visual-plan
Skill6 starsChanged 28 days agoMITView on GitHub
Decide what the viewer sees on every line of a talking video: one treatment per line (speaker, punch-in, B-roll, stock, icon, text, graphic, screen, nothing) anchored to a word, balanced, written to plan.visuals. Triggers: "minh hoạ", "kế hoạch hình ảnh", "câu này hiện gì", "b-roll cho script", "visual plan", "thêm hình cho lời nói".
18 other projects use a version of this.
Adopted by
Most recently taken up by
- AlmogBaku/visual-plantheir own version, first seen Nov 8, 2026
- scoobydrew83/skillstheir own version, first seen Nov 3, 2026
- Hy0sh/claude-skillstheir own version, first seen Nov 1, 2026
- BuilderIO/skillstheir own version, first seen Oct 28, 2026
- Heathins98/Claude_Skillstheir own version, first seen Oct 25, 2026
- Rajveerx11/skillstheir own version, first seen Oct 25, 2026
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 18
- BuilderIO/agent-native★ 7.6ksame name
- BuilderIO/skills★ 4.7ksame name
- AlmogBaku/visual-plan★ 23same name
- gokulsvision/Crewm8-Social-Media-Manager-Skill-Graph★ 17same name
- vulca-org/vulca-visual-control-sdk★ 15same name
- parthjshah95/visual-planning-skills★ 14same name
- malinskibeniamin/skills★ 4same name
- francoisdp/skills★ 2same name
- Hy0sh/claude-skills★ 2same name
- JorgeMenaDev/skills★ 1same name
8 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository16 other files it gives its agents.
- audio-mixSkill
- beat-cutSkill
- captions-textSkill
- color-gradeSkill
- edit-workflowSkill
- effectsSkill
- footage-surveySkill
- librarySkill
- motion-graphicsSkill
- reviewSkill
- rough-cutSkill
- self-learnSkill
- setupSkill
- stock-imagesSkill
- style-studySkill
- voiceoverSkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 2 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 18 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 23
If BashCut lists the stage before review (ignoring after), still do it after the cut.
- Distinctive: line 39
Ask of every line: what does the viewer imagine, and does the picture already show it?
- Very specific: line 54
Not a closed list: a new treatment needs a name, what it shows and who builds it.
- Distinctive: line 72
Check the rows end to end against the targets before researching:
- Very specific: line 92
No good candidate: change treatment (often to text or speaker).
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Visual plan
Building skills decide one moment; this plan decides the whole video first, so treatments vary, land on words and reach the density and look needed. Plan and research here; the building skills build.
0. When and where
Stage visuals, added at the story stage when words carry the video (none for a music montage or a vlog told by
pictures). It runs after the cut is locked (words and frames fixed) and before sound and captions (SFX and caption
mode depend on it):
# --merge replaces top-level fields whole: read plan.stages, add the key, write all of stages back.
# stages.json: {"stages": {…the recipe's stages…, "visuals": {"after": "voiceover", "required": true, "why": "talking video"}}}
bashcut project set-data plan stages.json --merge --base-rev NIf BashCut lists the stage before review (ignoring after), still do it after the cut.
1. Read what is said and what exists
- A written script (
plan.beatsfrombashcut.vlog:hook-script): start from it, do not re-derive. Joinscript check(at,end,heardShareper beat) withplan.beatsbyid. A beat with anonScreennote is a draft row:line= text,from/to=at/end,beat= id,show= the note,treatment= itstreatmentor the table's name for what the note asks. Only check them (§2–§3) and fill gaps: a beat without a note, a long beat needing two rows,heardSharebelow ~0.6 (re-worded or cut: take its words from what is heard). - No script: split
transcript wordsinto lines at sentence or idea boundaries, with first and last word frames. - What exists: described shots (
review coverage,media describe), on screen now (timeline sheet --cuts --text). - Targets, each with its source: a reference's measured profile (
bc:style-study), else the recipe's ranges, else the kit's (bc:motion-graphics§3,bc:effects).
