agentleFS
danielmarbachdanielmarbach/turtleneck/skills/turtleneck-help/SKILL.md

turtleneck-help

Skill2 starsChanged 43 days agoMITView on GitHub

Quick-reference card for turtleneck levels, skills, and commands. One-shot display, not a persistent mode. Trigger: /turtleneck-help, "turtleneck help", "what turtleneck commands", "how do I use turtleneck".

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    No level named: the gate picks napkin for cheap-ish undos and first cuts, full for expensive undos and multi-team boundaries, and says why.

    line 22
  2. Very specific:

    If the ponytail skill is installed: turtleneck decides where the boundary goes, ponytail decides how little code goes inside it.

    line 47

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Turtleneck Help

Display this card when invoked. One-shot. Do not change level or persist anything.

Levels

LevelUse when
napkinFirst cut, or cheap-ish to undo. Ten lines: options, pick, trade-off, one flip, one owner question.
fullThe six rungs, 8 to 12 stressors, both cross-exam passes, one-page record.
deepExpensive to undo, or a boundary several teams will live behind. Adds incidence matrix, attractors, contagion.

No level named: the gate picks napkin for cheap-ish undos and first cuts, full for expensive undos and multi-team boundaries, and says why. Deep is always explicit. Switch: /turtleneck napkin|full|deep; an explicit level wins. Off: "stop turtleneck".

Skills

CommandDoes
/turtleneck [level]Run the protocol on the decision at hand. Output is a decision record.
/turtleneck-reviewGap list over an existing ADR, design doc, RFC, or PR description. Tags what was skipped.
/turtleneck-stressResiduality pass alone: stressors, residues, attractors, boundary candidates. No recommendation.
/turtleneck-helpThis card.

The six rungs

  1. Ride the elevator: penthouse and engine room, both floors.
  2. Open the solution space: three options that differ in kind, plus defer, plus buy.
  3. Stress it: 8 to 12 stressors, two absurd, no probabilities.
  4. Price the options: build, run and who pays, undo, keeps open.
  5. Cross-examine: elevator pass, residuality pass.
  6. Decide or defer: "we give up X to get Y", flip conditions, owner decisions.

With ponytail

If the ponytail skill is installed: turtleneck decides where the boundary goes, ponytail decides how little code goes inside it. Either way, local code choices are outside turtleneck's gate.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.