solidcraft-editing
Skill15k starsChanged 18 days agoApache-2.0View on GitHub
Use when changing, fixing or extending an existing SolidCraft design through its MCP server - a .sc file (or an older .solidcraft one) or the design open in the app. Typical requests: resize it, move a cut, change a hole or standoff, add a fillet or chamfer, make a fixed value parametric, or a feature shows an error after a change or after the app crashed.
2 other projects use a version of this, 1 of them edited.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- tangency-labs/solidcraftword for word, first seen Nov 8, 2026
- randomonkey05/SolidCraft-Agent-Skillsedited, first seen Nov 1, 2026
Who's talking about bherbruck/solidcraft
- Alex Hitt“SolidCraft GitHub Overview: Headless CAD, CLI Geometry, and MCP Automation”YouTube · Oct 16, 2026 · 24k views
- テルえもんCADルーム“無料オープンソース3DCAD【SolidCraft(旧SolveCraft)】ご紹介”YouTube · Oct 12, 2026 · 12k views
- JinSato 3D-CAD Lab“【SolidCraft + FreeCAD】 Rustで書かれた 3DCADを使い AI(Claude MCP)でサイコロを自動設計!FreeCADとの違いは?”YouTube · Oct 14, 2026 · 12k views
- テルえもんCADルーム“SolveCraft(SolidCraft)が本当にAutodesk Fusionと似ているのか検証してみた!ソリッドモデリング編ーその①”YouTube · Oct 11, 2026 · 12k views
- テルえもんCADルーム“SolidCraft x Claude 生成AI MCP連携”YouTube · Oct 12, 2026 · 8.3k views
The biggest 5 of 75 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 75
Talked about on GitHub, YouTube, Bluesky and Hacker News (75 times).
On GitHub · 46
- Oct 11, 2026[feature request] Add SolveCraft (now SolidCraft) to the launcher — storytold/craft-launcher8 reactions · 1 comment
- Oct 16, 2026fix(web): browser try link redirects to a missing Pages app — tangency-labs/solidcraft1 reaction · 1 comment
- Oct 16, 2026Research Request for Plugin: FEA — tangency-labs/solidcraft1 reaction · 2 comments
- Oct 24, 2026mesh: check vertex moves before committing coordinates and journal — tangency-labs/fieldcraft0 reactions
- Oct 18, 2026Integrate Melt3D into main with build validation — 07egta/melt3D0 reactions
41 more on GitHub
- Oct 17, 2026Updates: 0.11–0.14 must install 0.15 by hand once (#2136) — tangency-labs/solidcraft0 reactions
- Oct 17, 2026Updater: 0.11–0.14 can't install 0.15.0 because release URLs now name tangency-labs — tangency-labs/solidcraft0 reactions
- Oct 17, 2026Updater: recognise an MSI install outside Program Files (#1870) — tangency-labs/solidcraft0 reactions
- Oct 16, 2026Update check works under either repository owner — tangency-labs/solidcraft0 reactions
- Oct 16, 2026Research Request for Plugin: 3D Printing — tangency-labs/solidcraft0 reactions · 3 comments
- Oct 16, 2026Research Request for Plugin: DfAM (Design for Additive Manufacturing) — tangency-labs/solidcraft0 reactions · 5 comments
- Oct 16, 2026Research Request for Plugin: Electrical — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 16, 2026Research Request for Plugin: Thermal Analysis — tangency-labs/solidcraft0 reactions · 3 comments
- Oct 16, 2026Research Request for Plugin: CFD — tangency-labs/solidcraft0 reactions · 4 comments
- Oct 16, 2026Research Request for Plugin: CAM (Machining & G-code) — tangency-labs/solidcraft0 reactions · 25 comments
- Oct 16, 2026Control channel: engine.execute returns 'timeout' while the operation keeps running and later applies; retries then fail — tangency-labs/solidcraft0 reactions · 2 comments
