color-grade
Skill6 starsChanged 28 days agoMITView on GitHub
Colour-grade a BashCut edit by measurement: probe, try looks or a generated .cube LUT on real frames, check for damage and back off, apply with adjustment layers and library looks. Triggers: "tone màu", "chỉnh màu", "color grade", "LUT", "màu phim", "màu cinematic", "hình nhạt", "hình gắt".
1 other project uses a version of this.
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- isaacrowntree/color-grade-aitheir own version, first seen Aug 3, 2026
Other versions1 project uses a version of this.
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- isaacrowntree/color-grade-ai★ 17same name
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In this repository16 other files it gives its agents.
- audio-mixSkill
- beat-cutSkill
- captions-textSkill
- edit-workflowSkill
- effectsSkill
- footage-surveySkill
- librarySkill
- motion-graphicsSkill
- reviewSkill
- rough-cutSkill
- self-learnSkill
- setupSkill
- stock-imagesSkill
- style-studySkill
- visual-planSkill
- voiceoverSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
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Distinctive · estimate
This author's own choices. Worth a look.
1
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Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 99
Read the damage facts in change relative to the source, then look at the frames.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Colour grade
Grade after picture lock, before captions (T12 §7). The loop: probe → measure → candidates → check → back off. Numbers are readings with their source, not targets: what to change and how much follows the footage and intent.
BashCut's colour tools
Whole video: library place LOOK --at-frame 0 --duration TOTAL_FRAMES. A range: adjustment add --look
matte-cinematic --at-frame F --duration D (grades every layer below). One clip: its color. A LUT: luts import
/abs/look.cube --name "Matte" --base-rev N (ID in timeline get luts). Built-in looks: original, vivid,
muted-film, black-white, bright-airy, moody. Grade picture layers only; adjustments never touch text
layers above them. White balance and black/white points need a generated LUT (grade.py).
1. Probe
media analyze (job), then media analysis --media ID: a tech.transferKind other than sdr (iPhone shoots
HLG by default) needs handling first; the looks were fitted on Rec709. No tone-mapping control yet: tell the user
which clips are HLG/PQ/log instead of grading over them (T12 §4, §5).
2. Measure
color measure, --by clip (outliers), --samples N for long or changing clips. Find the brightest, darkest
and skin-heavy clips: check them later. Never judge from one frame (T12 §4).
| Reading | Range seen | What moves it | Source |
| Mid luma, daylight vlog | ~30–50 | lower on purpose for night, low-key, silhouettes: not "too dark" | T12 §3, §7 |
| Clipped highlights | share near 0 | deliberate sun or sky may clip | T12 §7 |
| Matte blacks / rolled whites | black > 3 reads as matte; white < 90 as rolled | examples, not targets | style-study (T15 §3) |
| Saturation | < 30 reads muted, > 45 punchy | genre: food punchy, cinematic muted | style-study (T15 §3), T12 §3 |
| Split tone | shadow R−B < 0 with highlight R−B > 0 = teal-orange | — | style-study (T15 §3) |
| Shot match | each clip's difference from the median clip | you choose how far to pull an outlier | drama-skills (T12 §3) |
A recipe's intent (recipe.skill in project get), e.g. "bright, warm, skies kept": turn it into which
readings matter, never into fixed numbers.
3. Candidates
Default: one sheet, one pick. Turn the intent into a target, then let the scripts rank, check and draw:
uv run "<skill_dir>/fetch_luts.py" # once per Mac (setup, or a new --folder of your LUTs): prints one line
uv run "<skill_dir>/grade.py" candidates --target warm,film [/abs/clip.mp4 | MEDIA_ID ...] # sheet path + 1 line each
uv run "<skill_dir>/grade.py" candidates --pick 3 --strength 0.7 # luts import + adjustment add over the edit--target: tags (warm, cool, teal-orange, matte, film, bw, vivid, muted, punchy, soft, bright, dark, moody,
clean, green), a look name below, or a bc:style-study profile JSON. It ranks the LUT library (log LUTs only with
--log), tries the best on 3 frames (brightest, darkest, most skin), drops damage past --max-clip (default 1 %
of detailed pixels; 0.5–2 seen), --max-crush (2 %; 1–3) and --max-skin (8°; 5–12), and adds --gen 3 looks
below fitted to the footage. Look at the sheet once, pick a number (N@frame:duration for a range). Picks and
skips, remembered per recipe (--for), move the ranking. Never read a LUT list or .cube.
