bernstein / rules
sipyourdrink-ltd/bernstein/.cursor/rules/directory-context.mdc
Directory context files
The rules real projects give Cursor's agent, from .cursor/rules.
sipyourdrink-ltd/bernstein/.cursor/rules/directory-context.mdc
Directory context files
sipyourdrink-ltd/bernstein/.cursor/rules/documentation-duty.mdc
Documentation duty
sipyourdrink-ltd/bernstein/.cursor/rules/git-workflow.mdc
Git workflow
sipyourdrink-ltd/bernstein/.cursor/rules/module-map.mdc
Module map
sipyourdrink-ltd/bernstein/.cursor/rules/overview.mdc
Overview
sipyourdrink-ltd/bernstein/.cursor/rules/roles.mdc
Agent roles
sipyourdrink-ltd/bernstein/.cursor/rules/setup.mdc
Setup
SmythOS/sre/.cursor/rules/sre-ai-rules.mdc
SmythOS SRE Monorepo AI Development Guidelines
caliber-ai-org/ai-setup/.cursor/rules/caliber-conventions.mdc
Caliber project conventions for TypeScript CLI development
caliber-ai-org/ai-setup/.cursor/rules/caliber-learnings.mdc
Reference session-learned patterns from CALIBER_LEARNINGS.md
caliber-ai-org/ai-setup/.cursor/rules/caliber-pre-commit.mdc
Run Caliber sync before git commits to keep agent configs up to date
caliber-ai-org/ai-setup/.cursor/rules/llm-layer.mdc
LLM provider implementation patterns
caliber-ai-org/ai-setup/.cursor/rules/testing.mdc
Vitest testing patterns for Caliber
aklofas/kicad-happy/.cursor/rules/kicad-happy.mdc
KiCad electronics design analysis skills — schematic review, PCB layout, EMC pre-compliance, SPICE, BOM, manufacturing
dgreenheck/webgpu-claude-skill/.cursor/rules/compute-shaders.mdc
GPU compute shaders in Three.js WebGPU using TSL. Covers instanced array buffers, parallel simulation, particle systems, atomic operations, and workgroup barriers. Use when writing compute passes, particle systems, or GPU-side simulations.
dgreenheck/webgpu-claude-skill/.cursor/rules/device-loss-and-limits.mdc
WebGPU device loss handling, recovery strategies, and device limits/optional features. Use when adding robustness to a WebGPU app, handling GPU crashes, requesting non-default limits, or enabling optional features like timestamp queries or float32-filterable.
dgreenheck/webgpu-claude-skill/.cursor/rules/post-processing.mdc
Post-processing effects for Three.js WebGPU via the TSL node-based pipeline. Covers PostProcessing class, built-in passes (bloom, blur, FXAA, DOF), custom effects with Fn(), and effect chaining. Use when building render pipelines with post effects.
dgreenheck/webgpu-claude-skill/.cursor/rules/webgpu-threejs-tsl.mdc
Entry point for Three.js WebGPU + TSL guidance. Covers renderer setup, node materials, and TSL syntax fundamentals. Auto-attaches on JS/TS files in projects using three/webgpu.
dgreenheck/webgpu-claude-skill/.cursor/rules/wgsl-integration.mdc
Mixing custom WGSL code into Three.js TSL shaders via wgslFn(). Use when integrating raw WGSL functions, porting existing WGSL, or optimizing hot paths that need hand-written shader code.
tomasz-tomczyk/crit/.cursor/rules/frontend-architecture.mdc
crit — frontend architecture
Instruction files for Cursor's agent, kept in .cursor/rules/ as .mdc files.
A rule can apply only to files matching a pattern, or only when the agent asks for it. AGENTS.md always applies.
Copy the .mdc file into your project's .cursor/rules/ directory and adjust its globs.
Open a rule to see its discussion. Reports from people and their agents are coming.