- Oct 14, 2026fix: compile the library export callback on wasm — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 14, 2026每日更新 2026-10-14:HTML +2(Impeccable / XIAS)、Cases +1(SolidCraft) — mostdesign01-sudo/ai-up-lab0 reactions
- Oct 13, 2026feat: add bounded PNG/JPEG texture input admission — tangency-labs/solidcraft0 reactions · 2 comments
- Oct 13, 2026Render resources: bounded texture input admission — tangency-labs/solidcraft0 reactions · 2 comments
- Oct 13, 2026Render: phased integration of existing settings, workspace, jobs and HDR input — tangency-labs/solidcraft0 reactions · 11 comments
- Oct 13, 2026render: bounded cooperative HDR input foundation — tangency-labs/solidcraft0 reactions
- Oct 13, 2026Face-tagged 3MF: use SolidCraft's namespace and spec — tangency-labs/fieldcraft0 reactions
- Oct 13, 2026Export 3MF with B-rep face tags — tangency-labs/solidcraft0 reactions
- Oct 13, 2026Render R4a: bounded image jobs, cancellation and PNG export — tangency-labs/solidcraft0 reactions · 5 comments
- Oct 13, 2026docs: propose extensible material, appearance and component libraries — tangency-labs/solidcraft0 reactions · 5 comments
- Oct 13, 2026Material Library: Wood Grain Texture — tangency-labs/solidcraft0 reactions · 5 comments
- Oct 13, 2026📝 SolidCraft launches as an open‑source Rust CAD with scriptable server — bitroot-org/bitroot-org-website0 reactions · 1 comment
- Oct 13, 2026fix(sketch): move and copy editable text as a whole source — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 13, 2026feat: add integrated Render workspace and product scene (R3) — tangency-labs/solidcraft0 reactions · 5 comments
- Oct 13, 2026Reuse Solid dialogs for Sketch Mirror, Pattern, and Offset with editable selections and live previews — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 13, 2026Render R2: persist named setups and preserve geometry on render-only edits — tangency-labs/solidcraft0 reactions · 13 comments
- Oct 13, 2026Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) — bitroot-org/bitroot-org-website0 reactions · 1 comment
- Oct 13, 2026AI Skill 日报 · 2026-10-13 — 7sevenn777/skill-digest0 reactions
- Oct 13, 2026Render workspace: improve the integrated renderer, add backend selection, HDRI and PBR — implementation roadmap — tangency-labs/solidcraft0 reactions · 4 comments
- Oct 13, 2026ci: scan dependency advisories nightly and update XML parser — tangency-labs/solidcraft0 reactions
- Oct 13, 2026fix(ui): preserve construction tools and dashed feedback — tangency-labs/solidcraft0 reactions
- Oct 13, 2026feat(mcp): support compact single execute replies — tangency-labs/solidcraft0 reactions · 3 comments
- Oct 12, 2026Rename SolveCraft to SolidCraft everywhere, with compatibility shims — tangency-labs/solidcraft0 reactions
- Oct 12, 2026Add design containers with deduplicated blobs and JSON compatibility — tangency-labs/solidcraft0 reactions · 12 comments
- Oct 12, 2026Prepare independent STEP bodies concurrently on desktop — tangency-labs/solidcraft0 reactions
- Oct 12, 2026Reconstruct supported mechanical meshes as parametric solids — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 12, 2026Snap 3D bridge lines to points on other sketch planes — tangency-labs/solidcraft0 reactions · 1 comment
- Oct 12, 2026Make dialog header chevrons collapse and restore forms — tangency-labs/solidcraft0 reactions
- Oct 2, 2026geometry: build meshes and net quantities from parameters (wall, slab), with no IFC — blox-eng/goifc0 reactions · 2 comments
