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calubecalube/mobile-observability/skills/user-journey-tracking/SKILL.md

user-journey-tracking

Skill116 starsChanged 11 months agoMITView on GitHub

Track user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Every journey event should help answer: "Why did users fail to complete their intended task?"

    line 20
  2. Distinctive:

    Not just success/failure:

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  3. Distinctive:

    Before adding journey instrumentation:

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  4. Distinctive:

    If no to all three → probably don't need it.

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≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

User Journey Tracking

Track not just WHAT users do, but WHETHER they accomplished their goal.

Core Principle

Every journey event should help answer: "Why did users fail to complete their intended task?"

Key Context to Attach

FieldExamplePurpose
job_name"checkout"User's intended task
job_step"payment"Current step in journey
job_progress"3/4"How far they got
outcome"success" / "friction" / "abandon"Did they succeed?

Friction Signals to Track

Detect user struggle before they contact support:

SignalDetection
Rage taps3+ taps same element in 1s
Retry exhaustion3+ retries of same action
Quick abandonmentExit within 5s of error
Navigation loops3+ back navigations without progress

Outcome Quality

Not just success/failure:

  • Completed smoothly — no friction
  • Completed with friction — retries, errors, slow
  • Abandoned after friction — struggled, then quit
  • Abandoned immediately — no engagement

"Completed with friction" is often the most actionable signal.

When to Use This Skill

  • Onboarding flows
  • Checkout/payment funnels
  • Signup/registration
  • Any multi-step process
  • Feature adoption tracking

Implementation References

TopicReference
Full methodologyreferences/user-focused-observability.md
Job-based patternsreferences/jtbd.md
Friction detection codereferences/user-journeys.md
Journey correlationreferences/user-journeys.md

Decision Tree

Before adding journey instrumentation:

  1. Does this help identify what the user was trying to do? → Add intent context
  2. Does this help determine if they succeeded? → Track outcomes
  3. Does this help explain why they failed? → Add friction signals

If no to all three → probably don't need it.

Related Skills

  • See skills/instrumentation-planning for prioritization framework
  • Combine with skills/interaction-latency for friction detection on key actions
  • Combine with skills/navigation-latency for screen transition context

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