blender-texturing-shading
Skill4 starsChanged 51 days agoNo licenceView on GitHub
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
In this repository12 other files it gives its agents.
- blender-animationSkill
- blender-expertSkill
- blender-geometry-nodesSkill
- blender-grease-pencilSkill
- blender-hairSkill
- blender-hard-surfaceSkill
- blender-lighting-renderingSkill
- blender-previs-storyboardSkill
- blender-retopologySkill
- blender-riggingSkill
- blender-sculptingSkill
- blender-uv-bakingSkill
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