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chadixearthchadixearth/graphyloop/skills/gsap-timeline/SKILL.md

gsap-timeline

Skill3 starsChanged 11 days agoMITView on GitHub

Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).

42 other projects use a version of this, 7 of them edited; 0 new projects in the last 4 weeks, against 1 the 4 before.

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Cooling: 0 new projects took it in the last 4 weeks, 0× the 4 weeks before.thin data

Week of Sep 13: 0 new projectsWeek of Sep 20: 1 new projectWeek of Sep 27: 0 new projectsWeek of Oct 4: 0 new projectsWeek of Oct 11: 0 new projectsWeek of Oct 18: 0 new projectsWeek of Oct 25: 0 new projectsWeek of Nov 1: 0 new projects
Sep 2026Oct 2026Nov 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 1 in all, so this is a hint, not a trend.

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Used with

Projects with it also use text-to-lottie, framer-motion and 1 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • NolanSoloBuilderSkill

    text-to-lottie

    Author a Lottie (Bodymovin) JSON animation that renders in a local skia player. Use whenever the user asks to create, generate, edit, or fix a Lottie animation, or asks for "an animation" to load.

    Also in 3 projects that use this

  • alexsnchzSkill

    framer-motion

    Expert skill for Motion (formerly Framer Motion) — the React animation library. Use this skill whenever the user asks to animate React components, add transitions, implement gesture interactions (drag, hover, tap), create scroll-linked effects, animate route/component presence, or build shared-element transitions. Also triggers for: page transitions, spring animations, layout animations, AnimatePresence, variants, useMotionValue, useScroll, useTransform, whileHover, whileTap, stagger effects, motion values, or any 'how do I animate X in React' question. Invoke even if the user doesn't mention 'framer-motion' by name — if they want smooth UI animations in React, this skill applies.

    Also in 3 projects that use this

  • soilmassSkill

    motion-design

    Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance.

    Also in 5 projects that use this

The file

We split this skill into the rules it gives an agent

1 rule. 1 is common, 0 are distinctive, and 0 are very specific to this project.

  • 1

    Common

    Most of the 6 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    Add and use labels for readable, maintainable sequencing:

    line 62

“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

GSAP Timeline

When to Use This Skill

Apply when building multi-step animations, coordinating several tweens in sequence or parallel, or when the user asks about timelines, sequencing, or keyframe-style animation in GSAP.

Related skills: For single tweens and eases use gsap-core; for scroll-driven timelines use gsap-scrolltrigger; for React use gsap-react.

Creating a Timeline

const tl = gsap.timeline();
tl.to(".a", { x: 100, duration: 1 })
  .to(".b", { y: 50, duration: 0.5 })
  .to(".c", { opacity: 0, duration: 0.3 });

By default, tweens are appended one after another. Use the position parameter to place tweens at specific times or relative to other tweens.

Position Parameter

Third argument (or position property in vars) controls placement:

  • Absolute: 1 — start at 1 second.
  • Relative (default): "+=0.5" — 0.5s after end; "-=0.2" — 0.2s before end.
  • Label: "labelName" — at that label; "labelName+=0.3" — 0.3s after label.
  • Placement: "<" — start when recently-added animation starts; ">" — start when recently-added animation ends (default); "<0.2" — 0.2s after recently-added animation start.

Examples:

tl.to(".a", { x: 100 }, 0);           // at 0
tl.to(".b", { y: 50 }, "+=0.5");      // 0.5s after last end
tl.to(".c", { opacity: 0 }, "<");     // same start as previous
tl.to(".d", { scale: 2 }, "<0.2");    // 0.2s after previous start

Timeline Defaults

Pass defaults into the timeline so all child tweens inherit:

const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }); // both use 0.5s and power2.out

Timeline Options (constructor)

  • paused: true — create paused; call .play() to start.
  • repeat, yoyo — same as tweens; apply to whole timeline.
  • onComplete, onStart, onUpdate — timeline-level callbacks.
  • defaults — vars merged into every child tween.

Labels

Add and use labels for readable, maintainable sequencing:

tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.to(".b", { opacity: 0 }, "outro");
tl.play("outro");  // start from "outro"
tl.tweenFromTo("intro", "outro"); // pauses the timeline and returns a new Tween that animates the timeline's playhead from intro to outro with no ease.

Nesting Timelines

Timelines can contain other timelines.

const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);
master.to(".c", { opacity: 0 }, "+=0.2");

Controlling Playback

  • tl.play() / tl.pause()
  • tl.reverse() / tl.progress(1) then tl.reverse()
  • tl.restart() — from start.
  • tl.time(2) — seek to 2 seconds.
  • tl.progress(0.5) — seek to 50%.
  • tl.kill() — kill timeline and (by default) its children.

Official GSAP Best practices

  • ✅ Prefer timelines for sequencing
  • ✅ Use the position parameter (third argument) to place tweens at specific times or relative to labels.
  • ✅ Add labels with addLabel() for readable, maintainable sequencing.
  • ✅ Pass defaults into the timeline constructor so child tweens inherit duration, ease, etc.
  • ✅ Put ScrollTrigger on the timeline (or top-level tween), not on tweens inside a timeline.

Do Not

  • ❌ Chain animations with delay when a timeline can sequence them; prefer gsap.timeline() and the position parameter for multi-step animation.
  • ❌ Forget to pass defaults (e.g. defaults: { duration: 0.5, ease: "power2.out" }) when many child tweens share the same duration or ease.
  • ❌ Forget that duration on the timeline constructor is not the same as tween duration; timeline “duration” is determined by its children.
  • ❌ Nest animations that contain a ScrollTrigger; ScrollTriggers should only be on top-level Tweens/Timelines.

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