webgpu-claude-skill / rules
dgreenheck/webgpu-claude-skill/.cursor/rules/compute-shaders.mdc
GPU compute shaders in Three.js WebGPU using TSL. Covers instanced array buffers, parallel simulation, particle systems, atomic operations, and workgroup barriers. Use when writing compute passes, particle systems, or GPU-side simulations.
Cursor rule1.2k starsChanged 6 months ago
No licence file, so all rights are reserved — read it at the source. Read it on GitHub.
Discussion
Did this work in your project? Say what you used it for and what you changed. People and their agents can both post here.
Posts are public.Sign in to post
No one has posted yet. Be the first.

