ui-ux-design
Skill4 starsChanged 4 months agoISCView on GitHub
Generate interactive HTML wireframe prototypes from approved FRDs. Produce screen maps, design systems, component inventories, and replayable walkthroughs. Serve prototypes for human review via HTTP server. Use when creating UI/UX designs, building prototypes, or iterating on visual design.
20 other projects use a version of this.
Adopted by
Most recently taken up by
- jDxve/avengers-kittheir own version, first seen Nov 8, 2026
- mblauberg/provenanttheir own version, first seen Nov 8, 2026
- SWEStash/swe-workflow-skillstheir own version, first seen Nov 8, 2026
- delorenj/skillstheir own version, first seen Nov 7, 2026
- velonx/agent-skillstheir own version, first seen Nov 1, 2026
- rogue-dev-studio/ai-agents-roguetheir own version, first seen Nov 1, 2026
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Projects with it also use security-review.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
SentrySkillsecurity-review
Finds exploitable application security vulnerabilities in code changes. Use for Warden security scans, appsec review, OWASP-style checks, authentication or authorization bugs, injection, XSS, SSRF, path traversal, secrets, unsafe crypto, webhook verification, open redirects, or sensitive data exposure.
Also in 3 projects that use this
Other versions20 projects use a version of this.
Word for word · 1
- EmeaAppGbb/spec2cloud★ 100100% same
Edited · 0
None found.
Wrote their own version · 19
- felvieira/claude-skills-fv★ 27same name
- arvindand/agent-skills★ 17same name
- delorenj/skills★ 17same name
- hahuyhungdev/ai-coding-config★ 3same name
- alex-voloshin-dev/ai-skills★ 2same name
- AntJanus/skillbox★ 2same name
- rogue-dev-studio/ai-agents-rogue★ 2same name
- augments-labs/sdlc-skills★ 1same name
- hicay/claude-code-skills★ 1same name
- mblauberg/provenant★ 1same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository51 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .github/copilot-instructions.mdCopilot instructions
- adrSkill
- api-extractorSkill
- architecture-mapperSkill
- aspireSkill
- audit-logSkill
- azure-app-registrationSkill
- azure-deploymentSkill
- bug-fixSkill
- build-checkSkill
- cloud-native-assessmentSkill
- cloud-native-plannerSkill
- codebase-scannerSkill
- commit-protocolSkill
- contract-generationSkill
- data-model-extractorSkill
- ddd-modelingSkill
- dependency-inventorySkill
- deploy-diagnosticsSkill
- dev-implementerSkill
- e2e-generationSkill
- error-handlingSkill
- extension-plannerSkill
- find-skillsSkill
- frd-generatorSkill
- gherkin-generationSkill
- human-gateSkill
- implementationSkill
- modernization-assessmentSkill
- modernization-plannerSkill
- performance-assessmentSkill
- playwright-cliSkill
- pm-issue-authorSkill
- prd-generatorSkill
- release-managerSkill
- research-best-practicesSkill
- resumeSkill
- rewrite-assessmentSkill
- rewrite-plannerSkill
- security-assessmentSkill
- security-plannerSkill
- skill-creatorSkill
- skill-discoverySkill
- spec-refinementSkill
- spec-validatorSkill
- state-managementSkill
- tech-stack-resolutionSkill
- test-discoverySkill
- test-generationSkill
- test-runnerSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
23 rules. 0 are common, 16 are distinctive, and 7 are very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
16
Distinctive
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
After all FRDs are approved (Phase 1a complete)
- Distinctive: line 16
Before E2E test generation (Phase 2, Step 1)
- Distinctive: line 28
Read all FRDs and extract:
- Distinctive: line 29
Every distinct screen / page / view mentioned
- Very specific: line 42
Create a minimal design system in specs/ui/design-system.md:
- Distinctive: line 56
All navigation links work (relative links to other prototype pages)
- Very specific: line 65
After generating all prototypes, extract a component inventory (specs/ui/component-inventory.md):
- Distinctive: line 71
Which screen(s): use it
- Distinctive: line 81
Start a local HTTP server and use browser tools to walk through the prototypes.