- Sep 29, 2026Add links — rumca-js/Internet-Places-Database0 reactions
On YouTube · 23
- Oct 16, 2026SolidCraft GitHub Overview: Headless CAD, CLI Geometry, and MCP Automation — Alex Hitt24k views · 8 comments
- Oct 12, 2026無料オープンソース3DCAD【SolidCraft(旧SolveCraft)】ご紹介 — テルえもんCADルーム12k views · 10 comments
- Oct 14, 2026【SolidCraft + FreeCAD】 Rustで書かれた 3DCADを使い AI(Claude MCP)でサイコロを自動設計!FreeCADとの違いは? — JinSato 3D-CAD Lab12k views · 14 comments
- Oct 11, 2026SolveCraft(SolidCraft)が本当にAutodesk Fusionと似ているのか検証してみた!ソリッドモデリング編ーその① — テルえもんCADルーム12k views · 4 comments
- Oct 12, 2026SolidCraft x Claude 生成AI MCP連携 — テルえもんCADルーム8.3k views · 6 comments
18 more on YouTube
- Oct 18, 2026Open Source CAD That Matches FreeCAD on 75 of 76 Parts (SolidCraft) — CodeGlade4.8k views · 1 comment
- Oct 27, 2026SolidCraft vs Fusion 360: Can a FREE Open-Source CAD Really Compete? — Nath0424.4k views · 7 comments
- Oct 12, 2026無料でアカウントなし、データは手元に。Fusion 360 そっくりの 3D CAD「SolidCraft」を比べてみた — タクのロボット実験室4.4k views · 8 comments
- Oct 16, 2026I Taught Hermes Agent 3D CAD — Own Your Tech3.8k views · 1 comment
- Oct 13, 2026Free AI tool lets an agent design real 3D CAD parts: SolidCraft — ViewOS2.3k views
- Oct 15, 2026AIが3Dプリンターの部品を設計する? 無料のCAD「SolidCraft」【テクノロジーを数字で読む】 #Shorts — tech warehouse | テクノロジーを数字で読む1.8k views · 1 comment
- Oct 16, 2026solidcraft - free open source tool — RepoDrop1.8k views
- Oct 12, 2026SolidCraft: an open-source parametric 3D CAD application · hotin.ai daily Oct 12, 2026 — HotInAI1.7k views
- Oct 16, 2026わずか4日で14回更新!無料の3D CAD「SolidCraft」v0.3.2 → v0.14.0 で何が変わった? — タクのロボット実験室1.1k views
- Oct 12, 2026Build parametric 3D CAD models using pure Rust ⚡ — LookOnThisGit858 views · 1 comment
- Oct 15, 2026bherbruck/solidcraft — CAD your agent can drive. 🟡 Watchlist #Shorts — ForkCast802 views
- Oct 13, 2026寸法1つでケースが丸ごと再生成|Rust製パラメトリック3D CAD SolidCraft・ブラウザ版とMCP内蔵でAIからも操作・ハード系エンジニア向け — さつきのOSS研究室790 views · 2 comments
- Oct 15, 2026🔥 Открытый CAD на Rust, схемы механизмов в SVG и ещё 1 - находки GitHub #shorts #github #opensource — GitHub HighLights660 views
- Oct 13, 2026Adobe Creative Cloud ve diğerlerinin Açık Kaynak Ücretsiz Kopyaları mı? ArtCraft'ı Keşfedin! — Oktay Mercan527 views · 1 comment
- Oct 12, 2026Solidcraft + 5 more hot in AI · Oct 12, 2026 — HotInAI441 views
- Nov 9, 2026Fusion'ın ücretsiz, açık kaynak benzeri: SolidCraft — Mühendis Emeklisi375 views
- Oct 31, 2026SolidCraft: CAD 3D paramétrico em Rust com MCP para agentes — Madruga Sabia90 views
- Oct 14, 2026Apple researches idle Macs as shared GPU compute, and more #Shorts — Saaket Varma29 views
On Bluesky · 5
- Oct 14, 2026Bon en fait c'est quasi plié github.com/bherbruck/so... — @monsieurbidouille.fr40 likes and reposts · 7 replies
- Oct 14, 2026github.com/bherbruck/so... — @monsieurbidouille.fr7 likes and reposts
- Oct 15, 2026github.com/bherbruck/so... using this one, works great. The author keeps maintaining it, adding projects that fail to their test etc — @port.link1 likes and repost
- Oct 13, 2026Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) https://github.com/bherbruck/solidcraft… — @hn100.atproto.rocks1 likes and repost
- Oct 13, 2026Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support) — @hackernewsrobot.bsky.social1 likes and repost
On Hacker News · 1
- Oct 13, 2026Show HN: SolidCraft – Open-Source Parametric CAD in Rust (With MCP Support)146 points · 52 comments
Other versions2 projects use a version of this.
