manimgl-best-practices
Skill1.1k starsChanged 10 months agoMITView on GitHub
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns.
- Installs packages
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Read individual rule files for detailed explanations and code examples:
- Very specific: line 198
Version confusion: - Ensure you're using manimgl, not manim (community version)
- Distinctive: line 202
fix_in_frame(): - Call on the mobject, not the scene
- Very specific: line 203
Interactive mode: - Use -se flag for interactive development
- Distinctive: line 212
NonCommercial: - Not for commercial use
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
How to use
Read individual rule files for detailed explanations and code examples:
Core Concepts
- rules/scenes.md - InteractiveScene, Scene types, and construct method
- rules/mobjects.md - Mobject types, VMobject, Groups, and positioning
- rules/animations.md - Animation classes, playing animations, and timing
Creation & Transformation
- rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill
- rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex
- rules/animation-groups.md - LaggedStart, Succession, AnimationGroup
Text & Math
- rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
- rules/text.md - Text mobjects, fonts, and styling
- rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions
Styling & Appearance
- rules/colors.md - Color constants, gradients, RGB, hex, GLSL coloring
- rules/styling.md - Fill, stroke, opacity, backstroke, gloss, shadow
3D & Camera
- rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations
Interactive Development
- rules/interactive.md - Interactive mode with
-seflag, checkpoint_paste() - rules/frame.md - self.frame, camera control, reorient, and zooming
- rules/embedding.md - self.embed() for IPython debugging, touch() mode
Configuration & CLI
- rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- rules/config.md - custom_config.yml, directories, camera settings, quality presets
Working Examples
Complete, tested example files demonstrating common patterns:
- examples/basic_animations.py - Basic shapes, text, and animations
- examples/math_visualization.py - LaTeX equations and mathematical content
- examples/graph_plotting.py - Axes, functions, and graphing
- examples/3d_visualization.py - 3D scenes with camera control and surfaces
- examples/updater_patterns.py - Dynamic animations with updaters
Scene Templates
Copy and modify these templates to start new projects:
- templates/basic_scene.py - Standard 2D scene template
- templates/interactive_scene.py - InteractiveScene with self.embed()
- templates/3d_scene.py - 3D scene with frame.reorient()
- templates/math_scene.py - Mathematical derivations and equations
Quick Reference
Basic Scene Structure
from manimlib import *
class MyScene(InteractiveScene):
def construct(self):
# Create mobjects
circle = Circle()
# Add to scene (static)
self.add(circle)
# Or animate
self.play(ShowCreation(circle)) # Note: ShowCreation, not Create
# Wait
self.wait(1)Render Command
# Render and preview
manimgl scene.py MyScene
# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15
# Write to file
manimgl scene.py MyScene -w
# Low quality for testing
manimgl scene.py MyScene -lKey Differences from ManimCE
| Feature | ManimGL (3b1b) | Manim Community |
| Import | from manimlib import * | from manim import * |
| CLI | manimgl | manim |
| Math text | Tex(R"\pi") | MathTex(r"\pi") |
| Scene | InteractiveScene | Scene |
| Create anim | ShowCreation | Create |
| Camera | self.frame | self.camera.frame |
| Fix in frame | mob.fix_in_frame() | self.add_fixed_in_frame_mobjects(mob) |
| Package | manimgl (PyPI) | manim (PyPI) |
Interactive Development Workflow
ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20In interactive mode:
# Copy code to clipboard, then run:
checkpoint_paste() # Run with animations
checkpoint_paste(skip=True) # Run instantly (no animations)
checkpoint_paste(record=True) # Record while runningCamera Control (self.frame)
# Get the camera frame
frame = self.frame
# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)
# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))
# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()LaTeX with Tex class
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")
# Color mapping with t2c
equation = Tex(
R"E = mc^2",
t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)
# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)Common Patterns
Embedding for debugging
def construct(self):
circle = Circle()
self.play(ShowCreation(circle))
self.embed() # Drops into IPython shell hereSet floor plane for 3D
self.set_floor_plane("xz") # Makes xy the viewing planeBackstroke for text readability
text = Text("Label")
text.set_backstroke(BLACK, 5) # Black outline behind textInstallation
# Install ManimGL
pip install manimgl
# Check installation
manimgl --versionCommon Pitfalls to Avoid
- Version confusion - Ensure you're using
manimgl, notmanim(community version) - ShowCreation vs Create - ManimGL uses
ShowCreation, notCreate - Tex vs MathTex - ManimGL uses
Texwith capital R raw strings - self.frame vs self.camera.frame - ManimGL uses
self.framedirectly - fix_in_frame() - Call on the mobject, not the scene
- Interactive mode - Use
-seflag for interactive development
License & Attribution
This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
License: CC BY-NC-SA 4.0
- Attribution required - Credit both 3Blue1Brown and the adapter
- NonCommercial - Not for commercial use
- ShareAlike - Derivatives must use the same license
See LICENSE.txt for full details.
Trending
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about adithya-s-k/manim_skill
- A Hacker News story“Show HN: Manim Skills – Claude Code skill for creating 3b1B style animations”Hacker News · Jan 23, 2026 · 2 points
- sudosubin/agents.nix“claude-code-plugins.github.adithya-s-k.manim_skill: init at 0-unstable-2026-01-23”GitHub · Oct 4, 2026
- mturac/awesome-claude-5-5-agents“Add a Video & Creative section”GitHub · Sep 27, 2026
- ProSkillsMD/proskills“[Candidate] adithya-s-k/manim_skill/skills/manimgl-best-practices - manimgl-best-practices”GitHub · Sep 26, 2026
- ProSkillsMD/proskills“[Candidate] adithya-s-k/manim_skill/skills/manimce-best-practices - manimce-best-practices”GitHub · Sep 26, 2026
The biggest 5 of 7 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 7
Talked about on GitHub and Hacker News (7 times).
On GitHub · 6
- Oct 4, 2026claude-code-plugins.github.adithya-s-k.manim_skill: init at 0-unstable-2026-01-23 — sudosubin/agents.nix0 reactions
- Sep 27, 2026Add a Video & Creative section — mturac/awesome-claude-5-5-agents0 reactions · 1 comment
- Sep 26, 2026[Candidate] adithya-s-k/manim_skill/skills/manimgl-best-practices - manimgl-best-practices — ProSkillsMD/proskills0 reactions · 2 comments
- Sep 26, 2026[Candidate] adithya-s-k/manim_skill/skills/manimce-best-practices - manimce-best-practices — ProSkillsMD/proskills0 reactions · 2 comments
- Sep 26, 2026[Candidate] adithya-s-k/manim_skill/skills/manim-composer - manim-composer — ProSkillsMD/proskills0 reactions · 1 comment
1 more on GitHub
- Sep 25, 2026agent-skills.github.adithya-s-k.manim_skill: init at 0-unstable-2026-01-22 — sudosubin/agents.nix0 reactions
On Hacker News · 1
- Jan 23, 2026Show HN: Manim Skills – Claude Code skill for creating 3b1B style animations2 points
Other versions4 projects use a version of this.
Word for word · 2
- calesthio/OpenMontage★ 74k100% same
- LinHao-city/StoryMind★ 10100% same
Edited · 2
- MoizIbnYousaf/marketing-cli★ 3394% same
- Gopyr/gopyr-skills-hub★ 079% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository2 other files it gives its agents.
- manimce-best-practicesSkill
- manim-composerSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

