blender-uv-baking
Skill4 starsChanged 52 days agoNo licenceView on GitHub
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELLED, or uv.unwrap silently fails.
In this repository12 other files it gives its agents.
- blender-animationSkill
- blender-expertSkill
- blender-geometry-nodesSkill
- blender-grease-pencilSkill
- blender-hairSkill
- blender-hard-surfaceSkill
- blender-lighting-renderingSkill
- blender-previs-storyboardSkill
- blender-retopologySkill
- blender-riggingSkill
- blender-sculptingSkill
- blender-texturing-shadingSkill
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