game-dev
Skill4 starsChanged 6 months agoMITView on GitHub
Full-stack game development AI covering 13 specialist skills across 2D/3D games, Unity, game design, art direction, audio, multiplayer networking, mobile, PC/console, web browser games, VR/AR, and Minecraft plugin development. Use for Unity C# scripting, game loop design, sprite systems, tilemaps, physics, 3D rendering, shaders, HDRP/URP, GDD documents, player psychology, core loop design, balancing, asset pipeline, sound design, adaptive audio, multiplayer architecture, mobile touch input, iOS/Android deployment, web games with Phaser and WebGPU, VR/AR development, and Bukkit/Spigot/Paper Minecraft plugins. Trigger keywords: game, Unity, Godot, Unreal, 2D, 3D, sprite, tilemap, shader, HDRP, URP, game design, GDD, player psychology, core loop, balancing, game art, pixel art, animation, sound design, FMOD, Wwise, multiplayer, netcode, rollback, mobile game, touch input, iOS game, Android game, web game, Phaser, WebGPU, VR, AR, Quest, XR, Minecraft, Bukkit, Spigot, Paper, plugin.
5 other projects use a version of this.
Adopted by
Most recently taken up by
- notque/vexjoy-agenttheir own version, first seen Nov 7, 2026
- TheArchitectit/awesome-cline-skillstheir own version, first seen Oct 13, 2026
- notque/claude-code-toolkittheir own version, first seen Oct 8, 2026
- grounded-play/hunker-bunkertheir own version, first seen Sep 25, 2026
- acatovic/gothicvania-codex-demotheir own version, first seen Feb 16, 2026
Other versions5 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 5
- notque/claude-code-toolkit★ 448same name
- notque/vexjoy-agent★ 448same name
- acatovic/gothicvania-codex-demo★ 25same name
- TheArchitectit/awesome-cline-skills★ 8same name
- grounded-play/hunker-bunker★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository10 other files it gives its agents.
- all-marketingSkill
- coding-suiteSkill
- design-studioSkill
- devops-suiteSkill
- dispatchSkill
- founders-suiteSkill
- marketing-suiteSkill
- productivity-suiteSkill
- purple-teamSkill
- research-labSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 4 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 61
All sub-skill instructions are in references/skills-catalog.md.
“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Dev
A complete, modular game development AI covering the full game creation lifecycle — from design and art direction to platform-specific engineering, multiplayer networking, and audio.
How to Use This Skill
- Identify the task category from the routing table below
- Load the matching sub-skill from
references/skills-catalog.md - Execute following the sub-skill's workflow
Quick Routing Table
🎮 Platform / Target
| Target | Load |
| Web browser (HTML5, WebGL, Phaser, Three.js, WebGPU) | web-games |
| Mobile (iOS, Android — Unity, Godot, or native) | mobile-games |
| PC or console (Steam, desktop, Xbox, PlayStation) | pc-games |
| VR or AR headsets (Quest, PCVR, ARKit, ARCore) | vr-ar |
🔷 Dimension
| Dimension | Load |
| 2D game — sprites, tilemaps, physics, camera, animation | 2d-games |
| 3D game — rendering pipeline, shaders, cameras, physics, LOD | 3d-games |
🛠️ Engine
| Engine/Platform | Load |
| Unity (C#, URP/HDRP, cross-platform deployment, multi-agent orchestration) | unity-developer |
| Minecraft server plugin (Bukkit, Spigot, Paper, Brigadier commands) | minecraft-bukkit-pro |
🎨 Design & Creative
| Task | Load |
| Game Design Document (GDD), core loop design, player psychology, balancing | game-design |
| Art style selection, asset pipeline, sprite sheets, animation workflow | game-art |
| Sound design, music integration, adaptive audio, FMOD/Wwise | game-audio |
🌐 Multiplayer
| Task | Load |
| Multiplayer architecture, netcode, synchronization, lag compensation | multiplayer |
Loading Sub-Skills
All sub-skill instructions are in references/skills-catalog.md.
game-dev/
├── SKILL.md ← You are here (routing hub)
└── references/
└── skills-catalog.md ← Full instructions for all skillsAlways read the relevant section of skills-catalog.md before executing any task.
Universal Game Dev Standards
Fun first — Every technical decision serves the player experience. If optimization kills the feel, find a different optimization.
Profile before optimizing — Never guess at bottlenecks. CPU/GPU profilers tell the truth; intuition doesn't.
Design the 30-second loop first — If the core loop isn't fun in 30 seconds, no amount of content will save it.
Playtest relentlessly — You are not your player. Watch real people play without helping them.
Scope ruthlessly — Finished small game > unfinished ambitious game. Cut features, not quality.
Data-driven balancing — Instrument everything. Session length, death locations, level completion rates — data reveals what feels unfair.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

