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ddddjaakddddjaak/ae-skills/skills/documentation-and-adrs/SKILL.md

documentation-and-adrs

Skill4 starsChanged 5 months agoMITView on GitHub

Records decisions and documentation. Use when making architectural decisions, changing public APIs, shipping features, or when you need to record context that future engineers and agents will need to understand the codebase.

68 other projects use a version of this, 56 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use constraint-driven-development, observability-and-instrumentation and 5 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • MrCipherSmithSkill

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    Also in 15 projects that use this

  • HK-hubSkill

    observability-and-instrumentation

    Instruments code so production behavior is visible and diagnosable. Use when adding logging, metrics, tracing, or alerting. Use when shipping any feature that runs in production and you need evidence it works. Use when production issues are reported but you can't tell what happened from the available data.

    Also in 29 projects that use this

  • AnasX7Skill

    minimalist-ui

    Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.

    Also in 3 projects that use this

  • VercelSkill

    web-design-guidelines

    Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

    Also in 4 projects that use this

  • MicrosoftSkill

    playwright-cli

    Automate browser interactions, test web pages and work with Playwright tests.

    Also in 3 projects that use this

  • MicrosoftSkill

    impeccable

    Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

5 rules. 5 are common, 0 are distinctive, and 0 are very specific to this project.

  • 5

    Common

    Most of the 62 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    When you find yourself explaining the same thing repeatedly

    line 19
  2. Common:

    When NOT to use: Don't document obvious code.

    line 21
  3. Common:

    When a decision changes, write a new ADR that references and supersedes the old one.

    line 71
  4. Common:

    Every project should have a README that covers:

    line 158
  5. Common:

    No ADRs in a project with significant architectural choices

    line 232

“Common” is measured: kept by at least 6 in 10 of the 62 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Documentation and ADRs

Overview

Document decisions, not just code. The most valuable documentation captures the why — the context, constraints, and trade-offs that led to a decision. Code shows what was built; documentation explains why it was built this way and what alternatives were considered. This context is essential for future humans and agents working in the codebase.

When to Use

  • Making a significant architectural decision
  • Choosing between competing approaches
  • Adding or changing a public API
  • Shipping a feature that changes user-facing behavior
  • Onboarding new team members (or agents) to the project
  • When you find yourself explaining the same thing repeatedly

When NOT to use: Don't document obvious code. Don't add comments that restate what the code already says. Don't write docs for throwaway prototypes.

Architecture Decision Records (ADRs)

ADRs capture the reasoning behind significant technical decisions. They're the highest-value documentation you can write.

When to Write an ADR

  • Choosing a framework, library, or major dependency
  • Designing a data model or database schema
  • Selecting an authentication strategy
  • Deciding on an RTOS (FreeRTOS vs Zephyr vs bare-metal superloop)
  • Choosing between build tools, hosting platforms, or infrastructure
  • Any decision that would be expensive to reverse

ADR Template

Store ADRs in docs/decisions/ with sequential numbering:

# ADR-001: Use FreeRTOS with priority inheritance for task scheduling

## Status
Accepted | Superseded by ADR-XXX | Deprecated

## Date
2025-01-15

## Context
The firmware must handle BLE events (< 1ms deadline), sensor polling (100ms),
and flash logging (seconds) concurrently. A bare-metal superloop would miss
BLE deadlines during flash writes.

## Decision
Use FreeRTOS with 4 priority levels. Priority inheritance enabled on
the I2C mutex (configUSE_MUTEXES = 1).

## Consequences
- +8KB flash for RTOS kernel, +2KB RAM for task stacks
- Flash logging will be preempted by higher-priority tasks (acceptable)
- Must ensure no task starves the idle task (watchdog feeds from idle hook)

ADR Lifecycle

PROPOSED → ACCEPTED → (SUPERSEDED or DEPRECATED)
  • Don't delete old ADRs. They capture historical context.
  • When a decision changes, write a new ADR that references and supersedes the old one.