2. One treatment per line
Ask of every line: what does the viewer imagine, and does the picture already show it?
| Treatment | Shows | Built with |
speaker | the face carries it: opinion, feeling, punchline | nothing added |
punch-in | same shot, closer, on the strongest word | bc:beat-cut, bc:effects |
own-broll | the user's shot of what is said | bc:rough-cut, media place |
stock | photo or video of a thing, place or action the footage lacks | bc:stock-images |
icon | small symbol: money, time, place, yes/no, arrow | bc:stock-images (Iconify) |
text | keyword, number or label as native text | bc:captions-text |
graphic | designed motion: kinetic type, counter, chart, pointer, mock screen, card, diagram | bc:motion-graphics |
generated | a shot that cannot be filmed or found | bashcut.vlog:scene-prompt, library generate |
screen | screen recording or screenshot of what is explained | media place, bc:effects (focus) |
none | bare on purpose so the next line lands | — |
Not a closed list: a new treatment needs a name, what it shows and who builds it. A combination is one treatment (a
stock photo with a text keyword is stock; show says both).
Guides, not rules:
- Concrete words (thing, number, place, step, comparison) can be shown; abstract or emotional lines are usually the speaker's.
- A number reads best counted or written, a process as steps or a diagram, a comparison side by side, a named object as the user's own shot, then stock, then an icon.
- Anchor each row to one word (
at): entrances end on its first frame. Hold until the idea's narration ends, unless it is an accent. - Screen lines: one
screenrow per narration line,shownaming the panel the line names; a new row where the screen changes inside a line (contact sheet and scene cuts,bc:effects§5). Never one framing for every screen row. Each row is checked withui frame F --phoneat itsatword. - Text and captions never say the same thing twice: decide the caption mode here (full, keywords only, none) and
write it into
stages.captions.rules(with all ofstages, as in §0).
3. Balance the whole video
Check the rows end to end against the targets before researching:
- Density and interval: picture changes and graphics per minute within target; nothing in the hook's first 1–3 s that does not serve the hook.
- Variety: one treatment on three lines in a row reads as a template unless the reference does exactly that; vary the device within it too.
- Presence: speaker screen share within target; keep the face on emotion, the hook's promise and the payoff.
- Faces: nothing covers the face while it speaks the point (
media subjects).
Change rows until it fits; mark targets left on purpose "deliberate": true with the reason.
4. Research and look
Rows that need what the project lacks:
stock,icon: 3–6 candidates per row (bc:stock-images§1 and Icons), a batch on one contact sheet; look, pick, import.own-broll: matching described shots; check the frame (media frames --sheet).graphic: note each row's starting example from the plugin's catalog (bashcut.hyperframes:hyperframes§1), or new; design happens at build.generated: the prompt idea; generation and any price wait for the build.
No good candidate: change treatment (often to text or speaker); never keep a weak picture.
5. Write the plan
project set-data plan visuals.json --merge --base-rev N; visuals rows in time order:
{"visuals": [
{"line": "one of the best ways", "from": 0, "to": 36, "at": 12, "treatment": "graphic",
"show": "serif lead-in, 'Best ways' slams in lime", "why": "the hook's claim, made to read in 1 s"},
{"line": "which can boost", "from": 186, "to": 216, "at": 201, "treatment": "punch-in",
"show": "1.12× on 'boost'", "why": "a strong verb the face sells"}
]}Frames are timeline frames; show is one phrase of what is seen; why is the line's need, not the treatment's
name; beat is the script beat's id. A row departing from its note says so in why ("note asked for a
price card; the board in shot already shows it"). The picture's source lives on the imported media, not here.
Gate: when the brief asks to approve visuals or rows need paid generation, checkpoint request visuals --summary
"<rows by treatment, targets>" --attach <contact sheet>; otherwise go on.
6. Hand off and close
Build in this order, each row by its skill: picture that replaces a moment (own-broll, stock video, screen)
→ graphic → stock photos and icon → text → punch-in. Each visual's sound is bc:audio-mix's, at the
row's at. Record the stage (run append stage --stage visuals, evidence: row count,
candidates sheet). The draft review checks every row against the timeline (bc:review).
Report
Targets and sources, rows by treatment with shares (speaker on screen, graphics a minute, mean picture change), what you rejected, the caption mode, targets left on purpose.
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Now do this for your own.
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