animate
Skill21 starsChanged 7 months agoMITView on GitHub
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
We split this skill into the rules it gives an agent
27 rules. 0 are common, 23 are distinctive, and 4 are very specific to this project.
0
Common
Most of the 101 edited versions we read keep these.
23
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Default to Tailwind CSS for styling and state transitions unless the user explicitly requests another styling approach.
- Distinctive: line 21
When using library components, re-choreograph states and transitions so the result is context-specific rather than stock.
- Distinctive: line 23
If the target is static HTML/CDN-only or has no JS build pipeline, skip pretext integration and use responsive CSS sizing/constraints for …
- Distinctive: line 24
Do this silently and avoid user-facing "Note on Pretext" caveats unless explicitly requested.
- Distinctive: line 28
Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol.
- Distinctive: line 49
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
- Distinctive: line 55
Create a purposeful animation plan:
- Distinctive: line 66
Treat motion choices as a large pattern space, not a short list of default fades.
- Very specific: line 68
Before implementation, build a MOTION_INDEX with broad options across:
- Very specific: line 77
create at least 2 bespoke motion patterns per substantial animation pass
- Distinctive: line 78
if a motion idea feels like a common preset, mutate timing, sequencing, layering, or trigger logic until it becomes specific to the …
- Distinctive: line 87
no single easing/timing combo reused as the dominant pattern across all sections
- Distinctive: line 89
If motion feels repetitive, redesign the choreography before final output.
- Distinctive: line 108
Use and mutate from this broader catalog:
- Distinctive: line 122
Always adapt these to context.
- Distinctive: line 126
Add motion systematically across these categories:
- Distinctive: line 143
Checkboxes/radio: Check mark animation, ripple effect
- Distinctive: line 173
Use appropriate techniques for each animation:
- Distinctive: line 195
Exit animations are faster than entrances: Use ~75% of enter duration.
- Very specific: line 214
GPU acceleration: Use transform and opacity, avoid layout properties
- Distinctive: line 215
will-change: Add sparingly for known expensive animations
- Distinctive: line 217
Monitor FPS: Ensure 60fps on target devices
- Very specific: line 218
Pre-measure text where needed: Use @chenglou/pretext to compute expected text heights in advance for smoother state transitions
- Distinctive: line 232
Use bounce or elastic easing curves-they feel dated and draw attention to the animation itself
- Distinctive: line 234
Use durations over 500ms for feedback-it feels laggy
- Distinctive: line 244
Smooth at 60fps: No jank on target devices
- Distinctive: line 246
Appropriate timing: Not too fast (jarring) or too slow (laggy)
“Common” is measured: kept by at least 6 in 10 of the 101 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
Implementation Default
Default to Tailwind CSS for styling and state transitions unless the user explicitly requests another styling approach.
For motion that depends on multiline text size (expands/collapses, adaptive cards, staged reveals), use @chenglou/pretext in JS/TS stacks to pre-measure text and avoid janky transitions from unpredictable wrapping.
Allowed component/motion reference sources:
- UIverse
- FlyonUI (
https://flyonui.com/) - daisyUI
When using library components, re-choreograph states and transitions so the result is context-specific rather than stock.
If the target is static HTML/CDN-only or has no JS build pipeline, skip pretext integration and use responsive CSS sizing/constraints for stable motion behavior. Do this silently and avoid user-facing "Note on Pretext" caveats unless explicitly requested.
MANDATORY PREPARATION
Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: performance constraints.
Assess Animation Opportunities
Analyze where motion would improve the experience:
- Identify static areas:
- Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)
- Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- Unclear relationships: Spatial or hierarchical relationships that aren't obvious
- Lack of delight: Functional but joyless interactions
- Missed guidance: Opportunities to direct attention or explain behavior
- Understand the context:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.
Plan Animation Strategy
Create a purposeful animation plan:
- Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- Feedback layer: Which interactions need acknowledgment?
- Transition layer: Which state changes need smoothing?
- Delight layer: Where can we surprise and delight?
IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
Motion Library Expansion (Required)
Treat motion choices as a large pattern space, not a short list of default fades.
Before implementation, build a MOTION_INDEX with broad options across:
- entrance families
- feedback families
- transition families
- scroll choreography families
- celebratory/delight families
Rules:
- choose materially different animation families across sections (not the same fade/slide everywhere)
- create at least
2 bespoke motion patternsper substantial animation pass - if a motion idea feels like a common preset, mutate timing, sequencing, layering, or trigger logic until it becomes specific to the interface
Motion Diversity Quotas (Required)
For substantial animation passes, enforce:
- at least
5distinct motion families in one interface - at least
3distinct trigger types (hover, scroll, state, gesture-like, timed) - at least
2bespoke transition systems beyond simple fade/slide - no single easing/timing combo reused as the dominant pattern across all sections
If motion feels repetitive, redesign the choreography before final output.
Anti-AI Motion Gate (Required)
Reject motion output if it feels like stock presets layered on top.
