interaction-latency
Skill116 starsChanged 11 months agoMITView on GitHub
Measure time from user tap to action completion. Use when tracking button response times, form submissions, add-to-cart, or any tap-triggered operation.
In this repository8 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- crash-instrumentationSkill
- instrumentation-planningSkill
- navigation-latencySkill
- network-tracingSkill
- session-replaySkill
- symbolication-setupSkill
- user-journey-trackingSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 32
Start span with operation name
- Distinctive: line 51
Not tracking failure cases
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Interaction Latency
Time from user tap to action successfully completed.
When to Use
- "Add to cart" button tapped → cart updated
- "Submit" button tapped → form processed
- "Like" button tapped → state changed
- Any tap that triggers async work
Measurement Pattern
TAP → START_SPAN → [async work] → END_SPAN- Capture tap timestamp
- Start span with operation name
- End span when action confirms success
- Include success/failure outcome
Key Thresholds
| Rating | Duration |
| Good | <300ms |
| Acceptable | <1s |
| Poor | >1s |
Implementation
See references/ui-performance.md (Entry Point Latency section) for platform-specific code.
Common Mistakes
- Ending span on API call start (not completion)
- Not tracking failure cases
- Missing the tap timestamp (starting late)
Related Skills
- See
skills/navigation-latencyfor screen-to-screen transitions (vs single-tap actions) - Combine with
skills/user-journey-trackingfor friction detection on key interactions
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