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alexey1312alexey1312/iPhone-Duo-Agent-Skill/skills/iphone-duo-readiness/SKILL.md

iphone-duo-readiness

Skill6 starsChanged 37 days agoMITView on GitHub

End-to-end readiness workflow for iPhone Duo, Apple's foldable iPhone with an outer display and a regular-by-regular inner display. Use when a developer wants to prepare, audit, plan or test a SwiftUI or UIKit iOS app for iPhone Duo, the iOS 27 / 27.1 SDK resizable-app changes, foldable poses and the hinge, vertical bars, Device Hub pose simulation, Apple's "Prepare your app for iPhone Duo" guidance, or what an iPhone Duo submission owes App Store Connect (screenshots for both displays, the April 2027 deadlines). Runs a read-only scan and SDK check first, produces a tiered plan with session citations, changes code only after itemized approval by delegating to the iphone-duo specialist skills, and verifies against a pose matrix.

4 other projects use a version of this, 1 of them edited.

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The file

Show its rules and text

We split this skill into the rules it gives an agent

13 rules. 0 are common, 5 are distinctive, and 8 are very specific to this project.

  • 0

    Common

    Most of the 4 edited versions we read keep these.

  • 5

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    The SDK decides what can be written: Run scripts/sdk_api_check.py before proposing any API from a talk.

    line 35
  2. Very specific:

    If either command above matches nothing, the installed Xcode is older: say so in the report and plan accordingly.

    line 61
  3. Very specific:

    Check whether Xcode ships Apple's own modernization skill, which already performs careful UIKit rewrites (UIScreen.main, orientation, scene …

    line 70
  4. Very specific:

    When app-resizability is installed as an agent skill, it triggers on the same request ("get my app ready for iPhone Duo") and applies every …

    line 84
  5. Distinctive:

    Run this workflow first: the scan and the tiers decide the scope.

    line 86
  6. Distinctive:

    If the app ships a Mac Catalyst target, adopting any 27.1 API is a Tier 1 build risk: iOS 27.1 APIs do not compile for Catalyst (Xcode 27.1 …

    line 124
  7. Very specific:

    Write the report with the skeleton in references/recommendation-format.md: toolchain, tiers, *kept*, *blocked*, *not verified*.

    line 142
  8. Distinctive:

    When the developer says "just do it" for something the SDK cannot compile, the useful answer is still concrete: show the compiler error or …

    line 145
  9. Very specific:

    Run the pose matrix (references/pose-test-matrix.md) for the screens touched, if an iPhone Duo simulator exists.

    line 159
  10. Distinctive:

    Update each item's status and hand back the report.

    line 167
  11. Distinctive:

    Do not "fix" orientation, idiom or screen reads that a project documents as deliberate.

    line 171
  12. Very specific:

    Do not wrap missing 27.1 symbols in #available hoping it compiles.

    line 173
  13. Very specific:

    Do not opt out of vertical bars (toolbarVerticalBehavior(.disabled)) to make a layout problem disappear.

    line 174

“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

iPhone Duo readiness

Coordinates the four specialist skills. It owns the order of work, the approval gate and the final report; the specialists own the details.

SpecialistOwns
iphone-duo-adaptivity-auditScene lifecycle, main screen, idiom, orientation, screen bounds, global window state, Face ID assumptions
iphone-duo-barsVertical bars: containers, ordering, titles and symbols, axis, overflow, priority, sheets, opt-out
iphone-duo-layoutSize classes, standard navigation, safe areas, corners, reserved regions, displacement, arrangements
iphone-duo-displaysHinge, Split View multitasking, multiple scenes, scene accessories, cameras, StandBy presence

Contract

  • Phase 1 is read-only. Scanning, SDK checks, reading code and writing the plan change nothing in the project. Keep scan output in a temporary directory, not the repository.
  • No edits without approval of item IDs (see references/recommendation-format.md). "Make my app ready for iPhone Duo" before a plan exists is a request for the plan.
  • The SDK decides what can be written. Run scripts/sdk_api_check.py before proposing any API from a talk. Never write code against a symbol the selected SDK lacks; mark it blocked with the SDK that introduces it (references/api-availability.md).
  • Cite a session and timestamp for every item (references/sources.md).
  • Report verification honestly. A green build proves it compiles. Only a pose run on the iPhone Duo simulator — set in Device Hub, or from a script with the third-party hinge CLI (references/pose-test-matrix.md) — or on a device proves layout, and only for the poses actually run.

