post-purchase
Skill5 starsChanged 36 days agoMITView on GitHub
Use when designing or reviewing what happens after checkout in an online store — packaging inserts and thank-you notes, shipping subscriptions and free-shipping thresholds, return and refund policy, loyalty programs, and cart-abandonment or retargeting timing — e.g. "when should the abandoned-cart email go out", "should we offer free returns", "set up a loyalty program", "what goes in the box".
1 other project uses a version of this.
Adopted by
Most recently taken up by
- andrewluxem/klaviyo-lifecycle-skillstheir own version, first seen Sep 28, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- andrewluxem/klaviyo-lifecycle-skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository18 other files it gives its agents.
- checkout-uxSkill
- digital-product-pricingSkill
- discountsSkill
- event-pricingSkill
- increase-aovSkill
- increase-conversionSkill
- increase-repeat-purchasesSkill
- price-researchSkill
- pricingSkill
- product-copySkill
- product-pageSkill
- product-visualsSkill
- promotionsSkill
- raise-pricesSkill
- referralsSkill
- reviewsSkill
- store-auditSkill
- subscription-pricingSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 33
Abandoned-cart reminder at 24–72 hours: Never within the first hour: that soon, people become *less* likely to buy than with no reminder.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Post-purchase
Design shipping, returns, loyalty, and re-engagement so each order raises the odds of the next. The wins are timing and sincerity: a reminder sent too early does worse than no reminder, and a coupon attached to a thank-you note cancels the note's benefit.
When to use
- Reviewing a post-purchase or retention plan
- Abandoned-cart timing, return/refund/shipping policy, packaging inserts, loyalty program
When not to use
- Cart layout, checkout fields, wallets, or payment-step errors →
checkout-ux(this skill owns abandonment email timing, not the checkout surface) - Asking for reviews or handling complaints → the
reviewsskill - Referral mechanics → the
referralsskill - Site-wide trust signals (warranties, cost transparency) → the
store-auditskill
Inputs
Collect, or state your assumption:
- Abandonment-email timing; what's in the box (inserts, codes)
- Return policy: who pays, when refunded, drop-off options; whether items need inspection
- Loyalty structure (tiers, opt-in vs automatic, reward type)
- Average order value; free-shipping threshold
Procedure
- Abandoned-cart reminder at 24–72 hours. Never within the first hour: that soon, people become less likely to buy than with no reminder. The motive fades over days and is gone within a week, so 24–72 h is the window.
- Handwritten thank-you note, nothing attached. A handwritten note in every order (photocopy works; personalization optional). No discount code or promotion on or with it — that reads as a sales tactic and cancels the effect. Strongest on loyal customers. Optionally scent the packaging for memorability.
- Free-shipping subscription with a minimum order. If order frequency supports it, sell a membership for free delivery (members spent more and bought a wider range; a separate uncited report puts it at over 3× †). Require a minimum order (e.g. $20), or members split purchases into many small orders.
- Free, easy returns. Customers expect free, no-questions returns; the long-term result is higher spend per order and broader baskets. Include a label (or print-at-home), accept the original packaging, offer drop-off points. Shoppers benchmark you against Amazon, and returns/refunds are where others fall short. †
- Instant refund when the return ships. Refund on the carrier scan, not after inspection: satisfaction and loyalty rise, return rates don't. If abuse is a concern, limit to items that don't need inspection (books, sealed consumables, low-value goods) and keep the inspection step for items that must be checked for use or damage (electronics, cosmetics, apparel).
- Loyalty: automatic, single tier, threshold reward. Enroll everyone automatically. One rule ("buy 10, get 1 free") is enough — the study didn't test tiers, so don't add them for their own sake: +29.5% customer value over five years, showing up in retention, not the next quarter. Making the reward variable ("your 11th purchase is 20% or 80% off") drove more repeat behavior in a separate opt-in study — its "fewer sign up" trade-off doesn't arise under auto-enrollment, and the combination of the two designs is untested.
Output
The user's plan as a table: element, keep/change, replacement, rule + number. Then the sequence in order (confirmation → box contents → return policy text → loyalty enrollment → abandonment timing).
Common mistakes
- A 30-minute abandoned-cart email as "standard" — under an hour it backfires.
- A 10% code on the thank-you card — it undermines the note's sincerity; send offers separately.
- Free returns as "something to test" — they're the expected standard.
- Refund after inspection — refund on ship-back; inspect only where needed.
- Tiers because they look sophisticated — the evidence is for one automatic threshold reward; tiers weren't tested.
- Free shipping with no minimum — members fragment orders.
Quick reference
| Element | Do |
| Abandoned cart email | 24–72 h after; never < 1 h |
| Thank-you note | Handwritten (copy is fine), no promo attached |
| Shipping subscription | Paid membership + minimum order threshold |
| Returns | Free, label included, drop-off options, same packaging |
| Refund timing | Instant on carrier scan (limit to no-inspection items if abuse is a risk) |
| Loyalty | Auto-enroll, one tier, "buy N get 1", variable reward |
| Packaging | Consider a scent for memorability |
† No primary citation on file for this rule — a practitioner tip, not a measured finding.
Evidence and effect sizes: see reference.md.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

