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acatovicacatovic/gothicvania-codex-demo/.agents/skills/game-dev/SKILL.md

game-dev

Skill25 starsChanged 9 months agoMITView on GitHub

Used when building or iterating during a game development process.

5 other projects use a version of this.

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  • Other versions5 projects use a version of this.

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    Wrote their own version · 5

    1. notque/claude-code-toolkit★ 448same name
    2. notque/vexjoy-agent★ 448same name
    3. TheArchitectit/awesome-cline-skills★ 8same name
    4. BigY0shi/super-skills★ 4same name
    5. grounded-play/hunker-bunker★ 2same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

The file

Files
SKILL.md

Instructions

This document serves as a high-level map for executing game development skills. Each set of skills is described in a dedicated *.md file as listed below:

  • PREREQUISITES.md specifies the environment configuration and any pre-requisites that need to be met; this is the first place we need to look at.
  • WORKFLOW.md describes the general game development workflow and should be referred to periodically as needed.
  • GAME-ENGINE.md documents the game engine and APIs; it may also simply refer to external documentation.
  • ASSETS.md describes how the various game assets and config should be used, i.e. sprites/atlas, tiles, backgrounds, sounds.
  • TESTING.md describes how the game shall be run/tested/evaluated.

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