Phase 1 — Recommend

1. Preflight

xcodebuild -version
xcrun --sdk iphoneos --show-sdk-version
xcrun simctl list devicetypes | grep -i duo     # empty: no iPhone Duo simulator in this Xcode
xcrun simctl list runtimes | grep -i "iOS 27.1" # the device type needs the 27.1 runtime

Xcode 27.1 (beta 27A9269 on 2026-09-18, RC on 2026-10-05) ships the iOS 27.1 SDK, the iPhone Duo simulator device type (iPhone19,4) and the iOS 27.1 runtime, so the 27.1 APIs are ordinarily available rather than blocked — the question becomes the deployment target, not the toolchain. App Store Connect has accepted Xcode 27.1 builds optimized for iPhone Duo since 2026-10-05. If either command above matches nothing, the installed Xcode is older: say so in the report and plan accordingly. references/api-availability.md says what each linked SDK gets on the device and references/sources.md keeps the calendar.

Identify the app targets, UI framework mix (SwiftUI, UIKit, both), deployment target, and how the project is generated (Xcode project, Tuist, XcodeGen, SwiftPM). Read the project's own agent instructions (AGENTS.md, CLAUDE.md) — documented decisions about orientation, idiom or layout forks outrank a scanner match.

Check whether Xcode ships Apple's own modernization skill, which already performs careful UIKit rewrites (UIScreen.main, orientation, scene lifecycle, safe areas):

out="$(mktemp -d)" && xcrun agent skills export --output-dir "$out" >/dev/null 2>&1; ls "$out"

Xcode 27.0 exports it as uikit-app-modernization. Xcode 27.1 ships it as app-resizability, with task references for idiom, orientation, safe areas, scene lifecycle and UIScreen — its safe-area task already points at traitCollection.verticalBarEdge and @Environment(\.toolbarVerticalEdge). Xcode 27.1 also ships device-interaction, a subagent skill for driving a simulator or device, which complements the pose matrix rather than replacing it. Note what exists and remove the temporary directory when done. When app-resizability is installed as an agent skill, it triggers on the same request ("get my app ready for iPhone Duo") and applies every task in its registry. Run this workflow first: the scan and the tiers decide the scope. Then hand the approved UIKit rewrites to Apple's skill.

2. Scan

python3 scripts/duo_scan.py <project-root> --format json > "$TMPDIR/duo-scan.json"
python3 scripts/duo_scan.py <project-root> --format markdown      # human summary
python3 scripts/sdk_api_check.py                                   # what this SDK can compile

duo_scan.py skips dependencies (Pods, SwiftPM checkouts, vendor) and hidden directories such as worktrees; pass --include-dependencies only when the developer owns that code. Its matches are heuristics — every one needs the surrounding code read before it becomes a recommendation. Use the inventory block to size the bar and layout work (how many toolbars, split views, custom bar items, camera sessions).

3. Triage into tiers

TierContentsWhy first
0 — BlockersApp lifecycle without scenes (DUO005), no launch screen (DUO022)The app does not launch when built with the latest SDK; without a launch screen, App Store Connect rejects the upload (ITMS-90870).
1 — CorrectnessMain screen, screen bounds, orientation and idiom layout forks, symmetric safe-area math, content under the vertical bar, bar offsets, keyboard frames, global window state, Face ID copy (DUO001–004, 006, 009, 013–017)Wrong layout on the inner display, in Split View, in iPhone Mirroring and on iPad; wrong words on a Touch ID device.
2 — BarsStandalone bars, titles/symbols, ordering, overflow, priority, hand-built tab bars and back buttons (DUO007, DUO011, inventory)Bars move to the side on the inner display with the 27.1 SDK; items without titles or with text-only labels land badly; a custom bar never moves by itself.
3 — Richer adoptionSidebar placement, reserved regions for top custom controls, collection-view sections and web content clear of the fold (compositional layout, web views in the inventory), arrangements, hinge effects, scene accessories, camera direction handling, multiple windows, a widget or Live Activity for StandBy on the outer display, App Store screenshots for both displays, required from April 2027 (references/device-geometry.md › App Store assets)Makes the app good on iPhone Duo rather than merely correct; most of it compiles on Xcode 27.1 and is blocked only on Xcode 27.0. StandBy cannot be verified in the iPhone Duo simulator (Xcode 27.1 known issues 187708663, 187708767).