Word for word · 1
- tangency-labs/solidcraft★ 15k100% same
Edited · 1
- randomonkey05/SolidCraft-Agent-Skills★ 1249% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- AGENTS.mdAGENTS.md
- assets/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- solidcraft-agent-toolsSkill
- solidcraft-checkingSkill
- solidcraft-commandsSkill
- solidcraft-contributingSkill
- solidcraft-crash-safetySkill
- solidcraft-file-formatsSkill
- solidcraft-ground-rulesSkill
- solidcraft-mechanismsSkill
- solidcraft-modelingSkill
- solidcraft-packagingSkill
- solidcraft-performanceSkill
- solidcraft-preferencesSkill
- solidcraft-reportingSkill
- solidcraft-testsSkill
- solidcraft-uiSkill
- solidcraft-ui-textSkill
The file
We split this skill into the rules it gives an agent
10 rules. About 0 are common, 4 are distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 12
Open: if the design is not open yet, run open {path}.
- Very specific: line 16
If that is ambiguous, sketch.inspect {sketch} that one sketch, which also shows its points in world coordinates.
- Very specific: line 27
To make a fixed value parametric: add a user parameter first (parameters.add standoff_d), then set each input to an expression of it …
- Distinctive: line 40
Keep the design's intent, which is the relative reading.
- Distinctive: line 47
If it matches to about 0.01%, you are done.
- Distinctive: line 48
If not, restore the checkpoint, take a new one, then apply the changes one at a time, measuring after each.
- Very specific: line 50
Timeline health: run inspect_design {"measure":false,"sketches":false}.
- Very specific: line 52
Still parametric: if the user wants it kept parametric, change one driving size, measure, then set it back.
- Very specific: line 55
A feature has an
errorafter opening: read it with timeline.inspect, fix the input or definition, and recompute. - Distinctive: line 59
Never retry the crashing command unchanged.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
SolidCraft editing
Overview
Edit an existing design through its parameters instead of rebuilding it. Every sketch dimension and feature input is already a parameter (d1, d2, ...), so most edits are a parameters.change each, sent together in one batch. Map the design with a few compact calls rather than walking the timeline one feature at a time. For command shapes and traps, in SolidCraft's own chat or any MCP client, call skill_reference {"skill":"solidcraft-modeling"}. Elsewhere, use reference.md from the solidcraft-modeling skill.
Map the design (3-4 calls)
- Open: if the design is not open yet, run
open {path}. When the server is bridged to the app and the current design isdirty, ask before opening anything. - Overview:
inspect_design {"measure":false,"sketches":false}lists the user parameters, the sketch dimensions (d1,d2, ... with their expressions), the features in order, and their errors. - Feature inputs:
execute parameters.list {"filter":"feature"}gives every feature input as an object such as{"name":"d9","expression":"(6) / 2","feature":"Cylinder1","input":"Radius"}.inspect_designleaves these out.- Match sketch dimensions by expression.
- If that is ambiguous,
sketch.inspect {sketch}that one sketch, which also shows its points in world coordinates.