Inline Documentation

When to Comment

Comment the why, not the what:

// BAD: Restates the code
// Increment counter by 1
counter += 1;

// GOOD: Explains non-obvious intent
// Rate limit uses a sliding window — reset counter at window boundary,
// not on a fixed schedule, to prevent burst attacks at window edges
if (now - windowStart > WINDOW_SIZE_MS) {
  counter = 0;
  windowStart = now;
}

When NOT to Comment

// Don't comment self-explanatory code
function calculateTotal(items: CartItem[]): number {
  return items.reduce((sum, item) => sum + item.price * item.quantity, 0);
}

// Don't leave TODO comments for things you should just do now
// TODO: add error handling  ← Just add it

// Don't leave commented-out code
// const oldImplementation = () => { ... }  ← Delete it, git has history

Document Known Gotchas

/**
 * IMPORTANT: This function must be called before the first render.
 * If called after hydration, it causes a flash of unstyled content
 * because the theme context isn't available during SSR.
 *
 * See ADR-003 for the full design rationale.
 */
export function initializeTheme(theme: Theme): void {
  // ...
}

API and Interface Documentation

For public APIs (HAL, driver interfaces, SDK APIs):

Inline with Header Comments (Preferred for C)

/**
 * @brief Initialize the UART peripheral.
 *
 * @param[out] dev  Pointer to receive the device handle. Must not be NULL.
 * @param[in]  cfg  Configuration struct. Must not be NULL. Must have version set.
 * @return HAL_OK on success.
 * @return HAL_ERR_PARAM if dev or cfg is NULL.
 * @return HAL_ERR_ALREADY_INITIALIZED if the peripheral was already initialized.
 *
 * @note ISR-safe: No. Must be called from thread context.
 * @note Blocks: No. Returns immediately after configuration.
 */
hal_err_t uart_init(uart_dev_t** dev, const uart_config_t* cfg);

Interface Contract Documentation

For module boundaries and HAL interfaces, document the contract in the header:

// hal_uart.h — PUBLIC INTERFACE CONTRACT
//
// Contract guarantees:
// - All functions: thread-safe (mutex); NOT ISR-safe except where documented

README Structure

Every project should have a README that covers:

# Project Name

One-paragraph description of what this project does.

## Quick Start
1. Clone the repo
2. Install toolchain: follow the setup guide for your target MCU
3. Set up environment: copy the example config and adjust for your target
4. Build and flash: `make TARGET=nrf52840 && make flash`

## Commands
| Command | Description |
|---------|-------------|
| `make TARGET=<name>` | Build for the specified target |
| `make test` | Run host-based unit tests |
| `make flash` | Flash firmware to connected device |
| `make clean` | Clean build artifacts |

## Architecture
Brief overview of the project structure and key design decisions.
Link to ADRs for details.

## Contributing
How to contribute, coding standards, PR process.

Changelog Maintenance

For shipped features:

# Changelog

## [1.2.0] - 2025-01-20
### Added
- Task sharing: users can share tasks with team members (#123)
- Email notifications for task assignments (#124)

### Fixed
- Duplicate tasks appearing when rapidly clicking create button (#125)

### Changed
- Task list now loads 50 items per page (was 20) for better UX (#126)

Documentation for Agents

Special consideration for AI agent context:

  • CLAUDE.md / rules files — Document project conventions so agents follow them
  • Spec files — Keep specs updated so agents build the right thing
  • ADRs — Help agents understand why past decisions were made (prevents re-deciding)
  • Inline gotchas — Prevent agents from falling into known traps

Common Rationalizations

RationalizationReality
"The code is self-documenting"Code shows what. It doesn't show why, what alternatives were rejected, or what constraints apply.
"We'll write docs when the API stabilizes"APIs stabilize faster when you document them. The doc is the first test of the design.
"Nobody reads docs"Agents do. Future engineers do. Your 3-months-later self does.
"ADRs are overhead"A 10-minute ADR prevents a 2-hour debate about the same decision six months later.
"Comments get outdated"Comments on why are stable. Comments on what get outdated — that's why you only write the former.

Red Flags

  • Architectural decisions with no written rationale
  • Public APIs with no documentation or types
  • README that doesn't explain how to run the project
  • Commented-out code instead of deletion
  • TODO comments that have been there for weeks
  • No ADRs in a project with significant architectural choices
  • Documentation that restates the code instead of explaining intent

Verification

After documenting:

  • ADRs exist for all significant architectural decisions
  • README covers quick start, commands, and architecture overview
  • API functions have parameter and return type documentation
  • Known gotchas are documented inline where they matter
  • No commented-out code remains
  • Rules files (CLAUDE.md etc.) are current and accurate

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