Two App Store Connect requirements start in April 2027. Builds must use the iOS 27 SDK or later. Submissions must include iPhone Duo screenshots: per the screenshot specifications, apps using the iOS 27.1 SDK or later; per Apple's news of 2026-10-05, every app. Date the screenshot item in the plan, and say which wording you quote (references/sources.md › Release calendar).

Inside every tier, put items that compile with the installed SDK first and mark the rest blocked. A toolchain upgrade is a prerequisite note on the blocked items, not a step in front of work the team can ship today — waiting for Xcode 27.1 should never delay removing UIScreen.main or adopting scene lifecycle.

If the app ships a Mac Catalyst target, adopting any 27.1 API is a Tier 1 build risk: iOS 27.1 APIs do not compile for Catalyst (Xcode 27.1 known issue 185924957) and a target on iOS 27.1 loses its Catalyst run destination (187046347). Plan the #if !targetEnvironment(macCatalyst) or the Catalyst 27.0 minimum deployment with the item, not after it.

Some code looks like work and is not. A scene delegate that saves and restores a fold state, a device check for iPhone Duo, or a sheet dismissed when the device folds is a finding to remove, not a pattern to extend: a fold is a trait and geometry change of the same scene (references/sources.md › Developer Forums Q&A, 848035, 847775, 848034).

Hand each tier to its specialist skill for the detailed recommendations. Classify legitimate uses as kept with the reason (for example an orientation read that answers a physical question no geometry can, documented in the code).

4. Present the plan

Write the report with the skeleton in references/recommendation-format.md: toolchain, tiers, kept, blocked, not verified. Ask the developer which IDs to apply.

When the developer says "just do it" for something the SDK cannot compile, the useful answer is still concrete: show the compiler error or SDK check that blocks it, apply or offer the nearest change that does compile (for example size-class driven layout instead of an arrangement), and keep the blocked change as a plan item.

Phase 2 — Apply and verify

  1. Apply approved items one tier at a time, through the owning specialist skill. For large UIKit legacy-API migrations, prefer Apple's exported modernization skill if present and review its diff against the plan.
  2. Stay in scope: change only lines the approved items name. No drive-by reformatting.
  3. Build after each tier with the project's own build command. Fix what you broke before moving on.
  4. Re-run duo_scan.py; confirm resolved findings are gone and nothing new appeared.
  5. Run the pose matrix (references/pose-test-matrix.md) for the screens touched, if an iPhone Duo simulator exists. Otherwise list the poses as not run and why. With the third-party hinge CLI (0.3.0 or later) installed, scripts/duo_pose.py shoot <dir> --relaunch <bundle id> covers P1–P6, rotated poses included, with a screenshot of each display; ask before running it, since it moves the simulator's hinge and orientation. UI tests cannot rotate the device (XCUIDevice.shared.orientation does nothing there), so set the pose first, then run them.
  6. Update each item's status and hand back the report.

Guardrails

  • Do not "fix" orientation, idiom or screen reads that a project documents as deliberate; report them as kept and let the developer decide.
  • Do not wrap missing 27.1 symbols in #available hoping it compiles.
  • Do not opt out of vertical bars (toolbarVerticalBehavior(.disabled)) to make a layout problem disappear; opt-out is for the cases in iphone-duo-bars.
  • Snapshot references and UI tests may move when layouts change; say which ones and why rather than re-recording blind.

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