
  • 🔴 context.Background() used where parent context was available
  • 🔴 select without ctx.Done() case in blocking operation
  • 🔴 Shared map/slice accessed without synchronization
  • 🟡 Buffered channel with arbitrary large size
  • 🟡 time.Sleep used for synchronization instead of proper signaling
  • 🟡 Goroutine starting inside init() or constructor without lifecycle control
  • 🟡 Background goroutine running input-dependent code with no recover

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