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cloverinkcloverink/shipwright/skills/frontend-design/SKILL.md

frontend-design

Skill0 starsChanged 49 days agoMITView on GitHub

Create distinctive, production-grade frontend interfaces. Rejects generic AI aesthetics (purple gradients, Inter font, glassmorphism). Design direction first, then implementation.

187 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use instantly-campaign, albert-dm and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 181 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Design direction comes first: Before writing any code, establish:

    line 15
  2. Distinctive:

    Whitespace as design element: not filler, but rhythm

    line 43

“Common” is measured: kept by at least 6 in 10 of the 181 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

/frontend-design

Build frontend that doesn't look like every other AI-generated UI.

Philosophy

Most AI-generated UI converges on the same aesthetic: purple gradients, Inter font, glassmorphism cards, excessive rounded corners. This skill deliberately breaks from that pattern.

Design direction comes first. Before writing any code, establish:

  • What mood/tone should the UI convey?
  • What makes this interface distinctive?
  • What's the one bold choice that sets it apart?

Process

  1. Understand: what is this page/component for? Who uses it? In what context?
  2. Direction: propose 2-3 aesthetic directions (not wireframes, moods)
  3. Commit: pick one direction and commit to it boldly
  4. Build: implement with high craft quality
  5. Refine: iterate on details (spacing, transitions, micro-interactions)

Anti-patterns (avoid these)

  • Purple/blue gradients as default accent
  • Inter or system font without intention
  • Glassmorphism/frosted glass on everything
  • Excessive border-radius (not everything needs to be a pill)
  • Drop shadows on every element
  • Dark mode as the default without reason
  • Generic hero sections with stock illustration style

What good looks like

  • Intentional typography: weight, spacing, and size serve hierarchy, not decoration
  • Restrained color: 1-2 accent colors max, used with purpose
  • Meaningful motion: 150-200ms micro-interactions, 500ms transitions
  • Whitespace as design element: not filler, but rhythm
  • One bold choice: a distinctive layout, an unusual color, a typographic statement

Adapting to your project

<!-- CONFIGURE: Replace with your project's design system -->
Stack: [your framework] + [your UI library] + [your CSS approach]
Design tokens: [your color system, typography, spacing scale]
Component library: [your shared components]

The skill works with any stack. The principles are universal: the implementation details are yours.

Usage

/frontend-design            # Start design process for a new page/component

Best used for greenfield UI. For wiring data, fixing bugs, or extending existing components, use a standard frontend-dev approach instead.

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