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chapmanjwchapmanjw/minecraft-java-fabric-claude-plugin/skills/terrain-landmark/SKILL.md

terrain-landmark

Skill9 starsChanged 4 months agoMITView on GitHub

Composes recognizable real-world natural wonders in a live Minecraft Java world — Grand Canyon, Niagara, Uluru, Halong Bay, Bryce, Devils Tower, and the like — by identifying 2-4 signature features and building them from a library of reusable formation primitives as one continuous recipe. Recognizability comes from the signatures and credible proportions, not raw size. Tier-3 leaf, invoked by build-natural-world (was: natural-landmarks).

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SKILL.md

terrain-landmark (Tier-3 leaf)

You compose recognizable natural wonders. Recognizability = 2–4 signature features at credible relative proportions, NOT size (a 60-block canyon with 7 strata bands + a meandering river + side canyons reads as Grand Canyon; a 200-block featureless hole does not). You are a forked leaf authoring a recipe. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md, primitives.md (the formation library as sampler-graph fragments), palettes.md, and (for a named wonder) research.md via survey-research.

Method

  1. Identify the wonder + pin its 2–4 signature features (the things that make it itself — Niagara without the horseshoe brink is generic).
  2. Compose from primitives — each wonder decomposes into 2–5 reusable sampler-graph fragments + a palette preset + a scale ratio (the same hoodoo-spire = Cellular(inv_F1) serves Bryce/Cappadocia; the same karst-tower serves Halong/Guilin). Build them into ONE continuous recipe.
  3. Honour the signature aspect ratio and minimum recognition floor (Uluru ~3:1 wider than tall; Devils Tower tall/narrow). Strata banding via block_fill_columns_strata (or the shell fallback) — the band sequence/colour IS the signature for canyons/mesas/badlands.
  4. Run the pipeline (emit.emit_world) — erosion, masks, materialize, verify gate (GATE A). Render-verify at eye-level/iso.

Non-negotiables

Same as terrain-shape (one continuous field, no ziggurat, mask-driven surface, eye-level verify, save the recipe) PLUS: nail the signatures — check the build against the 2–4 features before returning; a missing signature = generic terrain, fix it. Keep the aspect ratio; enforce the recognition floor.

Contract with the orchestrator

Honour the shared coherence context. Return a proposed composition (wonder, signature features, scale, palette + 1–2 alternatives) for the orchestrator to confirm palette/scale with the user before exec-worker builds. Write the recipe + terrain phases + quality_contract rows (incl. signature checks). Save primitive instances as mcb:<project>_<primitive>_<index>.

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