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cloverinkcloverink/shipwright/skills/skill-creator/SKILL.md

skill-creator

Skill0 starsChanged 49 days agoMITView on GitHub

Meta-skill that teaches how to create effective Claude Code skills. Covers anatomy, progressive disclosure, validation, and packaging.

189 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use taskflow-inbox-triage, mermaid-diagram-generator and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

8 rules. 0 are common, 6 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 185 edited versions we read keep these.

  • 6

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Don't dump everything into SKILL.md.

    line 41
  2. Distinctive:

    Write instructions that Claude can execute, not descriptions of what a human would do.

    line 60
  3. Distinctive:

    Every skill must define when it's done:

    line 75
  4. Distinctive:

    Define the trigger: when should this skill activate?

    line 87
  5. Distinctive:

    Before publishing a skill:

    line 96
  6. Distinctive:

    If publishing skills for others to use:

    line 108
  7. Very specific:

    Add skill path to .claude-plugin/plugin.json

    line 110
  8. Distinctive:

    Add the skill to the README with a one-line description

    line 113

“Common” is measured: kept by at least 6 in 10 of the 185 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

/skill-creator

A skill for creating skills. Use this when building new skills or improving existing ones.

Skill Anatomy

my-skill/
├── SKILL.md              # Main skill file (YAML frontmatter + instructions)
├── references/           # Supporting docs loaded on demand
│   ├── patterns.md
│   └── examples.md
└── scripts/              # Optional automation scripts
    └── validate.sh

SKILL.md Structure

---
name: my-skill
description: One-line description used for skill discovery and relevance matching
model: sonnet             # Required: opus, sonnet, or haiku (CI rejects a SKILL.md without it)
---

# /my-skill

[Core instructions: what to do, how to do it, when to stop]

Design Principles

1. Progressive Disclosure

Don't dump everything into SKILL.md. Layer information:

LayerWhereWhen loaded
Discoveryname + description in frontmatterAlways (~20 tokens)
Core instructionsSKILL.md bodyWhen skill is invoked (~500-2000 tokens)
Deep referencereferences/*.mdOn demand, when needed

2. Degrees of Freedom

Match the skill's rigidity to its purpose:

  • Rigid skills (debugging, TDD): Follow exactly. Steps are a discipline, not suggestions.
  • Flexible skills (design, architecture): Adapt principles to context. Steps are guidelines.

State which type your skill is. Ambiguity leads to shortcuts.

3. Actionable Instructions

Write instructions that Claude can execute, not descriptions of what a human would do.

# Bad: describes, doesn't instruct
"The review process involves examining code for quality issues."

# Good: actionable
"Read every changed file end-to-end. For each file, check:
1. Type safety: no `any`, explicit return types
2. Security: no secrets, input validation
List issues as [severity] [file:line] description."

4. Exit Conditions

Every skill must define when it's done:

# Bad: no exit condition
"Review the code and fix issues."

# Good: clear exit
"Review → fix → re-review. Exit when score ≥ 9.5, or stop after round 4 (fresh escalation)."

Creation Process

  1. Define the trigger: when should this skill activate? Be specific.
  2. Write the happy path: what does the skill do when everything works?
  3. Add failure modes: what happens when things go wrong? When does it stop and ask the user?
  4. Add configuration points: mark project-specific values with <!-- CONFIGURE --> comments.
  5. Test with real tasks: invoke the skill on actual work. Does it produce good results?
  6. Iterate: skills improve with use. Update based on what works.

Validation Checklist

Before publishing a skill:

  • Frontmatter has name, description and model
  • Description is specific enough for relevance matching
  • Instructions are actionable (Claude can execute them)
  • Exit conditions are defined
  • Configuration points are marked
  • No hardcoded project-specific values in the main instructions
  • Tested on at least one real task

Packaging for Distribution

If publishing skills for others to use:

  1. Add skill path to .claude-plugin/plugin.json
  2. Mark all project-specific values with <!-- CONFIGURE --> and document defaults
  3. Include a references/ folder for deep-dive docs
  4. Add the skill to the README with a one-line description

Download now (ZIP)

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  • It worked
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  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.