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descriptincdescriptinc/descript-mcp/skills/create-video/SKILL.md

create-video

Skill37 starsChanged 43 days agoApache-2.0View on GitHub

Create a new Descript video project from media files or URLs and optionally edit it with Underlord, Descript's AI co-editor.

14 other projects use a version of this.

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Used with

Projects with it also use bfl-api, flux-best-practices and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • LinHao-citySkill

    bfl-api

    BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.

    Also in 3 projects that use this

  • LinHao-citySkill

    flux-best-practices

    Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.

    Also in 3 projects that use this

  • dAAAbSkill

    heygen

    Also in 3 projects that use this

  • MoizIbnYousafSkill

    visual-style

    Build a persistent visual brand identity for image generation. Defines how the brand looks visually — aesthetic, lighting, composition, mood — and writes it to brand/creative-kit.md so /image-gen and other creative skills produce consistent on-brand visuals. Three modes: Extract (from website/URL), Build (interview), Reference (mood board/examples). Use when starting any project that needs images, when the user says "visual style", "brand aesthetic", "image style", "visual identity", "how should our images look", "build visual brand", "define our look", or when /image-gen outputs feel generic because no visual style exists yet.

    Also in 3 projects that use this

  • +8 more from LinHao-city

The file

We split this skill into the rules it gives an agent

10 rules. 0 are common, 4 are distinctive, and 6 are very specific to this project.

  • 0

    Common

    Most of the 13 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 6

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When starting a new video or audio project from scratch

    line 10
  2. Distinctive:

    When importing media files into Descript for the first time

    line 11
  3. Distinctive:

    When combining multiple media sources into a single project

    line 12
  4. Distinctive:

    Ask the user what media they want to import: remote URLs, files on their device, or an empty project to start.

    line 16
  5. Very specific:

    Call import_media with project_name set to a descriptive name, and add_compositions so the imported media lands on the timeline.

    line 17
  6. Very specific:

    Wait for the import: poll wait_for_job with the job_id and wait_seconds: 20 until the job is terminal, surfacing progress.label/percent …

    line 22
  7. Very specific:

    If the user wants edits (trimming, captions, filler-word removal, and so on), call prompt_project_agent with the new project_id and a …

    line 23
  8. Very specific:

    Use get_project to confirm the final state and report what was created.

    line 24
  9. Very specific:

    Call import_media with content_type and file_size for each file in add_media.

    line 36
  10. Very specific:

    If a PUT fails, call report_upload_status with the job_id, the file's media_id (its key in add_media/upload_urls), and status: "failed", …

    line 38

“Common” is measured: kept by at least 6 in 10 of the 13 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Create Video

When to use

  • When starting a new video or audio project from scratch
  • When importing media files into Descript for the first time
  • When combining multiple media sources into a single project

Instructions

  1. Ask the user what media they want to import: remote URLs, files on their device, or an empty project to start.
  2. Call import_media with project_name set to a descriptive name, and add_compositions so the imported media lands on the timeline. Choose the source for each entry in add_media:
    • URL import — set url. Pass Google Drive and Dropbox share links as-is; do not rewrite them.
    • Direct file upload — set content_type (MIME type) and file_size (bytes) instead of url. See "Uploading local files" below.
    • Empty project — pass add_media: {} with just project_name.
  3. import_media returns immediately with a job_id, project_id, and project_url. Show the project_url to the user. If you requested a direct upload, finish the upload (below) before waiting.
  4. Wait for the import: poll wait_for_job with the job_id and wait_seconds: 20 until the job is terminal, surfacing progress.label/percent after each poll. A timeout (-32001) or a still_running wait status means it is still going — poll the same job_id again, never re-import.
  5. If the user wants edits (trimming, captions, filler-word removal, and so on), call prompt_project_agent with the new project_id and a natural-language description, then poll wait_for_job the same way.
  6. Use get_project to confirm the final state and report what was created. If the user wants to publish, use the publish-project skill.

Uploading local files

Pick the path the connected tools actually support:

  • Direct upload — for clients that can make outbound HTTPS requests to cloud storage (for example a desktop app or CLI).
  • Upload widget — if a file_upload_ui tool is available and the host renders MCP Apps, it lets the user drop files; it returns a job_id to poll with wait_for_job. Do not call it again once it has returned a job_id.
  • Conversation attachments — only if the import_media schema you were given includes a files parameter and the host resolves the attachment into a file object. Descript exposes files only to hosts that fill it in; if it is absent, this path does not exist.

Direct upload:

  1. Call import_media with content_type and file_size for each file in add_media.
  2. The response includes upload_urls — a map of media key → { upload_url, asset_id, artifact_id }. For each file, PUT the raw bytes to its upload_url with header Content-Type: application/octet-stream. The uploaded size must match the declared file_size.
  3. If a PUT fails, call report_upload_status with the job_id, the file's media_id (its key in add_media/upload_urls), and status: "failed", then poll wait_for_job on that job_id until it is stopped. A second import into the project is rejected while that job is still running.
  4. Then recover with a supported path: retry the direct upload if the failure looks transient, use file_upload_ui if it is available, or ask the user for a URL Descript can fetch. Use files only when the import_media schema includes it and the tool response tells you to. Never construct file objects or pass local or container paths (such as /mnt/data/...) — Descript cannot reach them. If none of these paths is available, tell the user the file cannot be uploaded from this environment and what they can do instead (for example, share a link to it).

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