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anorthanorth/agent-skills/skills/lets-design/SKILL.md

lets-design

Skill1 starsChanged 10 days agoMITView on GitHub

Design a change with the user, from a rough ask, a ticket, or a problem: ground it in the code, grill until it's understood, size it, and design it. Small asks get options and trade-offs in conversation; big ones get alternative designs explored in parallel. Use when the user says let's design, or asks to design a change together.

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 4 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    If it's unclear which ticket, ask.

    line 19
  2. Distinctive:

    Read the ask in full, and skim other open tickets.

    line 21
  3. Distinctive:

    Read the project's glossary and the ADRs in the area, if it has them.

    line 22
  4. Distinctive:

    Read the code the change touches, to know what the system does today.

    line 23
  5. Very specific:

    Use the /grilling skill until the problem and requirements are sharp enough to design against.

    line 30
  6. Very specific:

    Use /arena instead when the user asks for it, or would rather have one combined design than choose.

    line 49
  7. Very specific:

    After /arena, the user reviews its combined sketch instead.

    line 53

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Let's Design

The agent does the design work. The user settles requirements and decisions, and approves the design. Design is the primary activity: there is no separate plan.

1. Ground

Identify the ask. The user may give a ticket id, URL, file path, or pasted text, or just describe it. If it's unclear which ticket, ask.

  • Read the ask in full, and skim other open tickets; read the related ones. Don't expand scope from them.
  • Read the project's glossary and the ADRs in the area, if it has them.
  • Read the code the change touches, to know what the system does today.

Where the ask and the code disagree, trust the code for what is true today. Raise significant mismatches. Restate what's being asked, and why, in a few lines, so a misunderstanding shows up early.

2. Grill

Use the /grilling skill until the problem and requirements are sharp enough to design against.

3. Size

Say whether this is a small or a big design, and why. The user may overrule.

  • Small: fits one implementation ticket, and a few decisions settle its shape.
  • Big: needs several implementation tickets, or its shape isn't obvious.

4. Design

Small

Point out the key design decisions a solution has to make. For each that matters, give a small set of options with trade-offs and what you would pick, then wait for the user.

Big

  1. Explore alternatives as sketches with /design-it-twice. Use /arena instead when the user asks for it, or would rather have one combined design than choose; its task asks for a sketch-level proposal in the /design skill's shape, with the path to its template, and its synthesis note fills the proposal's Synthesis decision.
  2. Compare and recommend; the user chooses a sketch, or a hybrid. After /arena, the user reviews its combined sketch instead.
  3. Develop the chosen sketch into a detailed design with the user, working its decisions through as for a small design.

Either size

Settle, with the user, everything a detailed proposal in the /design skill's shape needs, including its done checks.

Done

Present the settled design as a detailed proposal in the /design skill's shape. The design is done when the user approves it. The user says where it goes next.

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