| Look | Use for | Fitted reference (looks.json) |
matte-cinematic | default cinematic: street, daytime, travel | black ~7, white ~84, sat ~28; teal shadows, peach highlights, greens to olive, skin protected |
warm-film | warm indoor light, late afternoon, personal stories | deep blacks (~2.6), highlights ~66–76, sat ~29, warm mids |
faded-memory | hook, flashback or emotional low point, then back to colour | near black-and-white, lifted blacks |
teal-orange, clean-bright, moody-green, bw, film-print | blockbuster/travel; food, product, tutorial; forest, rain, night; drama; narrative | set by hand, not fitted (grade.py looks) |
Also library list --kind look.
- Strength 0.5–1.0; 0.6–0.8 is typical (openmontage). Lower for log-like or already saturated footage, skin-heavy shots and mixed light (T12 §3).
- One look for the video; fix outliers with per-clip
coloror a second adjustment over them (T12 §4). - A LUT is half the look, light when shooting the other half. Harsh noon sun stays harsh: say so instead of pushing the grade until skin breaks.
- A matte look lifts pure black backgrounds to dark grey; use another look over those ranges if true black matters.
Generated looks by hand (grade.py, when the sheet has nothing close)
G="<skill_dir>/grade.py" # the folder this SKILL.md is in; run with uv (installs numpy + Pillow)
uv run "$G" looks
uv run "$G" match /abs/clip.mp4 matte-cinematic --exposure S --wb R,G,B # JSON report, writes nothing
uv run "$G" lut matte-cinematic --exposure S --wb R,G,B -o /abs/project/luts-src/matte.cube
uv run "$G" preview /abs/clip.mp4 /abs/project/luts-src/matte.cube -o /tmp/prev.jpg --n 6match reports the footage through the look against the look's ref and range in looks.json (outside: 0
inside, − below, + above, null with no range; each range has its why); it corrects nothing. You decide the
exposure (stops added to the look's) and white balance (R,G,B multipliers on the look's), try them with
match again, then write the LUT with lut. Leave the white balance alone on scenes meant to be coloured
(sunset, neon, screen recordings, graphics): the reference tint is the look's, not the scene's (T12 §4).
match runs on the source file only; the real check is BashCut's composite in step 4. Never read a .cube body;
judge a LUT by its frames (T12 §4). Your own look: a params JSON (keys in grade.py -h) in place of a look name.
Then luts import the .cube and adjustment add --lut LUT_ID --lut-strength 0.8 over the edit.
4. Check
color measure --compare source, ui frames --compare graded --frames F1,F2,F3 (brightest, darkest, skin-heavy),
ui frame F --phone.
Read the damage facts in change relative to the source, then look at the frames. One worked example
(DaVinci Resolve's grade checker, thresholds are parameters): clippedGrowth 0.5 % of pixels, washed-out
chromaRatio 0.60, milky blackLift L* 8, and a grade that moved meanDeltaE 6 without any flag "is worth a
second opinion": undamaged is not the same as good (T12 §2, §3). A matte look lifts blacks on purpose; a warm look
moves the mid tint on purpose: compare with the intent. Check every sampled clip, not the average; name the clip
and frame that fails.
5. Back off
On damage, lower before adding: lutStrength first, then the exposure or white balance you passed. Resolve
backs off ×0.8 per try down to 0.5 (T12 §2). Change the adjustment's color (send every key) or timeline undo
and add it again. At most 3 attempts. Then stop: show the user ui frames --compare graded of the gentlest
attempt with its numbers and ask (ui view --compare on toggles before/after in the viewer for them).
Keep what worked
library place ID(an adjustment) orlibrary apply ID --item ITEM(one clip's grade) copies its LUT in.- Once the user approves:
library save-selection --kind look --item ADJUSTMENT, or from a LUT:library add --kind look --file /abs/matte.cube. A correction:library update ID, or--as NEW_IDfor a built-in or plugin look. - Matching a reference channel: measure several of its frames with
grade.py measure --json(videos the user has the right to use), compare with your footage, and move a look's params toward them; seebc:style-study.
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