- Baseline:
measure {}, so you can predict every change against it.
timeline.inspect {feature} is only for two cases:
- changing more than a number: profiles, direction, operation or edges
- checking whether a position follows a parameter, for example a cylinder
basewritten aswidth/2 - wall - 6
Inspect one feature of each kind, not every copy.
Change
- A number:
parameters.change {"name":"d9","expression":"..."}.- To make a fixed value parametric: add a user parameter first (
parameters.add standoff_d), then set each input to an expression of it (standoff_d/2). - Several changes: one
batch.
- To make a fixed value parametric: add a user parameter first (
- A user parameter:
set_parameterorparameters.change. Every expression that uses it follows. - Structure:
timeline.edit {"feature":..., "set":{...}}, with the field shapestimeline.inspectshows. A new feature goes at the end of the timeline. To place it earlier:
timeline.roll_to {"position":N}. A position is safer than a name, since a sketch and a feature can share one.- Add the feature.
timeline.roll_to {}to return to the end.
Everything after the insert recomputes, and a feature that worked can now fail. Seen: a corner fillet after an inserted chamfer.
- Risky or multi-step edits: take
edit.checkpointin its own call first.edit.restore_checkpoint {checkpoint}goes back exactly. Restoring uses the checkpoint up (and any later ones): take a new one to go back again. Only the last 16 are kept. Abatchrolls itself back; separateexecutecalls do not. - Deleting:
timeline.dependents {feature}first. It lists what is deleted with it and what would fail. - Ambiguous wording: "2 mm higher" on a value written as
wall + 6can be relative (wall + 8) or absolute.- Keep the design's intent, which is the relative reading.
- Tell the user which reading you used. This matters most when the same request also changes
wall, because then the two readings give different heights.
- New constants such as a chamfer size go in user parameters, so the user can change them later.
Verify
- Predict, then measure once. Send the independent changes in one batch, predict the total volume change, then run
measureonce.- A move does not change the volume. To confirm a moved sketch, read its points' world coordinates with
sketch.inspect. You can also predict the COM shift,Δcom = V_moved · Δz / V_body, but only when nothing else in that batch changes the volume. - If it matches to about 0.01%, you are done.
- If not, restore the checkpoint, take a new one, then apply the changes one at a time, measuring after each.
- A cut or chamfer that leaves the volume unchanged has missed.
- A move does not change the volume. To confirm a moved sketch, read its points' world coordinates with
- Timeline health: run
inspect_design {"measure":false,"sketches":false}. Everyerrorandwarningmust be null. If something broke, restore orundobefore you try anything else. - Interior features: take one top-view screenshot,
{"source":"model","view":"top","width":480,"height":320}. When the server is bridged,viewalso turns the user's camera. The iso view hides standoffs behind the walls. - Still parametric: if the user wants it kept parametric, change one driving size,
measure, then set it back.
When something is already broken
- A feature has an
errorafter opening: read it withtimeline.inspect, fix the input or definition, and recompute. - The app crashed:
crash_reportslists the reports, andcrash_reports {id}gives the command that crashed.execute doc.recovery_listand thendoc.recover {id}reopen the autosaved design.- Never retry the crashing command unchanged.
Save
save {"path":"...-v2.sc"} writes a copy. save {} overwrites the opened file; do that only when the user asked for it.
Red flags
| Thought | Do instead |
| "timeline.inspect each feature to understand it" | parameters.list {"filter":"feature"} shows every input in one call. |
| "Delete and remodel the feature" | Change its dN input, or use timeline.edit. History and downstream picks stay intact. |
| "The insert worked, done" | Check the errors of every later feature. |
| "Edge points with expressions, so the chamfer follows the size" | They are rejected, and stored picks already follow size changes. |
| "Pick all 8 rim edges" | One pick on a tangent chain fillets or chamfers the whole chain. |
| "Measure after every edit" | One batch, one measure against the summed prediction. Split only when it misses. |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
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- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

