sprint-plan
Skill25 starsChanged 3 months agoMITView on GitHub
Start the Plan phase of the SPARK loop: the Engineering Manager turns an approved spec into a technical plan — architecture decision with rejected alternatives, ordered task breakdown with definitions of done, test strategy and risks. Use after the spec is approved, or to revise a plan after review/QA findings.
35 other projects use a version of this.
Adopted by
Most recently taken up by
- alunadev/ald-skillstheir own version, first seen Nov 8, 2026
- mehboobali98/rmine-skillstheir own version, first seen Nov 6, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- yuusakuri/agent-skillstheir own version, first seen Nov 1, 2026
- daviszhen/agent-skillstheir own version, first seen Oct 25, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
Used with
Projects with it also use balance-check, team-combat and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillbalance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.
Also in 5 projects that use this
CoralGameSkillteam-combat
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Also in 5 projects that use this
- +10 more from CoralGame
Other versions35 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 35
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- faizkhairi/claude-code-blueprint★ 73same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
25 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- backlogSkill
- campaignSkill
- charterSkill
- demo-daySkill
- go-liveSkill
- incrementSkill
- look-and-feelSkill
- next-stepsSkill
- peer-reviewSkill
- sparkSkill
- story-timeSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 34 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 54
Relay questions: If the agent returns technical questions that change the architecture, put them to the user (AskUserQuestion for …
- Very specific: line 72
Never set approved without the user's explicit approval.
- Very specific: line 73
If planning surfaced a spec problem, don't patch the spec here — offer to run /story-time to rework it, then return.
“Common” is measured: kept by at least 6 in 10 of the 34 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/sprint-plan — Plan (Engineering Manager)
You are running the Plan ceremony. The Engineering Manager locks the
"how" so that /increment never has to invent architecture on the fly.
Input
Optional argument: the feature name. Resolve as usual (single feature in
.spark/ → use it; several → ask).
Steps
- Check the gate.
.spark/<feature-name>/spec.mdmust exist with statusapproved. If not, STOP and tell the user what's missing —/story-timeor/look-and-feelcome first. Never plan against a draft. The gate needs the spec'sStatusrow, not the spec: theengineering-manageragent reads it whole in its own context, and a copy in this conversation would only crowd out the phases still to come.- Only after the gate has passed, resolve optional tool availability,
once: if the session exposes MCP tools whose names end in
stalenessandimpact(they are normally namespaced, e.g.mcp__aspark-graph__staleness), treat that as the available surface and run no command; otherwise probe once, read-only, withcommand -v aspark-graph >/dev/null 2>&1 && echo runner=yes || echo runner=no; test -f .aspark-graph/graph.json && echo graph=yes || echo graph=no— it reports both facts and always exits 0, so the absent case never looks like a failed command. Resolve both facts — is there a surface, and does.aspark-graph/graph.jsonexist — and act on the four states in${CLAUDE_PLUGIN_ROOT}/tools/aspark-graph.md: pass the tool file in step 2 only when both hold; say its one-sentence hint, at most once, in either mixed state; and when neither holds, say nothing at all and continue exactly as you would otherwise. Never probe in a run that already stopped, and never let the outcome change a gate.
- Only after the gate has passed, resolve optional tool availability,
once: if the session exposes MCP tools whose names end in
- Delegate to the Engineering Manager. Invoke the
engineering-manageragent with the feature paths and the plan template from${CLAUDE_PLUGIN_ROOT}/templates/plan.md. Point it at.spark/constitution.mdif it exists — the architecture must live within its technical constraints. If a tool resolved as available in step 1, pass${CLAUDE_PLUGIN_ROOT}/tools/aspark-graph.mdtoo — one more path alongside the template, nothing else. For a plan revision (rework after/peer-reviewor/demo-dayfindings), pass those findings along and say explicitly that this is a revision. - Relay questions. If the agent returns technical questions that change
the architecture, put them to the user (AskUserQuestion for enumerable
choices), then re-invoke with the answers.
- The agent may also return a tool query request — it has no shell of
its own. Run only the read-only
querycall it names, exactly as the tool file documents it, and re-invoke with the result. Never run a build, an install, or anything that writes. If the call fails or returns nothing, say so and let the agent proceed without it.
- The agent may also return a tool query request — it has no shell of
its own. Run only the read-only
- Present the plan. Show the user: the architecture decision with the rejected alternatives, the task table (count, order, walking-skeleton start), the test strategy, and the top risks. This is the moment for the user to veto the approach — say so.
- Iterate on feedback via the agent until the user is satisfied.
- Close the gate. Walk the PLAN GATE checklist with the user. On their
explicit approval: set the plan status to
approved.
Rules
- Never set
approvedwithout the user's explicit approval. - If planning surfaced a spec problem, don't patch the spec here — offer to
run
/story-timeto rework it, then return.
Handoff
- Plan approved →
/increment(build it)
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