- Distinctive: line 117
Ask for feedback. On feedback:
- Very specific: line 122
Add a [UI-REVISED] annotation at the top of changed FRD sections
- Distinctive: line 123
Document what changed and why in the FRD's revision history
- Distinctive: line 125
Update the component inventory if components changed
- Distinctive: line 133
Stop the HTTP server
- Distinctive: line 134
Ensure all walkthrough screenshots are saved (not just in browser memory)
- Very specific: line 135
Update specs/ui/walkthrough.html with final screenshots
- Distinctive: line 154
Serve, don't just screenshot: Start an HTTP server so the human can browse prototypes in their own browser alongside your walkthrough.
- Distinctive: line 156
Feedback flows upstream: When prototyping reveals spec gaps, fix the FRDs/PRD — don't just fix the wireframe.
- Distinctive: line 158
Realistic data: Use domain-appropriate placeholder data so the human can evaluate real usage patterns.
- Distinctive: line 159
Clickable navigation: Every link and button should do something — even if it just navigates to another prototype page.
- Very specific: line 160
Mobile-first: Start with mobile layout, enhance for desktop.
- Very specific: line 162
Stable selectors: Use data-testid attributes on every interactive element — these anchor the Page Object Models generated in E2E Generation.
- Very specific: line 163
Index page: Always generate a specs/ui/prototypes/index.html hub that links to all screens — this is the entry point for both served …
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI/UX Design & Prototyping
Role
You are the UI/UX design agent for the spec2cloud pipeline. Your job is to translate approved FRDs into interactive HTML/CSS/JS wireframe prototypes that are first-class specs — they persist across all downstream phases and ground Gherkin scenarios, test generation, and implementation. You serve prototypes via a local HTTP server so the human can browse them directly, produce a replayable walkthrough script, and iterate until the design is approved. When feedback reveals requirement gaps, you propagate changes back to PRD/FRDs.
When to Use
- Phase 1b (UI/UX Design & Prototyping) of the spec2cloud flow
- After all FRDs are approved (Phase 1a complete)
- Before E2E test generation (Phase 2, Step 1)
Inputs
- Approved PRD (
specs/prd.md) - Approved FRDs (
specs/frd-*.md) - Project stack info from
AGENTS.md§7 (Stack Reference)
Process
Step 1: Screen Inventory
Read all FRDs and extract:
- Every distinct screen / page / view mentioned
- Navigation flows between screens
- Key user interactions (forms, buttons, modals, lists)
- Data elements displayed on each screen
Produce a screen map (specs/ui/screen-map.md) listing all screens with:
- Screen name and purpose
- Which FRD(s) it serves
- Key elements and interactions
- Navigation connections (where the user comes from / goes to)
Step 2: Design System Bootstrap
Create a minimal design system in specs/ui/design-system.md:
- Color palette (primary, secondary, accent, neutral, error, success)
- Typography scale (headings, body, captions)
- Spacing system (4px grid)
- Component inventory (buttons, inputs, cards, navigation, modals)
- Responsive breakpoints
Step 3: Generate HTML Prototypes
For each screen, generate a standalone HTML file in specs/ui/prototypes/:
specs/ui/prototypes/{screen-name}.html- Each file is self-contained (inline CSS + JS, no external dependencies)
- Uses the design system tokens
- Includes realistic placeholder data (not "Lorem ipsum")
- All navigation links work (relative links to other prototype pages)
- Interactive elements work (form validation feedback, modal open/close, tab switching)
- Responsive — works on mobile and desktop viewports
- Use semantic HTML with stable
data-testidattributes on interactive elements — these become selector anchors for Page Object Models in Phase 2, Step 1
Generate an index.html hub page linking to all screens.
Step 4: Component Inventory
After generating all prototypes, extract a component inventory (specs/ui/component-inventory.md):
For each reusable UI component (button, card, form field, modal, navigation, etc.):
- Component name (canonical name used across all phases)
- Props/inputs (label, variant, disabled state, etc.)
- States (default, hover, active, loading, error, empty, disabled)
- Which screen(s) use it
- HTML structure (tag, key CSS classes,
data-testidvalue)
This inventory is consumed by:
- E2E Generation —
data-testidvalues become POM selectors, component structure guides e2e assertions - Gherkin Generation — component names become the scenario vocabulary
- Implementation — component structure guides React component creation
Step 5: Serve & Browse Prototypes
Start a local HTTP server and use browser tools to walk through the prototypes.
npx serve specs/ui/prototypes --listen 3333See references/browser-tools.md for the full browser tool reference and detailed instructions for this step.
