upstream
Skill1.1k starsChanged 16 days agoGPL-3.0View on GitHub
Triage recent commits from the downstream forks alandtse/open-shaders (dev) and InTheBottle/Bottled-Shaders (Bottle-Compendium), dedupe them against community-shaders/skyrim-community-shaders dev and its open and past PRs, port what upstream needs, and open one PR per item against dev from branches on the invoking maintainer's own fork. Args - a time window ("1d", "3d", "since 2026-10-10") and/or explicit commits ("open:<sha>", "bottle:<sha>"); add "--auto" to skip the approval checkpoint.
- Installs packages
- Commits and pushes
We split this skill into the rules it gives an agent
21 rules. About 0 are common, 11 are distinctive, and 10 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈11
Distinctive · estimate
This author's own choices. Worth a look.
10
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Trending
Less talk lately.about the whole repository
Who's talking about community-shaders/skyrim-community-shaders
- alandtse/open-shaders“2.17.0 appears to have incorrect UV tiling for Effects 11 raindrops in VR”GitHub · Oct 7, 2026 · 1 reactions
- tiltedphoques/Mod-Compatibility“Community Shaders”GitHub · Sep 26, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“fix(snow): no suppression outside the height window”GitHub · Aug 13, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“feat(snow): refill only while snowing”GitHub · Aug 13, 2026
- josefplyr1/skyrim-community-shaders-dynamic-snow-deformation“feat(snow): loose props carve trenches”GitHub · Aug 13, 2026
The biggest 5 of 29 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 29
Talked about on GitHub (29 times).
On GitHub · 29
- Oct 7, 20262.17.0 appears to have incorrect UV tiling for Effects 11 raindrops in VR — alandtse/open-shaders1 reaction · 1 comment
- Sep 26, 2026Community Shaders — tiltedphoques/Mod-Compatibility0 reactions · 14 comments
- Aug 13, 2026fix(snow): no suppression outside the height window — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): refill only while snowing — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): loose props carve trenches — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
24 more on GitHub
- Aug 13, 2026feat(snow): render distance sliders — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): screen-space shadows blend onto distant snow — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): heightfield self-shadowing on the shell — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): crisp cascade shadows on the shells — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): burial mounds swell over resting corpses — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): door and campfire clearings in the snow field — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): slope-limited height field and shelter mask — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): real object trenches — parallax relief and trench patch — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): top-down height windows of captured statics — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): drape the skin and gate its coverage strictly — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): smoothed normals and flat/rounded skin classes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): capture projected-snow statics and re-draw as snow skins — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): guaranteed snow floor under carved trenches — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): dune undulation on deep snow — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): organic borders between snow depth classes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): PBR snow material with modlist texture auto-resolve — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): render the snow shell into the deferred G-buffer — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): classify land textures into per-class snow depths — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): bake terrain heights and snow coverage per cell — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): integrate deformation into the lighting shader — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): plumb deformation data to the shaders — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): dispatch the deformation update compute pass — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): gather stamps from Havok collision shapes — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
- Aug 13, 2026feat(snow): add persistent deformation map resources — josefplyr1/skyrim-community-shaders-dynamic-snow-deformation0 reactions · 1 comment
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- DeterminateSystems/nix-src★ 95same name
- sequant-io/sequant★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository3 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .claude/CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

