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adithya-s-kadithya-s-k/manim_skill/skills/manimgl-best-practices/SKILL.md

manimgl-best-practices

Skill1.1k starsChanged 10 months agoMITView on GitHub

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns.

  • Installs packages

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read individual rule files for detailed explanations and code examples:

    line 13
  2. Very specific:

    Version confusion: - Ensure you're using manimgl, not manim (community version)

    line 198
  3. Distinctive:

    fix_in_frame(): - Call on the mobject, not the scene

    line 202
  4. Very specific:

    Interactive mode: - Use -se flag for interactive development

    line 203
  5. Distinctive:

    NonCommercial: - Not for commercial use

    line 212

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

  • rules/scenes.md - InteractiveScene, Scene types, and construct method
  • rules/mobjects.md - Mobject types, VMobject, Groups, and positioning
  • rules/animations.md - Animation classes, playing animations, and timing

Creation & Transformation

  • rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill
  • rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex
  • rules/animation-groups.md - LaggedStart, Succession, AnimationGroup

Text & Math

  • rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
  • rules/text.md - Text mobjects, fonts, and styling
  • rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions

Styling & Appearance

  • rules/colors.md - Color constants, gradients, RGB, hex, GLSL coloring
  • rules/styling.md - Fill, stroke, opacity, backstroke, gloss, shadow

3D & Camera

  • rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations

Interactive Development

  • rules/interactive.md - Interactive mode with -se flag, checkpoint_paste()
  • rules/frame.md - self.frame, camera control, reorient, and zooming
  • rules/embedding.md - self.embed() for IPython debugging, touch() mode

Configuration & CLI

  • rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • rules/config.md - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

  • examples/basic_animations.py - Basic shapes, text, and animations
  • examples/math_visualization.py - LaTeX equations and mathematical content
  • examples/graph_plotting.py - Axes, functions, and graphing
  • examples/3d_visualization.py - 3D scenes with camera control and surfaces
  • examples/updater_patterns.py - Dynamic animations with updaters

Scene Templates

Copy and modify these templates to start new projects:

  • templates/basic_scene.py - Standard 2D scene template
  • templates/interactive_scene.py - InteractiveScene with self.embed()
  • templates/3d_scene.py - 3D scene with frame.reorient()
  • templates/math_scene.py - Mathematical derivations and equations

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)

Render Command

# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

FeatureManimGL (3b1b)Manim Community
Importfrom manimlib import *from manim import *
CLImanimglmanim
Math textTex(R"\pi")MathTex(r"\pi")
SceneInteractiveSceneScene
Create animShowCreationCreate
Cameraself.frameself.camera.frame
Fix in framemob.fix_in_frame()self.add_fixed_in_frame_mobjects(mob)
Packagemanimgl (PyPI)manim (PyPI)

Interactive Development Workflow

ManimGL's killer feature is interactive development:

# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20

In interactive mode:

# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

Camera Control (self.frame)

# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()

LaTeX with Tex class

# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Embedding for debugging

def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here

Set floor plane for 3D

self.set_floor_plane("xz")  # Makes xy the viewing plane

Backstroke for text readability

text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text

Installation

# Install ManimGL
pip install manimgl

# Check installation
manimgl --version

Common Pitfalls to Avoid

  1. Version confusion - Ensure you're using manimgl, not manim (community version)
  2. ShowCreation vs Create - ManimGL uses ShowCreation, not Create
  3. Tex vs MathTex - ManimGL uses Tex with capital R raw strings
  4. self.frame vs self.camera.frame - ManimGL uses self.frame directly
  5. fix_in_frame() - Call on the mobject, not the scene
  6. Interactive mode - Use -se flag for interactive development

License & Attribution

This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.

License: CC BY-NC-SA 4.0

  • Attribution required - Credit both 3Blue1Brown and the adapter
  • NonCommercial - Not for commercial use
  • ShareAlike - Derivatives must use the same license

See LICENSE.txt for full details.

Download now (ZIP)

Trending

Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data

Week of Aug 30: 0 new projectsWeek of Sep 6: 0 new projectsWeek of Sep 13: 0 new projectsWeek of Sep 20: 0 new projectsWeek of Sep 27: 0 new projectsWeek of Oct 4: 0 new projectsWeek of Oct 11: 0 new projectsWeek of Oct 18: 0 new projects
Aug 2026Sep 2026Oct 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 0 in all, so this is a hint, not a trend.

Who's talking about adithya-s-k/manim_skill

The biggest 5 of 7 mentions linking to the repository that our crawl found. Each line is their own headline.

See all 7

Talked about on GitHub and Hacker News (7 times).

On GitHub · 6

1 more on GitHub
  • Other versions4 projects use a version of this.

    Word for word · 2

    1. calesthio/OpenMontage★ 74k100% same
    2. LinHao-city/StoryMind★ 10100% same

    Edited · 2

    1. MoizIbnYousaf/marketing-cli★ 3394% same
    2. Gopyr/gopyr-skills-hub★ 079% same

    Wrote their own version · 0

    None found.

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository2 other files it gives its agents.

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