skyrim-community-shaders
AGENTS.md1.1k starsChanged 16 days agoGPL-3.0View on GitHub
This file provides guidance for AI assistants working with the Skyrim Community Shaders codebase. For development guidance, see .claude/CLAUDE.md which covers: SKSE plugin providing advanced DirectX 11 graphics modifications for…
We split this AGENTS.md into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 36,368 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Trending
Less talk lately.about the whole repository
Who's talking about community-shaders/skyrim-community-shaders
- alandtse/open-shaders“2.17.0 appears to have incorrect UV tiling for Effects 11 raindrops in VR”GitHub · Oct 7, 2026 · 1 reactions
- tiltedphoques/Mod-Compatibility“Community Shaders”GitHub · Sep 26, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“fix(snow): no suppression outside the height window”GitHub · Aug 13, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“feat(snow): refill only while snowing”GitHub · Aug 13, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“feat(snow): loose props carve trenches”GitHub · Aug 13, 2026
The biggest 5 of 29 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 29
Talked about on GitHub (29 times).
On GitHub · 29
- Oct 7, 20262.17.0 appears to have incorrect UV tiling for Effects 11 raindrops in VR — alandtse/open-shaders1 reaction · 1 comment
- Sep 26, 2026Community Shaders — tiltedphoques/Mod-Compatibility0 reactions · 14 comments
- Aug 13, 2026fix(snow): no suppression outside the height window — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): refill only while snowing — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): loose props carve trenches — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
24 more on GitHub
- Aug 13, 2026feat(snow): render distance sliders — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): screen-space shadows blend onto distant snow — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): heightfield self-shadowing on the shell — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): crisp cascade shadows on the shells — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): burial mounds swell over resting corpses — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): door and campfire clearings in the snow field — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): slope-limited height field and shelter mask — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): real object trenches — parallax relief and trench patch — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): top-down height windows of captured statics — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): drape the skin and gate its coverage strictly — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): smoothed normals and flat/rounded skin classes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): capture projected-snow statics and re-draw as snow skins — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): guaranteed snow floor under carved trenches — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): dune undulation on deep snow — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): organic borders between snow depth classes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): PBR snow material with modlist texture auto-resolve — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): render the snow shell into the deferred G-buffer — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): classify land textures into per-class snow depths — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): bake terrain heights and snow coverage per cell — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): integrate deformation into the lighting shader — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): plumb deformation data to the shaders — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): dispatch the deformation update compute pass — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): gather stamps from Havok collision shapes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): add persistent deformation map resources — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 28,693 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository3 other files it gives its agents.
- .claude/CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- upstreamSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