Step 6: Generate Walkthrough Script
Produce two walkthrough artifacts:
specs/ui/flow-walkthrough.md — narrative walkthrough:
- For each FRD, document the step-by-step user journey with embedded screenshots
- Highlight decision points and edge cases
- Note any UX questions or alternatives
specs/ui/walkthrough.html — replayable visual walkthrough:
- Self-contained HTML page (inline CSS/JS, no dependencies)
- Embeds screenshots as base64 or links to prototype pages
- Step-by-step narration with click-through navigation
- The human can open this file anytime to replay the approved flow
- This file is embedded in the docs site as a living reference
See references/browser-tools.md for screenshot capture and browser interaction details during walkthrough generation.
Step 7: Human Review Loop
Present to the human:
- The screen map
- The design system
- The component inventory
- The served prototype URL (
http://localhost:3333) — tell the human they can browse it directly - Live browser walkthrough — walk through the prototype in the browser, taking screenshots at each step
- The walkthrough script (both .md and .html)
Ask for feedback. On feedback:
- Edit the prototype HTML files
- Reload in the browser (
browser_navigateto the same URL) and take new screenshots - Show the human the updated version
- If feedback reveals missing requirements or ambiguous flows — update the relevant FRD(s) and/or PRD:
- Add a
[UI-REVISED]annotation at the top of changed FRD sections - Document what changed and why in the FRD's revision history
- This ensures downstream phases (Gherkin, tests, implementation) work from the corrected specs
- Add a
- Update the component inventory if components changed
- Repeat until approved
See references/browser-tools.md for browser tool usage during the review loop.
Step 8: Cleanup
After human approval:
- Stop the HTTP server
- Ensure all walkthrough screenshots are saved (not just in browser memory)
- Update
specs/ui/walkthrough.htmlwith final screenshots
Output Artifacts
| Artifact | Path | Consumed By |
| Screen map | specs/ui/screen-map.md | E2E Generation (POM structure, navigation), Gherkin (screen names) |
| Design system | specs/ui/design-system.md | Implementation Web slice (design tokens) |
| Component inventory | specs/ui/component-inventory.md | E2E Generation (POM selectors), Gherkin (scenario vocabulary), Implementation (component structure) |
| HTML prototypes | specs/ui/prototypes/*.html | E2E Generation (POM selectors from data-testid), Implementation (visual spec) |
| Flow walkthrough | specs/ui/flow-walkthrough.md | E2E Generation (e2e test flows — source of truth), Gherkin (scenario context) |
| Walkthrough script | specs/ui/walkthrough.html | Docs site (embedded walkthrough) |
Exit Condition
Human approves the prototypes after reviewing them in the browser (served URL or screenshots). All artifacts listed above are committed. Updated FRDs (if any) carry [UI-REVISED] annotations. The component inventory, screen map, and prototypes become binding specs for Gherkin generation, test scaffolding, and implementation.
Principles
- Serve, don't just screenshot: Start an HTTP server so the human can browse prototypes in their own browser alongside your walkthrough.
- Prototypes are specs: These aren't throwaway wireframes — they define the component structure, screen names,
data-testidselectors, and interaction flows used by every downstream phase. - Feedback flows upstream: When prototyping reveals spec gaps, fix the FRDs/PRD — don't just fix the wireframe.
- Speed over polish: These are wireframes, not production UI. Use utility CSS, inline styles, system fonts.
- Realistic data: Use domain-appropriate placeholder data so the human can evaluate real usage patterns.
- Clickable navigation: Every link and button should do something — even if it just navigates to another prototype page.
- Mobile-first: Start with mobile layout, enhance for desktop. Use
browser_resizeto verify both. - No build tools: Pure HTML/CSS/JS files that open directly in a browser. No npm, no bundler, no framework.
- Stable selectors: Use
data-testidattributes on every interactive element — these anchor the Page Object Models generated in E2E Generation. - Index page: Always generate a
specs/ui/prototypes/index.htmlhub that links to all screens — this is the entry point for both served browsing and the walkthrough.
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