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cth9191cth9191/site-clone/skills/remix-site/SKILL.md

remix-site

Skill109 starsChanged 3 months agoMITView on GitHub

Turn a cloned (or any measured) website into YOUR site: re-skin it with your brand, copy, and assets; generate three deliberately different design directions as token/motion/shader overrides and render them side by side; then put a live tweak panel on the direction you pick. This is the step after /clone-site — it consumes the clone's TEARDOWN.md, tokens-*.json, motion.json, and site/ and never re-probes. Use when the user says "/remix", "remix this clone", "make this mine", "re-skin this", "give me three versions of this site", "variations of this design", "add a tweak panel", "let me tune the colors/spacing/motion", or has just approved a clone and wants to move from copying to owning. NOT for cloning (use /clone-site) and NOT for building a site from scratch.

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 3 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    If only site/ exists (not a clone), run tokens-probe.js and motion-probe.js from ../clone-site/scripts/ against the dev server once to …

    line 51
  2. Very specific:

    Verify the site still renders identically (qa/diff.mjs against itself before /after: must be 0%).

    line 75
  3. Distinctive:

    Ask for, in one batch: brand (name, logo file or "generate a placeholder mark", primary + accent colors or "derive from logo"), copy (a …

    line 81
  4. Distinctive:

    If unsure, recommend medium — subtle reads as "same site, different coat" side by side.

    line 118
  5. Very specific:

    Not five. Five converge; three deliberately different forks give a real choice.

    line 126
  6. Distinctive:

    Verify: every knob visibly changes the page, permalink round-trips, reset returns to the direction's defaults.

    line 177

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Remix Site

A clone is a measured design system plus a proven structure. The teardown already enumerated every knob — palette, type scale, spacing rhythm, motion params, shader props, section order. Remixing means changing what flows through those knobs, in three phases that each stop for the user's call (unlike /clone-site, which runs autonomously):

  1. Re-skin — swap the three things that make it theirs: copy, brand, hero assets. Output: a de-branded template. Non-negotiable and first.
  2. Directions — three deliberately different combinations of the big forks (palette mood × type pairing × hero treatment × motion personality), rendered side by side. The user picks one.
  3. Tweak panel — the chosen direction's 10–15 real knobs made live in the page, with permalink state. Not 80 sliders; the ones they'll keep turning.

--phase runs a single phase (e.g. a second re-skin for another client, or a panel on a site that never came from the cloner).

Inputs (the clone-site contract)

Resolve $ARGUMENTS to a directory and look for:

FileUsed for
TEARDOWN.mdstack, effects table, assets table, known gaps
tokens-*.jsonthe measured design system — the knob list
motion.jsonexact animation params — the motion knobs
surface-map.jsonwhich regions are GPU (shader knobs live here)
site/the rebuilt project (Vite/Next)
assets/ or site/public/assets/original assets, tiered

If only site/ exists (not a clone), run tokens-probe.js and motion-probe.js from ../clone-site/scripts/ against the dev server once to produce the JSON — then proceed. Never re-probe when the JSON is present.

Phase 0 — Tokenize (mechanical, do it before anything)

The clone's CSS is full of literal values (#1f3bff, 32.04px). Nothing can be varied until those literals become variables. Run:

node scripts/tokenize-css.js <site>/src/<site>.css <tokens-1440.json> <site>/src

It rewrites the stylesheet so every measured token value goes through var(--rx-<role>, <original>) and writes remix-tokens.css (the defaults). If the site already exposes its own --vars (Nuxt/Vue sites often do), the script aliases those instead of inventing new names — keep the site's vocabulary.

Route motion through a config too: the clone's behavior JS should read from window.__remix.motion (seeded from motion.json → remix-motion.js), and shader mounts from window.__remix.shaders. If the builder hard-coded them, hoist now. This is the one code change remix makes to the clone — everything after is data.

Verify the site still renders identically (qa/diff.mjs against itself before /after: must be 0%). Show the user the knob list (remix/knobs.json) and stop: "These are the N things we can turn. Re-skin next?"

Phase 1 — Re-skin

Ask for, in one batch: brand (name, logo file or "generate a placeholder mark", primary + accent colors or "derive from logo"), copy (a doc/URL to pull from, bullet points to expand, or "placeholder in their structure"), and hero/section assets (files, or "generate").

Then:

  • Copy — replace every text node section by section, keeping the original's shape (eyebrow / headline / sub / CTA / card counts). Headline lengths matter for layout: match ±20% characters or the hero reflows. Note any overflow in the report.
  • Brand — logo into the header/footer slots; primary/accent into remix-tokens.css; favicon/OG.
  • Assets — resolve through ../dom-clone/references/asset-resolution.md with the roles flipped: the original's REAL assets are now the thing to remove. Decorative (hero background, textures, ambient imagery) → GENERATE via Higgsfield using the original's composition as the brief (aspect, subject placement, mood) — see references/reskin.md for the brief template. Identity (their logo, their people, their product shots) → must be replaced, never kept. Fonts: if the original's are commercially licensed, swap to an open pairing with matching metrics (references/reskin.md has the lookup); if open, keep.
  • Remove analytics, their API endpoints, their links.