Failure cases:
- majority of elements use the same fade-up with stagger
- hover states are mostly scale(1.02) + shadow without context
- transitions are decorative but do not improve comprehension
- motion does not differentiate section roles
Minimum bar:
- each major section gets a motion behavior tied to its semantic job
- at least
2custom motion recipes (timing + trigger + sequence) invented for the current brief - reduced-motion path remains purposeful, not just globally disabled
Giant Motion Catalog (Reference)
Use and mutate from this broader catalog:
- reveal ladders
- clipped mask transitions
- directional content handoffs
- stage pin/unpin sequences
- guided focus sweeps
- progressive detail unlocks
- magnetic hover fields
- momentum list transitions
- stateful icon metamorphosis
- layered depth drifts
- micro celebratory bursts
- rail-based motion narratives
Always adapt these to context; never paste as-is.
Implement Animations
Add motion systematically across these categories:
Entrance Animations
- Page load choreography: Stagger element reveals (100-150ms delays), fade + slide combinations
- Hero section: Dramatic entrance for primary content (scale, parallax, or creative effects)
- Content reveals: Scroll-triggered animations using intersection observer
- Modal/drawer entry: Smooth slide + fade, backdrop fade, focus management
Micro-interactions
- Button feedback:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 -> 1), ripple effect
- Loading: Spinner or pulse state
- Form interactions:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- Toggle switches: Smooth slide + color transition (200-300ms)
- Checkboxes/radio: Check mark animation, ripple effect
- Like/favorite: Scale + rotation, particle effects, color transition
State Transitions
- Show/hide: Fade + slide (not instant), appropriate timing (200-300ms)
- Expand/collapse: Height transition with overflow handling, icon rotation
- Loading states: Skeleton screen fades, spinner animations, progress bars
- Success/error: Color transitions, icon animations, gentle scale pulse
- Enable/disable: Opacity transitions, cursor changes
Navigation & Flow
- Page transitions: Crossfade between routes, shared element transitions
- Tab switching: Slide indicator, content fade/slide
- Carousel/slider: Smooth transforms, snap points, momentum
- Scroll effects: Parallax layers, sticky headers with state changes, scroll progress indicators
Feedback & Guidance
- Hover hints: Tooltip fade-ins, cursor changes, element highlights
- Drag & drop: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- Copy/paste: Brief highlight flash on paste, "copied" confirmation
- Focus flow: Highlight path through form or workflow
Delight Moments
- Empty states: Subtle floating animations on illustrations
- Completed actions: Confetti, check mark flourish, success celebrations
- Easter eggs: Hidden interactions for discovery
- Contextual animation: Weather effects, time-of-day themes, seasonal touches
Technical Implementation
Use appropriate techniques for each animation:
Timing & Easing
Durations by purpose:
- 100-150ms: Instant feedback (button press, toggle)
- 200-300ms: State changes (hover, menu open)
- 300-500ms: Layout changes (accordion, modal)
- 500-800ms: Entrance animations (page load)
Easing curves (use these, not CSS defaults):
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */Exit animations are faster than entrances. Use ~75% of enter duration.
CSS Animations
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)JavaScript Animation
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequencesPerformance
- GPU acceleration: Use
transformandopacity, avoid layout properties - will-change: Add sparingly for known expensive animations
- Reduce paint: Minimize repaints, use
containwhere appropriate - Monitor FPS: Ensure 60fps on target devices
- Pre-measure text where needed: Use
@chenglou/pretextto compute expected text heights in advance for smoother state transitions
Accessibility
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}NEVER:
- Use bounce or elastic easing curves-they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)-use transform instead
- Use durations over 500ms for feedback-it feels laggy
- Animate without purpose-every animation needs a reason
- Ignore
prefers-reduced-motion-this is an accessibility violation - Animate everything-animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
Verify Quality
Test animations thoroughly:
- Smooth at 60fps: No jank on target devices
- Feels natural: Easing curves feel organic, not robotic
- Appropriate timing: Not too fast (jarring) or too slow (laggy)
- Reduced motion works: Animations disabled or simplified appropriately
- Doesn't block: Users can interact during/after animations
- Adds value: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
Other versions108 projects use a version of this.
Word for word · 0
None found.
Edited · 33
- talesofai/cohub★ 58395% same
- nexmoe/DayBee★ 42499% same
- nexmoe/eve★ 42499% same
- Southclaws/storyden★ 34699% same
- 10xChengTu/Mux0★ 33794% same
- theexperiencecompany/gaia★ 32494% same
- AkaraChen/aghub★ 27195% same
- zacharyfmarion/openscad-studio★ 23895% same
- jagrat7/linux-wallpaper-engine★ 22295% same
- owshq-mec/semana-ai-data-engineer★ 12293% same
23 more not listed
Wrote their own version · 75
- emilkowalski/skill★ 53ksame name
- emilkowalski/skills★ 53ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- ArcReel/ArcReel★ 6ksame name
- owid/owid-grapher★ 1.6ksame name
- leepokai/Codync★ 1.4ksame name
- Spikerko/spicy-lyrics★ 700same name
- with-pebbly/aseprite-ai-artist★ 473same name
- educlopez/ui-craft★ 398same name
65 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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