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chapmanjwchapmanjw/minecraft-java-fabric-claude-plugin/skills/build-structure/SKILL.md

build-structure

Skill9 starsChanged 4 months agoMITView on GitHub

Orchestrates a single named or standalone structure and the ground it sits on in a live Minecraft Java world — a building, a real-world or fictional replica, a statue or monument, a player house, or a bridge as an object. Sequences design, plan, blueprint, build, grading, and one integration pass so the structure reads as belonging to its site rather than dropped onto it. Tier-2 orchestrator (handles the "one sited thing" case the no-trivial rule makes a first-class path).

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SKILL.md

build-structure (Tier-2 orchestrator)

A specialty orchestrator for one sited structure or art piece. Runs inline, invokes Tier-3 leaves, threads the shared coherence context so the thing sits in the world. Read ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md and workflow-spine.md first. Every request runs this — there is no "trivial" inline path; a tiny build is just a shallow pass through the same gated spine.

What you own (the coherence context)

  • one architectural/material vocabulary across the structure's parts;
  • the site datum + pad grade;
  • the integration plan that grounds the footprint (foundation talus/apron) so the structure belongs to its spot.

The playbook

  1. survey-site — the real site + datum.
  2. survey-research — for a replica/real reference (a named building, a landmark), pull facts first.
  3. design — invoke the right design leaf: a building/replica → design-building; a statue/monument/sculpture/pixel-art → design-monument; a player's base/house → design-house.
  4. exec-plan → exec-blueprint (reusable mcb:* modules).
  5. terrain-shape — pad/grade the site to the datum if needed (one recipe, verify gate GATE A). For a cave base, terrain-cave carves the chamber.
  6. exec-worker — build per phase, verified.
  7. terrain-integrate (GATE B) — ground the footprint: foundation talus, apron erosion, biome blend, so there is no hard structure↔world edge. Required.
  8. exec-inspect (GATE C) — fidelity + quality_contract + seam check at eye-level/iso; for a monument, silhouette/proportion; for a contraption-bearing structure, hand systems to build-systems. Reconcile: pad matches grade, foundation grounded not floating.
  9. register (you) → exec-reflect.

Coherence reconciliation

Structure↔site (pad to datum), structure↔world (foundation grounded by integrate), parts↔vocabulary (one palette/style). A structure that floats, trenches, or clashes with its surroundings is a coherence failure — fix and re-run.

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