user-journey-tracking
Skill116 starsChanged 11 months agoMITView on GitHub
Track user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.
In this repository8 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- crash-instrumentationSkill
- instrumentation-planningSkill
- interaction-latencySkill
- navigation-latencySkill
- network-tracingSkill
- session-replaySkill
- symbolication-setupSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 20
Every journey event should help answer: "Why did users fail to complete their intended task?"
- Distinctive: line 44
Not just success/failure:
- Distinctive: line 72
Before adding journey instrumentation:
- Distinctive: line 78
If no to all three → probably don't need it.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
User Journey Tracking
Track not just WHAT users do, but WHETHER they accomplished their goal.
Core Principle
Every journey event should help answer: "Why did users fail to complete their intended task?"
Key Context to Attach
| Field | Example | Purpose |
job_name | "checkout" | User's intended task |
job_step | "payment" | Current step in journey |
job_progress | "3/4" | How far they got |
outcome | "success" / "friction" / "abandon" | Did they succeed? |
Friction Signals to Track
Detect user struggle before they contact support:
| Signal | Detection |
| Rage taps | 3+ taps same element in 1s |
| Retry exhaustion | 3+ retries of same action |
| Quick abandonment | Exit within 5s of error |
| Navigation loops | 3+ back navigations without progress |
Outcome Quality
Not just success/failure:
- Completed smoothly — no friction
- Completed with friction — retries, errors, slow
- Abandoned after friction — struggled, then quit
- Abandoned immediately — no engagement
"Completed with friction" is often the most actionable signal.
When to Use This Skill
- Onboarding flows
- Checkout/payment funnels
- Signup/registration
- Any multi-step process
- Feature adoption tracking
Implementation References
| Topic | Reference |
| Full methodology | references/user-focused-observability.md |
| Job-based patterns | references/jtbd.md |
| Friction detection code | references/user-journeys.md |
| Journey correlation | references/user-journeys.md |
Decision Tree
Before adding journey instrumentation:
- Does this help identify what the user was trying to do? → Add intent context
- Does this help determine if they succeeded? → Track outcomes
- Does this help explain why they failed? → Add friction signals
If no to all three → probably don't need it.
Related Skills
- See
skills/instrumentation-planningfor prioritization framework - Combine with
skills/interaction-latencyfor friction detection on key actions - Combine with
skills/navigation-latencyfor screen transition context
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