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buddy-compilerbuddy-compiler/buddy-mlir/.agents/skills/performance-optimization/SKILL.md

performance-optimization

Skill773 starsChanged 32 days agoApache-2.0View on GitHub

Measurement-driven workflow for making Buddy-MLIR faster - kernels, generated code, runtime, model builds. Use when optimizing latency or throughput, investigating a slowdown, deciding whether an optimization is worth doing, or comparing Buddy against llama.cpp or another baseline.

125 other projects use a version of this.

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Projects with it also use constraint-driven-development, git-workflow-and-versioning and 10 more.

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  • LLl0k0laDSkill

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    Use when making any code change. Use when committing, branching, resolving conflicts, or when you need to organize work across multiple parallel streams.

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    Also in 33 projects that use this

  • HK-hubSkill

    deprecation-and-migration

    Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when deciding whether to maintain or sunset existing code.

    Also in 39 projects that use this

  • ukanwatSkill

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  • HK-hubSkill

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    Also in 31 projects that use this

  • +6 more from LLl0k0laD

The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 110 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Run at least twice, alternating baseline and candidate (A B A B), not all of A then all of B: boards drift with temperature and background …

    line 17
  2. Distinctive:

    If the best case is a few percent, say so and propose something else instead of implementing it.

    line 33
  3. Very specific:

    Before any timing, confirm the generated artifact changed: grep the generated MLIR, or disassemble the object (llvm-objdump -d) and count …

    line 48
  4. Very specific:

    Run ninja -C build check-buddy and the tests of the touched code.

    line 63

“Common” is measured: kept by at least 6 in 10 of the 110 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Performance optimization

Work from measurements, one mechanism per change. The steps below are the order; skip none of them.

1. Baseline

  • Build the baseline from the exact commit the change will be based on, with the same spec, build options and run command as the candidate.
  • Record: commit, spec, hardware, thread count, command, inputs (prompt lengths), and the output (text or a hash of it).
  • Run at least twice, alternating baseline and candidate (A B A B), not all of A then all of B: boards drift with temperature and background load.

2. Upper bound before work

Estimate what the change can gain at best before writing it:

  • Profile (perf record / perf report --sort sym) and get the share of the total time T that the part takes inside the measured window (exclude loading): its time is part = share x T.
  • Compute the floor of the part, as a time: bytes / bandwidth for bandwidth-bound work, instruction latency x count for latency-bound work.
  • At best the change saves part - floor, i.e. a fraction share x (1 - floor / part) of T; the best speedup is 1 / (1 - that fraction). Example: T = 100 ms, part = 50 ms (share 0.5), floor = 25 ms: at most 25 ms saved, 25% of T, 1.33x.
  • If the best case is a few percent, say so and propose something else instead of implementing it.

Classify the bottleneck: DRAM bandwidth, cache / load-path bandwidth, instruction latency (in-order cores, reductions), register spills, synchronization / load imbalance, runtime overhead (copies, allocation, thread start). references/methodology.md has the procedures.

3. Hypothesis, then the smallest change

State the mechanism ("the unrolled block spills; looping it removes the spills") and the expected gain. Implement only that.

4. Check that the build contains the change

Before any timing, confirm the generated artifact changed: grep the generated MLIR, or disassemble the object (llvm-objdump -d) and count the instructions that should change. Stale imports and stale build directories silently produce "no speedup" (references/pitfalls.md).

5. Correctness and numerics

Decide which class the change is in (references/numerics-policy.md):

  • bit-identical: same operations in the same order. Prove it (identical output bytes / text hash vs the baseline) and say so in the PR.
  • numerics change: different rounding (summation order, precision, quantization). Measure accuracy (perplexity), report it, and get the maintainer's agreement.

Run ninja -C build check-buddy and the tests of the touched code.

6. Benchmark and explain

Report baseline, candidate and the delta per input size, with the run-to-run spread. A delta inside the spread is not a speedup. Explain why it is faster, with the evidence (profile share, instruction counts, a microbenchmark).

Record the result, positive or negative, in the platform's reference file (e.g. llm-inference-optimization/references/spacemit-k3-*.md), including the ideas that were measured and rejected.

References

  • references/methodology.md: profiling, microbenchmarks, upper-bound estimates, reading disassembly.
  • references/numerics-policy.md: bit-identical vs numerics-changing changes and how to validate each.
  • references/pitfalls.md: mistakes that produced wrong conclusions before.
  • Platform facts: the hardware-targets skill.

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