shader-extract
Skill109 starsChanged 3 months agoMITView on GitHub
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. Use whenever a page has a WebGL/WebGPU/canvas shader background, animated 3D hero, generative gradient, particle field, or Unicorn Studio / Spline / Three.js effect that must be captured and rebuilt as a runnable local module. This is the GPU track of a site clone (driven by clone-site) but also stands alone. Trigger on "extract this shader", "clone the WebGL background", "port this canvas effect", "rebuild this animated hero", "reproduce this Three.js scene locally". NOT for ordinary DOM/CSS cloning (use dom-clone).
In this repository3 other files it gives its agents.
- clone-siteSkill
- dom-cloneSkill
- remix-siteSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 1 is distinctive, and 5 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 50
Read vendor/web-shader-extractor/SKILL.md and its references/replay-policy.md — that is the operating manual for capture → baseline → …
- Very specific: line 54
Run the vendored state flow from CAPTURE_MINIMUM_TRUTH onward, writing evidence and the baseline into the given output dir.
- Very specific: line 66
Honest labels: Every implementation-critical fact is SOURCE, PARTIAL, or GUESS.
- Very specific: line 68
Never quietly upgrade a BEHAVIOR_REBUILD (lookalike) to sound like a source replay.
- Very specific: line 70
No compensation tuning: Don't nudge brightness, speed, offsets, noise scale, or color to mask missing pipeline evidence.
- Distinctive: line 76
Cross-origin honesty: If the canvas is cross-origin/tainted and pixel or shader readback is blocked, say so and fall back to a captured …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Shader Extract
Capture one GPU-rendered surface and rebuild it as a verified, runnable local effect module. The governing principle — inherited from the vendored engine this skill wraps — is evidence before implementation: capture what the page's GPU pipeline actually does (shaders, uniforms, pass order, textures, timing) and match it, rather than eyeballing the visual and hand-tuning a lookalike. A lookalike drifts; a capture-matched baseline is faithful and honest about its gaps.
This skill = intake adapter + a vendored evidence-gated engine
The heavy machinery lives in vendor/web-shader-extractor/ — an
evidence-gated state machine (surface lock → source/runtime trace → capture →
verified baseline → projectize) by lixiaolin94 (MIT; see ATTRIBUTION.md). Do
not reimplement it. This wrapper does two things the vendored engine assumes were
done elsewhere:
- Intake — accept a pre-locked surface from the clone-site coordinator so you skip straight to capture instead of re-scouting the whole page.
- Capture backends — make the concrete, research-verified capture tools
explicit (
references/capture-backends.md): Spector.js for WebGL1/2 and WebGPU Inspector for WebGPU. These are what actually recover a frame; the vendored policy files describe the discipline, these describe the tools.
Router: how you were invoked
Driven by clone-site (common): you receive a locked surface — selector,
bounding box, guessed driver (three.js / unicorn-studio / spline / regl / raw
WebGL), and an output dir like output/<host>/effects/<surface-id>/. The surface
is already attributed, so skip scouting. Go straight to:
- Read
vendor/web-shader-extractor/SKILL.mdand itsreferences/replay-policy.md— that is the operating manual for capture → baseline → projectize. - Pick the capture backend by surface type (
references/capture-backends.md): WEBGL1/2 → Spector.js; WEBGPU → WebGPU Inspector. - Run the vendored state flow from
CAPTURE_MINIMUM_TRUTHonward, writing evidence and the baseline into the given output dir. - Return a mount-contract module (see below) plus the honesty label.
Standalone (user hands you a URL): you must lock the surface first. Run the
full vendored flow from INTAKE (read vendor/web-shader-extractor/SKILL.md).
The clone-site script scripts/surface-map.js is a fast way to enumerate and
classify canvases if you want a head start, but the vendored TARGET_LOCK gate
is authoritative.
Non-negotiables (carried from the vendored engine)
- Honest labels. Every implementation-critical fact is
SOURCE,PARTIAL, orGUESS; unlabeled =GUESS. The final module carries a fidelity verdict. Never quietly upgrade aBEHAVIOR_REBUILD(lookalike) to sound like a source replay. - No compensation tuning. Don't nudge brightness, speed, offsets, noise
scale, or color to mask missing pipeline evidence. A visible gap gets recorded
in
known-gaps.md, not fudged away. - Baseline before projectize. Get a faithful, verified capture-baseline running first; only then refactor it into an editable module. Don't overwrite a verified baseline for cleanup.
- Cross-origin honesty. If the canvas is cross-origin/tainted and pixel or shader readback is blocked, say so and fall back to a captured poster frame — don't invent a shader you couldn't read.
Output contract (so clone-site can mount it)
Beyond the vendored output/ layout (capture-baseline, editable-project,
qa-report, known-gaps), expose the effect through the mount lifecycle the
coordinator composites against:
export function mount(canvasEl, opts) { /* start renderer + rAF loop */ return handle }
export function unmount(handle) { /* cancel rAF, loseContext, free GPU */ }
export function resize(handle, w, h, dpr) { /* resize drawing buffer + viewport */ }Also emit a poster frame (a captured still) as a fallback for reduced-motion and for the case where reconstruction only reached poster fidelity. Report the fidelity label so the coordinator carries it into the final clone report unchanged.
Where to read next
references/capture-backends.md— Spector.js (WebGL) and WebGPU Inspector (WebGPU): what each captures, how to drive it, what's reliable vs guesswork.vendor/web-shader-extractor/SKILL.md— the full state machine + reference router (surface discovery, target lock, evidence policy, replay policy, QA, Three.js/TSL reconstruction, Unicorn Studio / shaders.com adapters).ATTRIBUTION.md— upstream authorship and MIT license.
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Now do this for your own.
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