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bherbruckbherbruck/solidcraft/AGENTS.md

solidcraft

AGENTS.md15k starsChanged 18 days agoApache-2.0View on GitHub

SolidCraft is a clean-room, pure-Rust parametric 3D CAD app (sketch solver, feature timeline, B-rep kernel, an egui UI that agents drive). This file is a router: the hard rules, then the skill to read for your task. Humans: CONTRIBUTING.md.

1 other project uses a version of this.

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Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data

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Who's talking about bherbruck/solidcraft

The biggest 5 of 75 mentions linking to the repository that our crawl found. Each line is their own headline.

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Talked about on GitHub, YouTube, Bluesky and Hacker News (75 times).

On GitHub · 46

41 more on GitHub

On YouTube · 23

18 more on YouTube

On Bluesky · 5

On Hacker News · 1

The file

We split this AGENTS.md into the rules it gives an agent

5 rules. About 0 are common, 0 are distinctive, and 5 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    No GPL/LGPL/AGPL code, not even reading it (OpenCASCADE, FreeCAD, SolveSpace, CadQuery, LibreCAD, QCAD): cargo xtask licences --check.

    line 10
  2. Very specific:

    Every asset is original or openly licensed with a row in ATTRIBUTION.md.

    line 11
  3. Very specific:

    Never crash: no unwrap/expect/panic/unsafe in non-test code, errors are Result, input is hostile: clippy -D warnings, …

    line 12
  4. Very specific:

    Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR: skills/solidcraft-contributing/SKILL.md.

    line 26
  5. Very specific:

    Run cargo xtask ci before every commit.

    line 31

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

SolidCraft: instructions for agents

SolidCraft is a clean-room, pure-Rust parametric 3D CAD app (sketch solver, feature timeline, B-rep kernel, an egui UI that agents drive). This file is a router: the hard rules, then the skill to read for your task. Humans: CONTRIBUTING.md.

Start here

Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled help wanted, good first issue, needs-triage; architecture in docs/architecture.md. Local plan/ notes are optional.

Hard rules (what enforces each)

  • Independent: never copy another product's code, icons, text or templates; never drive or take data from commercial CAD. skills/solidcraft-ground-rules/SKILL.md.
  • No GPL/LGPL/AGPL code, not even reading it (OpenCASCADE, FreeCAD, SolveSpace, CadQuery, LibreCAD, QCAD): cargo xtask licences --check.
  • Every asset is original or openly licensed with a row in ATTRIBUTION.md; read assets/AGENTS.md before icon work: cargo xtask assets, cargo xtask icons.
  • Never crash: no unwrap/expect/panic/unsafe in non-test code, errors are Result, input is hostile: clippy -D warnings, hostile_params_never_panic.
  • Model decisions (what an operation does, which bodies it touches, which face or edge a point or name means, depths, nearness) use exact geometry; a mesh is for display, export, previews and mesh bodies (xtask/mesh-decisions.txt only shrinks): cargo xtask mesh-decisions.
  • New kernel cases go to solidcore: cargo xtask lists.
  • Everything is a command and programmatic calls never open dialogs: skills/solidcraft-commands/SKILL.md.
  • Layering (geom, sketch/kernel/render, doc, io, engine, ui-egui, apps); only crates/kernel uses truck: cargo xtask layers.
  • One outer UI container, one camera path (navigation::handle), colours from theme tokens: cargo xtask ui-containers.
  • Application code is Rust only and builds for wasm: cargo xtask wasm, cargo xtask web-offline-test.
  • The product name is SolidCraft; the old name lives only in docs/compatibility.md.
  • Sorted lists (message catalogs, mod lines, languages) stay sorted: cargo xtask lists. Never edit generated files (docs/features.md, THIRD-PARTY-LICENSES.txt) in a PR.
  • A design-format change is ONE new file in crates/doc/src/format/pending/: scripts/test-format-pending.sh.
  • A command has input and output schemas (will become required; schema/unconverted.txt only shrinks): skills/solidcraft-commands/SKILL.md.
  • New UI strings go in assets/locales/pending/<slug>.json, ATTRIBUTION rows in attribution/pending/<slug>.md: cargo xtask lists.
  • A changed default keeps the old behaviour behind a preference and fills the PR's Changes a default: line: pr-checks.yml.
  • A regression test goes in the area's existing test file, never a per-bug file (#3226).
  • Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR: skills/solidcraft-contributing/SKILL.md.
  • A PR's title and first sentence make sense to someone who never saw your chat or the issue: skills/solidcraft-contributing/SKILL.md.
  • Code, comments, commit messages and docs are in English, always: skills/solidcraft-contributing/SKILL.md ("Working as an agent").
  • Independent work runs in parallel, dependent work stays sequential: skills/solidcraft-contributing/SKILL.md ("Working as an agent").
  • Show observable changes with real screenshots or a recording, captured yourself.
  • Run cargo xtask ci before every commit. cargo xtask skills keeps this file and skills/ honest.

Working on X: read the skill first

Working onRead
A PR, a claim, review, CI or evidenceskills/solidcraft-contributing/SKILL.md
Licences, assets, clean-room, the nameskills/solidcraft-ground-rules/SKILL.md
Non-test Rust, hostile input, a crash reportskills/solidcraft-crash-safety/SKILL.md
A command, a crate boundaryskills/solidcraft-commands/SKILL.md
A dialog, panel, camera, icon, colourskills/solidcraft-ui/SKILL.md
Labels, messages, translationsskills/solidcraft-ui-text/SKILL.md
Saving something new in a design, import, exportskills/solidcraft-file-formats/SKILL.md
Preferences, a changed defaultskills/solidcraft-preferences/SKILL.md
Writing or running testsskills/solidcraft-tests/SKILL.md
Slow work, the window thread, wasmskills/solidcraft-performance/SKILL.md
Releases, installers, packagesskills/solidcraft-packaging/SKILL.md
Running the app, control channel, MCP toolsskills/solidcraft-agent-tools/SKILL.md
Building a part over MCPskills/solidcraft-modeling/SKILL.md
Changing an existing designskills/solidcraft-editing/SKILL.md
A bug report, a crash, a wrong resultskills/solidcraft-reporting/SKILL.md
Checking, porting, designs in gitskills/solidcraft-checking/SKILL.md
Assemblies, joints, motionskills/solidcraft-mechanisms/SKILL.md

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