Render, screenshot the hero + two sections, stop: "This is the template with your brand. Directions next?"

Phase 2 — Three directions

Ask first, one batch, before touching anything (this is the question that decides whether the directions are coats of paint or actually different sites):

  1. Amplitude — subtle / medium / big?
    moveslayer
    subtlepalette, accent, motion timing, shader colorsoverrides.json only
    medium+ surface (radius/border/shadow), density (spacing ×), type scale + weights, grain+ patch.css
    big+ hero treatment (photo → type-only / GPU-led / engraving), layout (grid ↔ editorial ↔ bento), section order, nav style, own hero asset per direction+ patch.js + generated assets
    If unsure, recommend medium — subtle reads as "same site, different coat"
    side by side; big costs generations.
  2. Anchors — "any aesthetics in mind?" none / describe it / reference sites or images / pull from my taste library (/taste-vault). With none: nearest-legit / opposite / wildcard from references/directions.md. With anchors: one direction per anchor, built toward it, and say which fork each anchor maps to so the user sees the translation.

Not five. Five converge; three deliberately different forks give a real choice. Each direction is data + an optional patch layer, scoped to :root[data-rx="<slug>"] so directions never collide:

remix/directions/<slug>.json
{ "name": "...", "thesis": "one line",
  "tokens": { "--rx-accent": "#…", "--rx-font-display": "…", "--rx-space-unit": "…" },
  "motion": { "reveal": { "y": 22, "duration": 0.7, "ease": [.16,1,.3,1] }, "stagger": 0.08 },
  "shaders": { "hero": { "colorFront": "#…", "intensity": 0.5 } },
  "assets": { "hero-bg": "generated/<slug>-hero.jpg" } }
remix/directions/<slug>.patch.css   (medium+)  surface / density / type scale under :root[data-rx="<slug>"]
remix/directions/<slug>.patch.js    (big)      structural: hero variant, section order, layout classes

apply-overrides.js picks up <slug>.patch.css / .patch.js next to the JSON automatically. Patches must be additive and scoped — never edit the base HTML/CSS for a direction, or the other two break.

Derive the three from the original's axes, not from taste alone — see references/directions.md for the fork table (palette mood, type pairing, hero treatment, density, motion personality) and the rule that each direction must differ on at least three forks. If the user has a taste library (/taste-vault or reference images), pull the directions from there. Generate per-direction hero assets only for the decorative layer.

Apply each with node scripts/apply-overrides.js <site> remix/directions/<slug>.json (writes remix-tokens.<slug>.css + remix-motion.<slug>.js; the site loads the active set via ?rx=<slug>). Then node scripts/gallery.js <site> writes <site>/directions.html: all directions live side by side in iframes (real shaders + motion), synced scroll, click-a-name fullscreen, and a pick button that stores the choice in localStorage.rx-pick. Open it in the user's browser (this is the deliverable — not a static contact sheet), and also render remix/directions.jpg for the report. Stop with the URL and one line per direction: thesis + what changed. The user picks (read rx-pick or ask).

Phase 3 — Tweak panel

On the pick only. Choose 10–15 knobs from knobs.json — the ones that matter for this direction (accent, display font size base, section spacing unit, radius, reveal distance/duration/ease, stagger, shader intensity/colors, hero gradient angle, grain opacity). Write remix/panel.json (references/tweak-panel.md has the schema: type, range, step, default, CSS var or motion/shader path) and inject scripts/tweak-panel.js into the site.

The panel: fixed, collapsible, grouped (Color / Type / Space / Motion / GPU), writes CSS vars live, pokes window.__remix for motion/shader knobs and re-renders the affected mount, serializes state into #rx= so a URL is a permalink, and has Copy JSON / Reset / Export-as-direction. Keyboard: ` toggles it. It is dev-only — stripped from the production build.

Verify: every knob visibly changes the page, permalink round-trips, reset returns to the direction's defaults. Screenshot with the panel open.

Completion report

  • Template: what was replaced (copy sections, brand slots, assets by tier — GENERATED assets listed), fonts kept/swapped and why
  • Directions: the contact sheet + the three theses + which was picked
  • Panel: knob list, permalink example
  • Still theirs: anything structural you kept verbatim that the user should know about (section order, interaction patterns) — a remix is legitimate because the expression is new; say plainly what the skeleton still owes to the original

Guardrails

Phase 1 is mandatory before anything ships: no remix leaves with the original's logo, copy, people, product imagery, or licensed fonts. If the user asks to skip re-skinning and just "change the colors", say why that's still their site and do Phase 1 first.

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