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codexskillscodexskills/agent-forge/skills/performance-optimization/SKILL.md

performance-optimization

Skill2 starsChanged 5 months agoNo licenceView on GitHub

Measure-first performance optimization that targets Core Web Vitals, runtime efficiency, and scalability. Covers profiling workflows, bundle analysis, lazy loading, caching strategies, database query optimization, and anti-pattern detection. Every optimization is driven by data, not instinct.

125 other projects use a version of this.

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Projects with it also use constraint-driven-development, input-systems and 1 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • MrCipherSmithSkill

    constraint-driven-development

    Use when a project needs a persistent, measurable quality bar — starting a project without documented standards, 'set up constraints', or when coverage/perf/a11y thresholds get re-debated per-PR. Produces CONSTRAINTS.md with enforceable numbers, ratchets, and a guard against silent weakening. NOT for throwaway prototypes or a one-off CI setup.

    Also in 15 projects that use this

  • ukanwatSkill

    input-systems

    Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

    Also in 4 projects that use this

  • HK-hubSkill

    observability-and-instrumentation

    Instruments code so production behavior is visible and diagnosable. Use when adding logging, metrics, tracing, or alerting. Use when shipping any feature that runs in production and you need evidence it works. Use when production issues are reported but you can't tell what happened from the available data.

    Also in 31 projects that use this

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16 rules. 0 are common, 13 are distinctive, and 3 are very specific to this project.

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